Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
299 lines
10 KiB
C#
299 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_update_deck : SkillBase
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{
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private class OptionResult
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{
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public List<int> _tokenIds;
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public int _repeatCount;
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public OptionResult(List<int> tokenIds, int repeatCount)
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{
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_tokenIds = tokenIds;
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_repeatCount = repeatCount;
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}
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}
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public const string OPTION_UPDATE_CHANGE = "change";
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private const string OPTION_FALSE = "false";
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private const string OPTION_TRUE = "true";
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protected string _updateType = "change";
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protected bool _isReferenceOpponentCard;
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protected bool _isReferenceFusionedCard;
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private List<BattleCardBase> _addCards;
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private VfxWithLoadingSequential _vfxWithLoading;
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protected bool _isUsingTargetCards;
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public override bool IsTargetIndicate => false;
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public override bool IsAllowDestroyTarget => true;
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public bool IsOpen { get; protected set; } = true;
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public Skill_update_deck(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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IsOpen = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_open, "false") == "true";
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}
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private OptionResult ParseOption(CallParameter parameter)
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{
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_updateType = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "change");
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string stringAllParse = base.OptionValue.GetStringAllParse(SkillFilterCreator.ContentKeyword.token_draw, ':', "_OPT_NULL_");
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bool allowDuplication = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.duplication, "false") == "true";
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int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count, -1);
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int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.limit_upper_count, -1);
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_isReferenceOpponentCard = base.ApplyFilterCollection.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.BattlePlayerFilter is OpponentBattlePlayerFilter);
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_isReferenceFusionedCard = base.ApplyFilterCollection.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetFusionIngredientCardsFilter);
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int num3 = -1;
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List<int> list = null;
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if (parameter.targetCards.Any())
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{
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list = GetTargetId(parameter.targetCards).ToList();
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_isUsingTargetCards = true;
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}
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else if ("_OPT_NULL_" != stringAllParse)
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{
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list = SkillOptionValue.ParseOptionTokenID(stringAllParse).ToList();
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num3 = SkillOptionValue.ParseTokenOption(stringAllParse);
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}
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if (num3 != -1)
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{
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bool isRandomDistinct = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_random_distinct, "null") == "true";
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list = GetRandomSelect(list, num3, allowDuplication, isRandomDistinct).ToList();
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}
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if (list == null || list.Count == 0)
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{
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return null;
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}
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if (IsMakeFoil)
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{
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CardMaster instanceForBattle = CardMaster.GetInstanceForBattle();
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for (int num4 = 0; num4 < list.Count; num4++)
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{
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if (list[num4] != -1)
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{
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list[num4] = instanceForBattle.GetCardParameterFromId(list[num4]).FoilCardId;
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}
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}
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}
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switch (num)
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{
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case 0:
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return null;
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default:
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{
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List<int> list2 = new List<int>();
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for (int num5 = 0; num5 < list.Count; num5++)
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{
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for (int num6 = 0; num6 < num; num6++)
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{
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list2.Add(list[num5]);
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}
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}
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list = list2;
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break;
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}
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case -1:
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break;
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}
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if (num2 != -1)
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{
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int count = Mathf.Min(num2, list.Count());
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list = list.Take(count).ToList();
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}
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return new OptionResult(list, num);
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}
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private void AddCardAndVfx(CallParameter parameter, List<int> tokenIds, int repeatCount, BattlePlayerBase targetPlayer)
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{
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for (int i = 0; i < tokenIds.Count(); i++)
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{
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if (tokenIds[i] != -1)
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{
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BattleCardBase item = CreateTokenCard(parameter, tokenIds[i], repeatCount, i, targetPlayer);
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_addCards.Add(item);
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}
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}
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if (_updateType != "change")
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{
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_vfxWithLoading.RegisterToLoadingVfx(base.SkillPrm.selfBattlePlayer.BattleMgr.LoadCardResources(_addCards));
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}
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}
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protected virtual BattleCardBase CreateTokenCard(CallParameter parameter, int tokenId, int repeatCount, int tokenIdIndex, BattlePlayerBase targetPlayer)
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{
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return targetPlayer.CreateNextIndexCard(tokenId);
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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bool flag = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.player_side, SkillFilterCreator.ContentKeyword.me.ToStringCustom()) == "me";
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BattlePlayerBase battlePlayerBase = (flag ? base.SkillPrm.selfBattlePlayer : base.SkillPrm.opponentBattlePlayer);
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_addCards = new List<BattleCardBase>();
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_vfxWithLoading = VfxWithLoadingSequential.Create();
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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int num = 0;
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.option, string.Empty);
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if (!string.IsNullOrEmpty(text))
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{
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string pattern = "\\(.*?\\)";
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foreach (Match item in Regex.Matches(text, pattern))
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{
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string text2 = item.Value.Substring(1, item.Value.Length - 2);
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base.OptionValue.SetText(text2);
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OptionResult optionResult = ParseOption(parameter);
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if (optionResult != null)
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{
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AddCardAndVfx(parameter, optionResult._tokenIds, optionResult._repeatCount, battlePlayerBase);
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num += optionResult._tokenIds.Count;
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}
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}
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base.OptionValue.SetText(base.SkillPrm.buildInfo._option);
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}
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else
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{
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OptionResult optionResult2 = ParseOption(parameter);
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if (optionResult2 != null)
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{
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AddCardAndVfx(parameter, optionResult2._tokenIds, optionResult2._repeatCount, battlePlayerBase);
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num = optionResult2._tokenIds.Count;
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}
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}
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int count = battlePlayerBase.DeckCardList.Count;
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if (_addCards.Count == 0)
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{
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parameter.calledSkillResultInfo.UpdatedDeckCards = new List<IReadOnlyBattleCardInfo>();
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if (_updateType == "change")
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{
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_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
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}
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return _vfxWithLoading;
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}
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bool flag2 = battlePlayerBase.IsPlayer || _isReferenceOpponentCard || _isReferenceFusionedCard || !_isUsingTargetCards || IsOpen;
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parallelVfxPlayer.Register(battlePlayerBase.AddDeckTokenCards(_addCards, parameter.skillProcessor, _updateType, this, flag2));
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parameter.calledSkillResultInfo.UpdatedDeckCards = BattlePlayerBase.ConvertToSkillInfoCollection(_addCards);
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if (flag && _updateType != "change")
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{
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base.SkillPrm.selfBattlePlayer.GameAddUpdateDeckCards.AddRange(_addCards);
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for (int i = 0; i < _addCards.Count(); i++)
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{
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base.SkillPrm.selfBattlePlayer.GameUpdateDeckMomentTribe.Add(new BattlePlayerBase.CardAndTribe(_addCards[i], _addCards[i].Tribe));
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}
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}
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battlePlayerBase.CallOnChangeDeckAfterEvent(count, parameter.skillProcessor, new List<BattleCardBase>());
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if (!_isUsingTargetCards)
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{
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AddLastTarget(parameter, _addCards);
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}
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if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_BATTLE_EFFECT) && !string.IsNullOrEmpty(base.SkillPrm.buildInfo._effectPath))
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{
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_vfxWithLoading.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards, isFollowInHand: false, addToLastOperation: true));
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}
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if (_updateType != "change")
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{
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VfxWithLoading vfxWithLoading = Skill_token_draw.CreateTokenSpawnVfx(this, _addCards.First());
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_vfxWithLoading.RegisterToMainVfx(new AddTokenDeckVfx(_addCards, vfxWithLoading.MainVfx, battlePlayerBase, parallelVfxPlayer, flag2));
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_vfxWithLoading.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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}
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if (_updateType != "change" && (_isUsingTargetCards || num > 0))
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{
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CreateWhenAddToDeckInfo(parameter, battlePlayerBase, flag ? base.SkillPrm.opponentBattlePlayer : base.SkillPrm.selfBattlePlayer);
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}
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_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
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_vfxWithLoading.RegisterToMainVfx(new DeckChangeVfx(battlePlayerBase));
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if (IsBattleLog)
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{
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bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
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if ((!_isUsingTargetCards || base.SkillPrm.ownerCard.IsPlayer || _isReferenceOpponentCard || _isReferenceFusionedCard || isAdminWatch || IsOpen) && _updateType != "change")
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{
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BattleLogManager.GetInstance().AddLogSkillAddDeck(_addCards, this);
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}
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else
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{
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BattleLogManager.GetInstance().AddLogSkillChangeDeck(battlePlayerBase.Class, this);
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}
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}
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return _vfxWithLoading;
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}
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private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards)
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{
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return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
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}
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public static IEnumerable<int> ParseOptionTokenID(string option)
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{
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return from str in (from s in option.Replace(")", "").Replace("(", "").Split(':')
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where !s.Contains("?")
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select s).ToArray()
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select int.Parse(str);
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}
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protected virtual void CreateWhenAddToDeckInfo(CallParameter parameter, BattlePlayerBase self, BattlePlayerBase opp)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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list.AddRange(self.HandCardList);
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if (BattleManagerBase.GetIns() is SingleBattleMgr)
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{
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list.AddRange(self.ClassAndInPlayCardList);
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}
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else
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{
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list.AddRange(self.InPlayCards);
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}
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BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(self, opp);
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for (int i = 0; i < list.Count(); i++)
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{
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parameter.skillProcessor.Register(list[i].Skills.CreateWhenAddToDeck(parameter.skillProcessor, playerInfoPair));
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}
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}
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private IEnumerable<int> GetRandomSelect(IEnumerable<int> ids, int randomCount, bool allowDuplication, bool isRandomDistinct)
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{
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List<int> list = ids.ToList();
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List<int> list2 = new List<int>();
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int num = Math.Min(randomCount, list.Count);
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if (isRandomDistinct)
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{
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list = list.Where((int num3) => !base.SkillPrm.ownerCard.SkillApplyInformation.RandomSelectedCardList.Any((BattleCardBase c) => c.CardId == num3)).ToList();
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if (list.Count() == 0)
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{
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return list;
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}
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}
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for (int num2 = 0; num2 < num; num2++)
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{
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if (list.Count <= 0)
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{
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continue;
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}
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int index = (BattleManagerBase.IsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
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int id = list[index];
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if (!allowDuplication)
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{
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list = list.Where((int c) => c != id).ToList();
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}
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list2.Add(id);
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}
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return list2;
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}
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}
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