Files
SVSimServer/SVSim.BattleEngine/Engine/TaskManager.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

182 lines
4.9 KiB
C#

using Cute;
using UnityEngine;
using Wizard;
using Wizard.Scripts.Network.Task.Arena;
using Wizard.Scripts.Network.Task.Arena.TwoPick;
public class TaskManager : MonoBehaviour
{
private NetworkManager networkManager;
private GameObject returnSendObj;
private static TaskManager main;
private string returnMsg = "";
private const string mypageSendTraceFlag_Key = "mypageSendTraceFlag";
private void Awake()
{
main = this;
}
public static TaskManager GetInstance()
{
return main;
}
private NetworkManager getNetworkManager()
{
if (networkManager == null)
{
networkManager = Toolbox.NetworkManager;
}
return networkManager;
}
public void StartMailTop(GameObject sendObj, string msg, bool isTutorial)
{
returnMsg = msg;
returnSendObj = sendObj;
MailTopTask mailTopTask = new MailTopTask();
mailTopTask.SetParameter(isTutorial);
StartCoroutine(getNetworkManager().Connect(mailTopTask, mailtop, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
private void mailtop(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
private void ReadMail(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
private void UserData(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
public void StartArenaTopTaskData(GameObject sendObj, string msg, int mode)
{
returnMsg = msg;
returnSendObj = sendObj;
ArenaTopTaskBase taskInstance = ArenaTopTaskBase.GetTaskInstance(mode);
taskInstance.SetParameter();
StartCoroutine(getNetworkManager().Connect(taskInstance, ArenaTopTaskData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
private void ArenaTopTaskData(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
public void StartArenaPrepareData(GameObject sendObj, string msg, int mode, int payType)
{
returnMsg = msg;
returnSendObj = sendObj;
ArenaEntryTaskBase taskInstance = ArenaEntryTaskBase.GetTaskInstance(mode);
taskInstance.SetParameter(payType);
StartCoroutine(getNetworkManager().Connect(taskInstance, ArenaPrepareData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
private void ArenaPrepareData(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
public void StartArenaClassCharaChooseData(GameObject sendObj, string msg, int classId)
{
ClassCharaChooseTask classCharaChooseTask = new ClassCharaChooseTask();
classCharaChooseTask.SetParameter(classId);
StartTask(classCharaChooseTask, sendObj, msg);
}
public void StartTask(NetworkTask task, GameObject sendObj, string msg)
{
returnMsg = msg;
returnSendObj = sendObj;
StartCoroutine(getNetworkManager().Connect(task, SendMessage, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
public void StartArenaCardChooseTaskData(GameObject sendObj, string msg, int selectedId)
{
CardChooseTask cardChooseTask = new CardChooseTask();
cardChooseTask.SetParameter(selectedId);
StartTask(cardChooseTask, sendObj, msg);
}
private void SendMessage(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
public void StartArenaRetireTaskData(GameObject sendObj, string msg, int mode)
{
returnMsg = msg;
returnSendObj = sendObj;
ArenaRetireTaskBase taskInstance = ArenaRetireTaskBase.GetTaskInstance(mode);
taskInstance.SetParameter();
StartCoroutine(getNetworkManager().Connect(taskInstance, ArenaRetireTaskData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
private void ArenaRetireTaskData(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
public void StartArenaFinishTaskData(GameObject sendObj, string msg, int mode)
{
returnMsg = msg;
returnSendObj = sendObj;
FinishTask finishTask = new FinishTask();
finishTask.SetParameter();
StartCoroutine(getNetworkManager().Connect(finishTask, ArenaFinishTaskData, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
private void ArenaFinishTaskData(NetworkTask.ResultCode error)
{
returnSendObj.SendMessage(returnMsg);
}
public static void GetErrorMsgFromCode(int code, out string msg, out string title)
{
string key = "Error_" + code.ToString("0000");
string key2 = "ErrorHeader_" + code.ToString("0000");
msg = Data.SystemText.Get(key);
title = Data.SystemText.Get(key2);
}
public void ClearLastLogKey()
{
LocalLog.ClearLastLogKey();
NotMyPageSend();
}
public void MyPageSend()
{
PlayerPrefs.SetInt("mypageSendTraceFlag", 1);
}
public void NotMyPageSend()
{
PlayerPrefs.SetInt("mypageSendTraceFlag", 0);
}
public bool IsMyPageSend()
{
if (PlayerPrefs.GetInt("mypageSendTraceFlag") != 1)
{
return false;
}
return true;
}
private void BackToHome()
{
GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.MyPage);
}
}