Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
18 lines
461 B
C#
18 lines
461 B
C#
using System.Collections.Generic;
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public class StoryInfo : HeaderData
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{
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public List<StoryChapterData> ChapterDataList { get; set; } = new List<StoryChapterData>();
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public bool IsPreBuildDeck { get; set; }
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public bool IsTrialDeck { get; set; }
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public bool IsStoryBattleDone { get; set; }
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public StoryChapterData FindChapterData(string chapterId)
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{
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return ChapterDataList.Find((StoryChapterData x) => x.ChapterId == chapterId);
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}
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}
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