Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
136 lines
4.5 KiB
C#
136 lines
4.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.Card;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class SpellBattleCard : BattleCardBase
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{
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private bool _isActionCard;
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private static SkillCreator.SkillBuildInfo _sharedSpellChargeBuildInfo;
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public override bool IsActionCard => _isActionCard;
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public override bool IsEvolution => false;
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public override bool IsInplay => false;
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public override bool IsSpell => true;
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public override bool IsDead => false;
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public override bool Movable(bool isCheckOnDraw = true, bool isSkipSelecting = false, CHECK_CONDITION_MUTATIONSKILL_TYPE type = CHECK_CONDITION_MUTATIONSKILL_TYPE.NONE, bool isRecording = false)
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{
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if (!base.Movable(isCheckOnDraw, isSkipSelecting, CHECK_CONDITION_MUTATIONSKILL_TYPE.NONE, isRecording))
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{
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return false;
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}
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return IsSelectableSkillTarget();
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}
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public bool IsSelectableSkillTarget()
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{
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bool flag = false;
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IEnumerable<SkillBase> source = base.Skills.Skip(1);
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IEnumerable<SkillBase> source2 = source.Where((SkillBase s) => s.IsWhenPlaySkill && s.IsUserSelectType && !s.IsEmptyHandedUserSelectType);
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BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SelfBattlePlayer, base.OpponentBattlePlayer);
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List<SkillBase> source3 = new List<SkillBase>();
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SkillConditionCheckerOption checkerOption = new SkillConditionCheckerOption();
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if (source2.Any())
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{
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source3 = source2.Where((SkillBase s) => s.CheckCondition(playerInfoPair, checkerOption, isPrePlay: true)).ToList();
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if (source3.Count() <= 0)
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{
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flag = false;
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}
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}
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bool flag2 = base.Skills.CheckWhenPlayCondition(playerInfoPair, isPrePlay: true);
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if (flag2)
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{
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if (source3.Any())
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{
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int targetCount = 0;
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flag = source3.All((SkillBase s) => s.CalcApplyTargets(s.SkillPrm.CreateInfoPair(), checkerOption, ref targetCount, isCheckInHand: true).Any());
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}
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}
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else if (!flag2 && source2.Any())
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{
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flag = false;
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}
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if (!flag && source.Any((SkillBase s) => !s.IsUserSelectType && s.CheckCondition(playerInfoPair, checkerOption, isPrePlay: true) && s.ConditionCheckerList.Any((ISkillConditionChecker c) => c is SkillPreprocessDontSelectStart)))
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{
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return true;
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}
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if (source.Any((SkillBase s) => s.IsUserSelectType && !s.IsEmptyHandedUserSelectType && !(s is Skill_fusion)))
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{
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return flag;
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}
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return true;
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}
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public SpellBattleCard(BuildInfo buildInfo, bool isChoiceBrave)
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: base(buildInfo)
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{
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if (!isChoiceBrave)
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{
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SkillBase skill = CreateSkillCreator(buildInfo.SelfBattlePlayer, buildInfo.OpponentBattlePlayer, buildInfo.ResourceMgr).Create(SpellSkillInfoCreate());
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_normalSkillCollection.FirstAdd(skill);
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}
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_isActionCard = false;
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}
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public static SkillCreator.SkillBuildInfo SpellSkillInfoCreate()
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{
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if (_sharedSpellChargeBuildInfo == null)
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{
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_sharedSpellChargeBuildInfo = new SkillCreator.SkillBuildInfo("spell_charge", "when_play", "card_type=spell", "character=me&target=hand_other_self&card_type=all", "add_charge=1", "none");
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}
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return _sharedSpellChargeBuildInfo;
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}
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public override void UpdateSkillCollection()
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{
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}
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protected override SkillCollectionBase CreateSkillCollection()
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{
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return new SpellSkillCollection(this);
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}
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protected override VfxBase StartPlayCard()
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{
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VfxBase vfxBase = base.StartPlayCard();
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base.BattleCardView.HideCanPlayEffect();
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_isActionCard = true;
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return SequentialVfxPlayer.Create(vfxBase, base.VfxCreator.CreatePick());
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}
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protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
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{
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if (isNullView)
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{
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return NullCardVfxCreator.GetInstance();
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}
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return new SpellCardVfxCreator(isPlayer, this, battleCardView, _buildInfo.ResourceMgr, () => IsActionCard);
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}
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protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
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{
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if (isNullView)
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{
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return new NullBattleCardView(buildInfo);
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}
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return new SpellBattleCardView(buildInfo);
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}
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public override BattleCardBase VirtualClone(BattlePlayerBase virtualSelfBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer)
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{
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VirtualSpellBattleCard virtualSpellBattleCard = new VirtualSpellBattleCard(_buildInfo.VirtualClone(virtualSelfBattlePlayer, virtualOpponentBattlePlayer), isChoiceBrave: false);
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virtualSpellBattleCard._isActionCard = _isActionCard;
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CopyToVirtualCardBase(virtualSpellBattleCard);
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return virtualSpellBattleCard;
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}
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}
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