Files
SVSimServer/SVSim.BattleEngine/Engine/SpellBattleCard.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

136 lines
4.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.Card;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public class SpellBattleCard : BattleCardBase
{
private bool _isActionCard;
private static SkillCreator.SkillBuildInfo _sharedSpellChargeBuildInfo;
public override bool IsActionCard => _isActionCard;
public override bool IsEvolution => false;
public override bool IsInplay => false;
public override bool IsSpell => true;
public override bool IsDead => false;
public override bool Movable(bool isCheckOnDraw = true, bool isSkipSelecting = false, CHECK_CONDITION_MUTATIONSKILL_TYPE type = CHECK_CONDITION_MUTATIONSKILL_TYPE.NONE, bool isRecording = false)
{
if (!base.Movable(isCheckOnDraw, isSkipSelecting, CHECK_CONDITION_MUTATIONSKILL_TYPE.NONE, isRecording))
{
return false;
}
return IsSelectableSkillTarget();
}
public bool IsSelectableSkillTarget()
{
bool flag = false;
IEnumerable<SkillBase> source = base.Skills.Skip(1);
IEnumerable<SkillBase> source2 = source.Where((SkillBase s) => s.IsWhenPlaySkill && s.IsUserSelectType && !s.IsEmptyHandedUserSelectType);
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SelfBattlePlayer, base.OpponentBattlePlayer);
List<SkillBase> source3 = new List<SkillBase>();
SkillConditionCheckerOption checkerOption = new SkillConditionCheckerOption();
if (source2.Any())
{
source3 = source2.Where((SkillBase s) => s.CheckCondition(playerInfoPair, checkerOption, isPrePlay: true)).ToList();
if (source3.Count() <= 0)
{
flag = false;
}
}
bool flag2 = base.Skills.CheckWhenPlayCondition(playerInfoPair, isPrePlay: true);
if (flag2)
{
if (source3.Any())
{
int targetCount = 0;
flag = source3.All((SkillBase s) => s.CalcApplyTargets(s.SkillPrm.CreateInfoPair(), checkerOption, ref targetCount, isCheckInHand: true).Any());
}
}
else if (!flag2 && source2.Any())
{
flag = false;
}
if (!flag && source.Any((SkillBase s) => !s.IsUserSelectType && s.CheckCondition(playerInfoPair, checkerOption, isPrePlay: true) && s.ConditionCheckerList.Any((ISkillConditionChecker c) => c is SkillPreprocessDontSelectStart)))
{
return true;
}
if (source.Any((SkillBase s) => s.IsUserSelectType && !s.IsEmptyHandedUserSelectType && !(s is Skill_fusion)))
{
return flag;
}
return true;
}
public SpellBattleCard(BuildInfo buildInfo, bool isChoiceBrave)
: base(buildInfo)
{
if (!isChoiceBrave)
{
SkillBase skill = CreateSkillCreator(buildInfo.SelfBattlePlayer, buildInfo.OpponentBattlePlayer, buildInfo.ResourceMgr).Create(SpellSkillInfoCreate());
_normalSkillCollection.FirstAdd(skill);
}
_isActionCard = false;
}
public static SkillCreator.SkillBuildInfo SpellSkillInfoCreate()
{
if (_sharedSpellChargeBuildInfo == null)
{
_sharedSpellChargeBuildInfo = new SkillCreator.SkillBuildInfo("spell_charge", "when_play", "card_type=spell", "character=me&target=hand_other_self&card_type=all", "add_charge=1", "none");
}
return _sharedSpellChargeBuildInfo;
}
public override void UpdateSkillCollection()
{
}
protected override SkillCollectionBase CreateSkillCollection()
{
return new SpellSkillCollection(this);
}
protected override VfxBase StartPlayCard()
{
VfxBase vfxBase = base.StartPlayCard();
base.BattleCardView.HideCanPlayEffect();
_isActionCard = true;
return SequentialVfxPlayer.Create(vfxBase, base.VfxCreator.CreatePick());
}
protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
{
if (isNullView)
{
return NullCardVfxCreator.GetInstance();
}
return new SpellCardVfxCreator(isPlayer, this, battleCardView, _buildInfo.ResourceMgr, () => IsActionCard);
}
protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
{
if (isNullView)
{
return new NullBattleCardView(buildInfo);
}
return new SpellBattleCardView(buildInfo);
}
public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
{
VirtualSpellBattleCard virtualSpellBattleCard = new VirtualSpellBattleCard(_buildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer), isChoiceBrave: false);
virtualSpellBattleCard._isActionCard = _isActionCard;
CopyToVirtualCardBase(virtualSpellBattleCard);
return virtualSpellBattleCard;
}
}