Files
SVSimServer/SVSim.BattleEngine/Engine/StageField.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

278 lines
11 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StageField : BackGroundBase
{
private static Dictionary<int, Color32> specialSkinIdAndColor = new Dictionary<int, Color32>
{
{
2001,
new Color32(125, 229, 72, byte.MaxValue)
},
{
2002,
new Color32(248, 116, 171, byte.MaxValue)
},
{
2003,
new Color32(96, 110, 178, byte.MaxValue)
},
{
2004,
new Color32(238, 185, 39, byte.MaxValue)
},
{
2005,
new Color32(171, 202, 233, byte.MaxValue)
},
{
2006,
new Color32(218, 25, 132, byte.MaxValue)
},
{
2007,
new Color32(239, 75, 129, byte.MaxValue)
},
{
2008,
new Color32(byte.MaxValue, 209, 0, byte.MaxValue)
},
{
2018,
new Color32(64, 234, byte.MaxValue, byte.MaxValue)
},
{
3101,
new Color32(156, 219, 217, byte.MaxValue)
},
{
3102,
new Color32(246, 117, 153, byte.MaxValue)
},
{
3103,
new Color32(225, 6, 0, byte.MaxValue)
},
{
3104,
new Color32(byte.MaxValue, 184, 28, byte.MaxValue)
},
{
3105,
new Color32(200, 0, 161, byte.MaxValue)
},
{
3106,
new Color32(166, 10, 61, byte.MaxValue)
},
{
3107,
new Color32(229, 155, 220, byte.MaxValue)
},
{
3108,
new Color32(126, 147, 167, byte.MaxValue)
},
{
3111,
new Color32(0, 156, 222, byte.MaxValue)
}
};
public override int FieldId => 1004;
public override int FieldEffectId => 1004;
public StageField(string bgmId = "NONE")
: base(bgmId)
{
}
protected override void BattleFieldBuild()
{
BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate
{
base.Field = GameObject.Find(_str3DFieldPath);
base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform;
GimicAudioList = base.Field.GetComponent<AudioList>().GimicAudioList;
_fieldModel = base.Field.transform.Find("md_bf_1004_root").gameObject;
_fieldObjDictionary.Add("clock", _fieldModel.transform.Find("md_bf_1004_01_clock").gameObject);
_fieldObjDictionary.Add("screen_01", _fieldModel.transform.Find("md_bf_1004_01_screen_01").gameObject);
_fieldObjDictionary.Add("screen_02", _fieldModel.transform.Find("md_bf_1004_01_screen_02").gameObject);
_fieldObjDictionary.Add("screen_03", _fieldModel.transform.Find("md_bf_1004_01_screen_03").gameObject);
_fieldObjDictionary.Add("screen_04", _fieldModel.transform.Find("md_bf_1004_01_screen_04").gameObject);
_fieldObjDictionary.Add("symbol", _fieldModel.transform.Find("md_bf_1004_01_symbol").gameObject);
m_FieldAnimatorDictionary.Add("clock", _fieldObjDictionary["clock"].GetComponent<Animator>());
m_FieldAnimatorDictionary.Add("symbol", _fieldObjDictionary["symbol"].GetComponent<Animator>());
_fieldParticles = _fieldModel.transform.Find("Particles1004").gameObject;
_fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent<ParticleSystem>());
_fieldParticleSystemDictionary.Add("base", _fieldParticles.transform.Find("base").GetComponent<ParticleSystem>());
_fieldParticleSystemDictionary.Add("gimic_1", _fieldParticles.transform.Find("gimic_1").GetComponent<ParticleSystem>());
_fieldParticleSystemDictionary.Add("gimic_2", _fieldParticles.transform.Find("gimic_2").GetComponent<ParticleSystem>());
_fieldParticleSystemDictionary.Add("gimic_3", _fieldParticles.transform.Find("gimic_3").GetComponent<ParticleSystem>());
_fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent<ParticleSystem>());
Color color = Global.EFFECT_COLOR_ELF;
if (specialSkinIdAndColor.ContainsKey(GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()))
{
color = specialSkinIdAndColor[GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()];
}
else
{
switch (GameMgr.GetIns().GetDataMgr().GetPlayerClassId())
{
case 1:
color = Global.EFFECT_COLOR_ELF;
break;
case 2:
color = Global.EFFECT_COLOR_ROYAL;
break;
case 3:
color = Global.EFFECT_COLOR_WITCH_2;
break;
case 4:
color = Global.EFFECT_COLOR_DRAGON;
break;
case 5:
color = Global.EFFECT_COLOR_NECROMANCER;
break;
case 6:
color = Global.EFFECT_COLOR_VANPIRE;
break;
case 7:
color = Global.EFFECT_COLOR_BISHOP;
break;
case 8:
color = Global.EFFECT_COLOR_NEMESIS;
break;
}
}
for (int i = 0; i < _fieldParticleSystemDictionary["base"].gameObject.transform.childCount; i++)
{
_fieldParticleSystemDictionary["base"].gameObject.transform.GetChild(i).GetComponent<Renderer>().material.color = color;
}
_fieldParticleSystemDictionary["base"].Play();
List<string> list = new List<string>(_fieldObjDictionary.Keys);
List<GameObject> list2 = new List<GameObject>();
for (int j = 0; j < _fieldObjDictionary.Count; j++)
{
list2.Add(_fieldObjDictionary[list[j]]);
}
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate
{
base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent<SetShaderGlobalColorBG>();
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
base.IsLoadDone = true;
}, isBattle: true, isField: true);
}));
}
public override void StartFieldSetEffect(Vector3 pos)
{
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1004, pos);
}
public override void StartFieldTapEffect(int areaId, Vector3 pos)
{
base.StartFieldTapEffect(areaId, pos);
GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1004_1, pos);
}
protected override IEnumerator RunFieldOpening()
{
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L);
_fieldParticleSystemDictionary["opening"].Play();
m_FieldAnimatorDictionary["clock"].SetTrigger("opening");
_battleCamera.Camera.transform.localPosition = new Vector3(-403f, -21f, -570f);
_battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-18f, -90f, 95f));
Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(-403f, -21f, -570f), new Vector3(245f, -195f, -175f), new Vector3(758f, -334f, -101f), 10);
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.8f, "delay", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuart));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-18f, -90f, 95.5f), "time", 1.8f, "delay", 0.2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuart));
yield return new WaitForSeconds(2f);
iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo));
_fieldParticleSystemDictionary["opening"].Clear();
_fieldParticleSystemDictionary["opening"].Stop();
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldShake()
{
m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
_fieldParticleSystemDictionary["base"].Clear();
_fieldParticleSystemDictionary["base"].Stop();
_fieldParticleSystemDictionary["shake"].Play();
yield return new WaitForSeconds(3f);
_fieldParticleSystemDictionary["base"].Play();
yield return new WaitForSeconds(0f);
}
protected override IEnumerator RunFieldGimic(GameObject obj)
{
string tag = obj.tag;
if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0)
{
_gimicCntDictionary[obj.tag]++;
int num = Random.Range(0, 3);
GameMgr.GetIns().GetSoundMgr().PlaySeByStr("se_field_1004_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L);
switch (num)
{
case 0:
m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_04"].gameObject.SetActive(value: true);
_fieldParticleSystemDictionary["base"].Clear();
_fieldParticleSystemDictionary["base"].Stop();
_fieldParticleSystemDictionary["gimic_1"].Play();
yield return new WaitForSeconds(3f);
_fieldObjDictionary["screen_04"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
_fieldParticleSystemDictionary["base"].Play();
yield return new WaitForSeconds(0f);
_gimicCntDictionary[obj.tag]--;
break;
case 1:
m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_03"].gameObject.SetActive(value: true);
_fieldParticleSystemDictionary["base"].Clear();
_fieldParticleSystemDictionary["base"].Stop();
_fieldParticleSystemDictionary["gimic_2"].Play();
yield return new WaitForSeconds(3f);
_fieldObjDictionary["screen_03"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
_fieldParticleSystemDictionary["base"].Play();
yield return new WaitForSeconds(0f);
_gimicCntDictionary[obj.tag]--;
break;
case 2:
m_FieldAnimatorDictionary["symbol"].SetTrigger("tap");
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_02"].gameObject.SetActive(value: true);
_fieldParticleSystemDictionary["base"].Clear();
_fieldParticleSystemDictionary["base"].Stop();
_fieldParticleSystemDictionary["gimic_3"].Play();
yield return new WaitForSeconds(3f);
_fieldObjDictionary["screen_02"].gameObject.SetActive(value: false);
_fieldObjDictionary["screen_01"].gameObject.SetActive(value: true);
_fieldParticleSystemDictionary["base"].Play();
yield return new WaitForSeconds(0f);
_gimicCntDictionary[obj.tag]--;
break;
}
}
yield return null;
}
}