Files
SVSimServer/SVSim.BattleEngine/Engine/StockSequenceMgr.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

102 lines
2.1 KiB
C#

using System.Collections.Generic;
public class StockSequenceMgr
{
public class StringSequenceData
{
public string SequenceNum { get; private set; }
public string SequenceUri { get; private set; }
public StringSequenceData(string num, string uri)
{
SequenceNum = num;
SequenceUri = uri;
}
}
protected List<Dictionary<string, object>> sequenceDataList = new List<Dictionary<string, object>>();
protected string sequenceName = "";
public StockSequenceMgr(string name)
{
sequenceName = name;
}
public List<Dictionary<string, object>> GetStockDataList()
{
return sequenceDataList;
}
public void RemoveSelectData(Dictionary<string, object> data)
{
if (data != null)
{
lock (sequenceDataList)
{
sequenceDataList.Remove(data);
}
}
}
public bool IsEmpty()
{
return sequenceDataList.Count == 0;
}
public virtual void StockData(Dictionary<string, object> data)
{
lock (sequenceDataList)
{
sequenceDataList.Add(data);
}
}
public int GetSequenceNumber(Dictionary<string, object> data)
{
if (data.ContainsKey(sequenceName))
{
return int.Parse(data[sequenceName].ToString());
}
return 0;
}
public void ClearSequenceDataList()
{
sequenceDataList.Clear();
}
public int GetSequenceDataCount()
{
if (sequenceDataList == null)
{
return 0;
}
return sequenceDataList.Count;
}
public List<StringSequenceData> GetAllSequenceNum()
{
List<StringSequenceData> list = new List<StringSequenceData>();
for (int i = 0; i < sequenceDataList.Count; i++)
{
if (sequenceDataList[i].ContainsKey(sequenceName))
{
list.Add(new StringSequenceData(sequenceDataList[i][sequenceName].ToString(), sequenceDataList[i]["uri"].ToString()));
}
}
return list;
}
public bool IsIncludedSequenceName(Dictionary<string, object> receivedMessage)
{
return receivedMessage.ContainsKey(sequenceName);
}
public bool IsIncludedUri(string uri)
{
return sequenceDataList.Exists((Dictionary<string, object> x) => x["uri"].ToString() == uri);
}
}