Files
SVSimServer/SVSim.BattleEngine/Engine/StaticTextForUILabel.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

23 lines
382 B
C#

using UnityEngine;
using Wizard;
public class StaticTextForUILabel : MonoBehaviour
{
[SerializeField]
private string m_textID = "";
private void Start()
{
UILabel component = GetComponent<UILabel>();
if ((bool)component)
{
component.text = Data.SystemText.Get(m_textID);
}
}
public void Set(string id, string memo)
{
m_textID = id;
}
}