Files
SVSimServer/SVSim.BattleEngine/Engine/TimeLeftUpdate.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

29 lines
498 B
C#

using System;
using UnityEngine;
using Wizard;
public class TimeLeftUpdate : MonoBehaviour
{
[NonSerialized]
public MailData mailData;
[SerializeField]
public UILabel timeLeft;
public void UpdateTime()
{
if (mailData != null)
{
SystemText systemText = Data.SystemText;
if (mailData.limit_type == 1)
{
timeLeft.text = Mail.GetTimeLeft(mailData.reward_limit_time);
}
else
{
timeLeft.text = systemText.Get("Mail_0030");
}
}
}
}