Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
405 lines
11 KiB
C#
405 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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using UnityEngine;
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using Wizard;
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public class StoryChapterData : HeaderData
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{
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public enum ChapterClearStatus
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{
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NotCleared,
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AlreadyRead,
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Cleared
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}
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public class StoryReward
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{
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public int RewardType { get; }
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public long RewardUserGoodsId { get; }
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public int RewardNumber { get; }
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public StoryReward(JsonData data)
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{
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RewardType = data["reward_type"].ToInt();
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RewardUserGoodsId = data["reward_detail_id"].ToLong();
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RewardNumber = data["reward_number"].ToInt();
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}
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}
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public class SubChapterData
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{
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public int StoryId { get; private set; }
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public int SubChapterId { get; private set; }
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public ChapterClearStatus ClearStatus { get; private set; }
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public string BtnLoadPath { get; set; }
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public bool IsMaintenanceChapter { get; private set; }
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public SubChapterData(JsonData jsonData)
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{
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StoryId = jsonData["story_id"].ToInt();
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SubChapterId = jsonData["sub_chapter_id"].ToInt();
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ClearStatus = (jsonData["is_finish"].ToBoolean() ? ChapterClearStatus.Cleared : ChapterClearStatus.NotCleared);
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IsMaintenanceChapter = jsonData.GetValueOrDefault("is_maintenance_chapter", defaultValue: false);
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}
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}
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public static readonly int SUB_CHAPTER_ALL = int.MaxValue;
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public int StoryId { get; }
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public int SectionId { get; }
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public int CharaId { get; }
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public string ChapterId { get; }
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public string NextChapterId { get; }
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public List<SubChapterData> SubChapterDatas { get; }
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public bool ExistsSecondHalfStory { get; }
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public bool ExistsStoryMovie { get; }
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public bool IsMaintenanceChapter { get; set; }
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public bool IsReleased { get; }
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public bool IsLocked { get; }
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public string UnlockConditionText { get; }
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public ChapterClearStatus ClearStatus { get; }
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public StoryReward[] Rewards { get; }
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public string LastChapterClearTextId { get; }
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public int ChapterRowNum { get; }
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public string SelectionDisplayPosition { get; }
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public string SelectionTextId { get; }
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public string RequiredChapterId { get; }
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public int RequiredChapterRowNum { get; }
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public int NextChapterRowNum { get; }
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public string[] NextChapterSplitted { get; }
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public string RouteName { get; }
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public bool ExistsBattle { get; }
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public bool IsEnableBattleSkip { get; }
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public bool IsSkipBattle
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{
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get
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{
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if (IsEnableBattleSkip)
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{
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return PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.IS_SKIP_CLEARED_STORY_BATTLE);
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}
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return false;
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}
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}
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public bool IsDoBattle
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{
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get
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{
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if (ExistsBattle)
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{
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return !IsSkipBattle;
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}
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return false;
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}
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}
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public bool IsFixedDeck
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{
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get
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{
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if (SectionId != StorySection.TUTORIAL_SECTION_ID)
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{
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return IsClassTutorial;
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}
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return true;
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}
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}
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public int EnemyAiId { get; }
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public List<BattleSettingData> BattleSettingDatas { get; }
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public Vector2 MapIconPos { get; }
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public bool IsDisplayMapIcon { get; }
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public bool IsEnableDragMapBG { get; }
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public int ChapterButtonBgId { get; }
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public string ChapterEffectPath { get; }
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public bool IsReleasedAnotherEnding { get; }
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public bool IsPlayAnotherEndingAppearanceAnimation { get; }
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public int TutorialStep { get; }
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public bool IsClassTutorial
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{
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get
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{
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if (SectionId == 1)
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{
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return ChapterId == "1";
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}
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return false;
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}
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}
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public bool IsAlreadyRead => ClearStatus == ChapterClearStatus.AlreadyRead;
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public bool IsCleared => ClearStatus == ChapterClearStatus.Cleared;
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public bool IsPlayedChapter
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{
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get
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{
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if (!IsAlreadyRead)
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{
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return IsCleared;
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}
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return true;
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}
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}
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public List<int> AvailableDeckClassList => BattleSettingDatas.Select((BattleSettingData bd) => bd.DeckClassId).Distinct().ToList();
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public List<int> CharaIdList => BattleSettingDatas.Select((BattleSettingData bd) => bd.PlayerCharaId).Distinct().ToList();
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public bool IsBranchChapter => !string.IsNullOrEmpty(UIUtil.ExtractStringAlphabet(ChapterId));
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public bool IsDuplicateDeckClass => (from bd in BattleSettingDatas
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select bd.DeckClassId into x
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group x by x).Any((IGrouping<int, int> x) => x.Count() > 1);
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public bool IsExistNextChapter => NextChapterId != "0";
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public string AllReadButtonPath { get; set; }
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public bool IsNotReleasedDisplayChapter { get; set; }
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public int[] AllSubStoryIds => SubChapterDatas.Select((SubChapterData x) => x.StoryId).ToArray();
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public bool ExistsSubChapter => SubChapterDatas.Count > 0;
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public BattleSettingData FindBattleSettingDataByDeckSkinId(int deckSkinId)
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{
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return BattleSettingDatas.Find((BattleSettingData x) => x.DeckSkinId == deckSkinId);
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}
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public BattleSettingData FindBattleSettingDataByDeckClassId(int deckClassId)
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{
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return BattleSettingDatas.Find((BattleSettingData x) => x.DeckClassId == deckClassId);
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}
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public BattleSettingData FindBattleSettingDataByPlayerCharaId(int playerCharaId)
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{
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return BattleSettingDatas.Find((BattleSettingData x) => x.PlayerCharaId == playerCharaId);
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}
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private ChapterClearStatus GetClearStatusUsingSubChapter()
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{
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if (!ExistsSubChapter)
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{
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return ChapterClearStatus.Cleared;
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}
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int num = SubChapterDatas.Where((SubChapterData item) => item.ClearStatus == ChapterClearStatus.Cleared).Count();
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if (num == SubChapterDatas.Count())
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{
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return ChapterClearStatus.Cleared;
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}
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if (num == 0)
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{
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return ChapterClearStatus.NotCleared;
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}
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return ChapterClearStatus.AlreadyRead;
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}
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public StoryChapterData(JsonData data)
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{
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StoryId = data["story_id"].ToInt();
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SectionId = data["section_id"].ToInt();
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CharaId = data["chara_id"].ToInt();
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ChapterId = data["chapter_id"].ToString();
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NextChapterId = data["next_chapter_id"].ToString();
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SubChapterDatas = GetSubChapterDatas(data);
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ExistsSecondHalfStory = data["battle_exists"].ToBoolean();
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ExistsStoryMovie = data["show_subtitles"].ToInt() == 1;
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IsMaintenanceChapter = data["is_maintenance_chapter"].ToBoolean();
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IsReleased = data["is_released"].ToBoolean();
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IsLocked = data["is_lock"].ToBoolean();
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string text = data["unlock_text"].ToString();
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UnlockConditionText = (string.IsNullOrEmpty(text) ? null : text.Replace("\\n", "\n"));
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ClearStatus = GetChapterClearStatus(data);
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Rewards = GetRewards(data);
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string text2 = data["chapter_clear_text_id"].ToString();
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LastChapterClearTextId = (string.IsNullOrEmpty(text2) ? null : text2);
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ExistsBattle = data["battle_exists"].ToBoolean();
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IsEnableBattleSkip = data["battle_exists"].ToBoolean() && data["is_skip_enabled"].ToBoolean();
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EnemyAiId = data["enemy_ai_id"].ToInt();
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BattleSettingDatas = GetBattleSettingDatas(data, new BattleSettingBaseData(data));
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float x = float.Parse(data["x_coordinate"].ToString());
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float y = float.Parse(data["y_coordinate"].ToString());
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MapIconPos = new Vector2(x, y);
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IsDisplayMapIcon = data["show_coordinate"].ToInt() == 1;
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IsEnableDragMapBG = data["is_camera_ movable"].ToInt() == 1;
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ChapterButtonBgId = int.Parse(data["bg_file_name"].ToString());
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ChapterEffectPath = data["chapter_effect_path"].ToString();
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SelectionDisplayPosition = data.GetValueOrDefault("selection_display_position", "");
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SelectionTextId = data.GetValueOrDefault("selection_text_id", "");
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RequiredChapterId = data.GetValueOrDefault("required_chapter_id", "");
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ChapterRowNum = ((!string.IsNullOrEmpty(ChapterId)) ? UIUtil.ExtractStringNumber(ChapterId) : 0);
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RequiredChapterRowNum = ((!string.IsNullOrEmpty(RequiredChapterId)) ? UIUtil.ExtractStringNumber(RequiredChapterId) : 0);
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int[] array = (from s in NextChapterId.Split(' ')
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select UIUtil.ExtractStringNumber(s)).Distinct().ToArray();
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NextChapterRowNum = array[0];
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NextChapterSplitted = NextChapterId.Split(' ');
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RouteName = GetRouteName(SectionId, CharaId, ChapterId);
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IsReleasedAnotherEnding = data["is_released_another_end"].ToBoolean();
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IsPlayAnotherEndingAppearanceAnimation = data["is_play_another_end_appearance_animation"].ToBoolean();
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}
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public StoryChapterData(TutorialAreaSelect data)
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{
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int tutorial_step = Data.Load.data._userTutorial.tutorial_step;
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bool flag = tutorial_step == 100;
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SectionId = 0;
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CharaId = 500008;
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ChapterId = data.ChapterId;
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SubChapterDatas = new List<SubChapterData>();
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ExistsSecondHalfStory = false;
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ExistsStoryMovie = data.ExistsStoryMovie;
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IsMaintenanceChapter = false;
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IsReleased = tutorial_step >= data.TutorialStep;
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ClearStatus = ((tutorial_step > data.TutorialStep) ? ChapterClearStatus.Cleared : ChapterClearStatus.NotCleared);
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Rewards = new StoryReward[0];
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ExistsBattle = true;
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IsEnableBattleSkip = flag;
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BattleSettingDatas = new List<BattleSettingData>();
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MapIconPos = data.MapIconPos;
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IsDisplayMapIcon = true;
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IsEnableDragMapBG = true;
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ChapterButtonBgId = data.ChapterButtonBgId;
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ChapterEffectPath = string.Empty;
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TutorialStep = data.TutorialStep;
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}
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private static List<SubChapterData> GetSubChapterDatas(JsonData jsonData)
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{
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List<SubChapterData> list = new List<SubChapterData>();
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if (jsonData.TryGetValue("sub_chapters", out var value))
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{
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for (int i = 0; i < value.Count; i++)
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{
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list.Add(new SubChapterData(value[i]));
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}
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}
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return list;
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}
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private static StoryReward[] GetRewards(JsonData jsonData)
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{
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JsonData jsonData2 = jsonData["story_reward"];
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StoryReward[] array = new StoryReward[jsonData2.Count];
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for (int i = 0; i < array.Length; i++)
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{
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array[i] = new StoryReward(jsonData2[i]);
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}
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return array;
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}
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private static List<BattleSettingData> GetBattleSettingDatas(JsonData jsonData, BattleSettingBaseData baseData)
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{
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JsonData jsonData2 = jsonData["battle_settings"];
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List<BattleSettingData> list = new List<BattleSettingData>();
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for (int i = 0; i < jsonData2.Count; i++)
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{
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JsonData jsonData3 = jsonData2[i];
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if (jsonData3["deck_class_id"].ToInt() != 0)
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{
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list.Add(new BattleSettingData(jsonData3, baseData));
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}
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}
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return list;
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}
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private ChapterClearStatus GetChapterClearStatus(JsonData jsonData)
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{
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if (ExistsSubChapter)
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{
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return GetClearStatusUsingSubChapter();
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}
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if (jsonData["is_finish"].ToBoolean())
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{
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return ChapterClearStatus.Cleared;
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}
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if (jsonData["is_skipped"].ToBoolean())
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{
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return ChapterClearStatus.AlreadyRead;
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}
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return ChapterClearStatus.NotCleared;
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}
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private SubChapterData FindSubChapterData(int subChapterId)
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{
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return SubChapterDatas.Find((SubChapterData data) => data.SubChapterId == subChapterId);
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}
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public int[] GetStartStoryIds(int? subChapterId)
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{
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if (!subChapterId.HasValue)
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{
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return new int[1] { StoryId };
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}
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if (subChapterId == SUB_CHAPTER_ALL)
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{
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return AllSubStoryIds;
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}
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return new int[1] { FindSubChapterData(subChapterId.Value).StoryId };
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}
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public int GetFinishStoryId(int? subChapterId)
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{
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if (!subChapterId.HasValue)
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{
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return StoryId;
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}
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return FindSubChapterData(subChapterId.Value).StoryId;
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}
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private static string GetRouteName(int sectionId, int charaId, string chapterId)
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{
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string text = UIUtil.ExtractStringAlphabet(chapterId);
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if (string.IsNullOrEmpty(text))
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{
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return null;
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}
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string key = $"Route_{sectionId}_{charaId}_{text}";
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return Data.SystemText.Get(key);
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}
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}
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