Files
SVSimServer/SVSim.BattleEngine/Engine/StoryFinishDetail.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

30 lines
731 B
C#

using System;
using System.Collections.Generic;
using LitJson;
public class StoryFinishDetail
{
public JsonData _responseData;
public int get_class_chara_experience;
public int class_chara_experience;
public int class_chara_level;
public List<UserMission> achieved_mission_list => AchievedInfo._missions;
public List<UserAchievement> achieved_achievement_list => AchievedInfo._achievements;
public List<ReceivedReward> Rewards => AchievedInfo._rewards;
public IReadOnlyList<ReceivedReward> StoryClearRewards { get; set; } = Array.Empty<ReceivedReward>();
public AchievedInfo AchievedInfo { get; private set; }
public StoryFinishDetail()
{
AchievedInfo = new AchievedInfo();
}
}