Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
278 lines
11 KiB
C#
278 lines
11 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StageField : BackGroundBase
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{
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private static Dictionary<int, Color32> specialSkinIdAndColor = new Dictionary<int, Color32>
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{
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{
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2001,
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new Color32(125, 229, 72, byte.MaxValue)
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},
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{
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2002,
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new Color32(248, 116, 171, byte.MaxValue)
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},
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{
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2003,
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new Color32(96, 110, 178, byte.MaxValue)
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},
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{
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2004,
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new Color32(238, 185, 39, byte.MaxValue)
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},
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{
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2005,
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new Color32(171, 202, 233, byte.MaxValue)
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},
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{
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2006,
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new Color32(218, 25, 132, byte.MaxValue)
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},
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{
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2007,
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new Color32(239, 75, 129, byte.MaxValue)
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},
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{
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2008,
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new Color32(byte.MaxValue, 209, 0, byte.MaxValue)
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},
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{
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2018,
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new Color32(64, 234, byte.MaxValue, byte.MaxValue)
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},
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{
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3101,
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new Color32(156, 219, 217, byte.MaxValue)
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},
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{
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3102,
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new Color32(246, 117, 153, byte.MaxValue)
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},
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{
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3103,
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new Color32(225, 6, 0, byte.MaxValue)
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},
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{
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3104,
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new Color32(byte.MaxValue, 184, 28, byte.MaxValue)
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},
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{
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3105,
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new Color32(200, 0, 161, byte.MaxValue)
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},
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{
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3106,
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new Color32(166, 10, 61, byte.MaxValue)
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},
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{
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3107,
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new Color32(229, 155, 220, byte.MaxValue)
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},
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{
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3108,
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new Color32(126, 147, 167, byte.MaxValue)
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},
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{
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3111,
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new Color32(0, 156, 222, byte.MaxValue)
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}
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};
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public override int FieldId => 1004;
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public override int FieldEffectId => 1004;
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public StageField(string bgmId = "NONE")
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: base(bgmId)
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{
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}
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protected override void BattleFieldBuild()
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{
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BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
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{
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base.Field = GameObject.Find(_str3DFieldPath);
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base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
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GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
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_fieldModel = base.Field.transform.Find("md_bf_1004_root").gameObject;
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_fieldObjDictionary.Add("clock", _fieldModel.transform.Find("md_bf_1004_01_clock").gameObject);
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_fieldObjDictionary.Add("screen_01", _fieldModel.transform.Find("md_bf_1004_01_screen_01").gameObject);
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_fieldObjDictionary.Add("screen_02", _fieldModel.transform.Find("md_bf_1004_01_screen_02").gameObject);
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_fieldObjDictionary.Add("screen_03", _fieldModel.transform.Find("md_bf_1004_01_screen_03").gameObject);
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_fieldObjDictionary.Add("screen_04", _fieldModel.transform.Find("md_bf_1004_01_screen_04").gameObject);
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_fieldObjDictionary.Add("symbol", _fieldModel.transform.Find("md_bf_1004_01_symbol").gameObject);
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m_FieldAnimatorDictionary.Add("clock", _fieldObjDictionary["clock"].GetComponent<Animator>());
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m_FieldAnimatorDictionary.Add("symbol", _fieldObjDictionary["symbol"].GetComponent<Animator>());
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_fieldParticles = _fieldModel.transform.Find("Particles1004").gameObject;
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_fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("base", _fieldParticles.transform.Find("base").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("gimic_1", _fieldParticles.transform.Find("gimic_1").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("gimic_2", _fieldParticles.transform.Find("gimic_2").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("gimic_3", _fieldParticles.transform.Find("gimic_3").GetComponent<ParticleSystem>());
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_fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent<ParticleSystem>());
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Color color = Global.EFFECT_COLOR_ELF;
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if (specialSkinIdAndColor.ContainsKey(GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()))
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{
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color = specialSkinIdAndColor[GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()];
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}
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else
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{
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switch (GameMgr.GetIns().GetDataMgr().GetPlayerClassId())
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{
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case 1:
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color = Global.EFFECT_COLOR_ELF;
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break;
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case 2:
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color = Global.EFFECT_COLOR_ROYAL;
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break;
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case 3:
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color = Global.EFFECT_COLOR_WITCH_2;
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break;
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case 4:
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color = Global.EFFECT_COLOR_DRAGON;
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break;
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case 5:
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color = Global.EFFECT_COLOR_NECROMANCER;
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break;
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case 6:
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color = Global.EFFECT_COLOR_VANPIRE;
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break;
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case 7:
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color = Global.EFFECT_COLOR_BISHOP;
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break;
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case 8:
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color = Global.EFFECT_COLOR_NEMESIS;
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break;
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}
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}
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for (int i = 0; i < _fieldParticleSystemDictionary["base"].gameObject.transform.childCount; i++)
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{
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_fieldParticleSystemDictionary["base"].gameObject.transform.GetChild(i).GetComponent<Renderer>().material.color = color;
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}
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_fieldParticleSystemDictionary["base"].Play();
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List<string> list = new List<string>(_fieldObjDictionary.Keys);
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List<GameObject> list2 = new List<GameObject>();
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for (int j = 0; j < _fieldObjDictionary.Count; j++)
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{
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list2.Add(_fieldObjDictionary[list[j]]);
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}
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GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
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{
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base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
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_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
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base.IsLoadDone = true;
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}, isBattle: true, isField: true);
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}));
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}
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public override void StartFieldSetEffect(Vector3 pos)
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1004, pos);
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}
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public override void StartFieldTapEffect(int areaId, Vector3 pos)
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{
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base.StartFieldTapEffect(areaId, pos);
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1004_1, pos);
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}
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protected override IEnumerator RunFieldOpening()
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{
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
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_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
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_fieldParticleSystemDictionary["opening"].Play();
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m_FieldAnimatorDictionary["clock"].SetTrigger("opening");
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_battleCamera.Camera.transform.localPosition = new Vector3(-403f, -21f, -570f);
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_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-18f, -90f, 95f));
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Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(-403f, -21f, -570f), new Vector3(245f, -195f, -175f), new Vector3(758f, -334f, -101f), 10);
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iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.8f, "delay", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuart));
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iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-18f, -90f, 95.5f), "time", 1.8f, "delay", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuart));
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yield return new WaitForSeconds(2f);
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iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
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_fieldParticleSystemDictionary["opening"].Clear();
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_fieldParticleSystemDictionary["opening"].Stop();
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
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_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
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yield return new WaitForSeconds(0f);
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}
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protected override IEnumerator RunFieldShake()
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{
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m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
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_fieldParticleSystemDictionary["base"].Clear();
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_fieldParticleSystemDictionary["base"].Stop();
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_fieldParticleSystemDictionary["shake"].Play();
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yield return new WaitForSeconds(3f);
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_fieldParticleSystemDictionary["base"].Play();
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yield return new WaitForSeconds(0f);
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}
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protected override IEnumerator RunFieldGimic(GameObject obj)
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{
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string tag = obj.tag;
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if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0)
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{
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_gimicCntDictionary[obj.tag]++;
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int num = Random.Range(0, 3);
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GameMgr.GetIns().GetSoundMgr().PlaySeByStr("se_field_1004_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L);
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switch (num)
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{
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case 0:
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m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_04"].gameObject.SetActive(value: true);
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_fieldParticleSystemDictionary["base"].Clear();
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_fieldParticleSystemDictionary["base"].Stop();
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_fieldParticleSystemDictionary["gimic_1"].Play();
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yield return new WaitForSeconds(3f);
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_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
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_fieldParticleSystemDictionary["base"].Play();
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yield return new WaitForSeconds(0f);
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_gimicCntDictionary[obj.tag]--;
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break;
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case 1:
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m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_03"].gameObject.SetActive(value: true);
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_fieldParticleSystemDictionary["base"].Clear();
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_fieldParticleSystemDictionary["base"].Stop();
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_fieldParticleSystemDictionary["gimic_2"].Play();
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yield return new WaitForSeconds(3f);
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_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
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_fieldParticleSystemDictionary["base"].Play();
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yield return new WaitForSeconds(0f);
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_gimicCntDictionary[obj.tag]--;
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break;
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case 2:
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m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_02"].gameObject.SetActive(value: true);
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_fieldParticleSystemDictionary["base"].Clear();
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_fieldParticleSystemDictionary["base"].Stop();
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_fieldParticleSystemDictionary["gimic_3"].Play();
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yield return new WaitForSeconds(3f);
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_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
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_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
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_fieldParticleSystemDictionary["base"].Play();
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yield return new WaitForSeconds(0f);
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_gimicCntDictionary[obj.tag]--;
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break;
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}
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}
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yield return null;
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}
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}
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