Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_unite.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

107 lines
4.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_unite : SkillBaseSummon
{
public class UniteCardPair
{
public List<BattleCardBase> _materialCards;
public List<BattleCardBase> _uniteCards;
public UniteCardPair(List<BattleCardBase> materialCards, List<BattleCardBase> uniteCards)
{
_materialCards = materialCards;
_uniteCards = uniteCards;
}
}
private const string OPTION_UNITE_COMBINE = "combine";
private const string OPTION_UNITE_MIX = "mix";
protected UniteCardPair _uniteCardPair;
public Skill_unite(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
bool flag = false;
_uniteCardPair = null;
List<BattleCardBase> list = new List<BattleCardBase>();
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "combine");
string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_");
string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.base_card_id, "_OPT_NULL_");
IEnumerable<int> enumerable = SkillOptionValue.ParseOptionTokenID(option);
IEnumerable<int> source = SkillOptionValue.ParseOptionTokenID(option2);
if (parameter.targetCards.Where((BattleCardBase c) => !c.IsDead).Count() < source.Count())
{
return NullVfxWithLoading.GetInstance();
}
for (int num = 0; num < parameter.targetCards.Count(); num++)
{
BattleCardBase card = parameter.targetCards.ElementAt(num);
int num2 = source.Where((int x) => x == card.BaseParameter.BaseCardId).Count();
int num3 = list.Where((BattleCardBase x) => x.BaseParameter.BaseCardId == card.BaseParameter.BaseCardId).Count();
if (num2 - num3 > 0 && !card.IsDead)
{
list.Add(card);
}
}
if (text == "combine" && !base.SkillPrm.ownerCard.IsDead)
{
list.Add(base.SkillPrm.ownerCard);
}
if ((text == "combine" && list.Count == source.Count() + 1) || (text == "mix" && list.Count == source.Count()))
{
for (int num4 = 0; num4 < list.Count; num4++)
{
parallelVfxPlayer.Register(list[num4].UniteInPlay(parameter.skillProcessor, this));
}
flag = true;
}
if (IsMakeFoil)
{
CardMaster cardMaster = CardMaster.GetInstanceForBattle();
enumerable = from id in enumerable
select cardMaster.GetCardParameterFromId(id) into param
select param.FoilCardId;
}
if (flag)
{
VfxWithLoading vfxWithLoading = CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards);
SummonedCardsList summonedCardsList = CreateSummonedCardsList(parameter.targetCards, enumerable, base.SkillPrm.selfBattlePlayer);
_uniteCardPair = new UniteCardPair(list, summonedCardsList.ToList());
CallOnUnite();
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, SUMMON_TYPE.TOKEN);
BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
SkillProcessor skillProcessor = parameter.skillProcessor;
BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
VfxWithLoadingSequential vfxWithLoadingSequential = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
VfxWithLoading vfxWithLoading2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList);
if (IsBattleLog && _uniteCardPair != null)
{
BattleLogManager.GetInstance().AddLogSkillUnite(_uniteCardPair, this);
}
VfxWithLoadingSequential vfxWithLoadingSequential2 = VfxWithLoadingSequential.Create(vfxWithLoading.MainVfx, parallelVfxPlayer, vfxWithLoading2.MainVfx, vfxWithLoadingSequential);
vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading2.LoadingVfx);
vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoadingSequential.LoadingVfx);
return vfxWithLoadingSequential2;
}
return NullVfxWithLoading.GetInstance();
}
protected virtual void CallOnUnite()
{
}
}