Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_turn_start_fixed_pp.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

49 lines
1.5 KiB
C#

using System.Linq;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_turn_start_fixed_pp : SkillBase
{
public Skill_turn_start_fixed_pp(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
foreach (BattleCardBase targetCard in parameter.targetCards)
{
targetCard.SkillApplyInformation.GiveTurnStartFixedPP();
CardParameter baseParameter = base.SkillPrm.ownerCard.BaseParameter;
BuffInfo buffInfo = new BuffInfo(baseParameter.BaseCardId, baseParameter.NormalCardId, this);
targetCard.AddBuffInfo(buffInfo);
buffInfoContainer.Add(new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L));
if (targetCard.IsClass)
{
UpdateClassBuffIfActive(targetCard);
}
}
if (IsBattleLog && parameter.targetCards.Count() > 0)
{
BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.TurnStartFixedPP);
}
return NullVfxWithLoading.GetInstance();
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
foreach (BuffInfoContainer item in buffInfoContainer)
{
item._targetCard.SkillApplyInformation.DepriveTurnStartFixedPP();
item._targetCard.RemoveBuffInfo(item._buffInfo);
if (item._targetCard.IsClass)
{
UpdateClassBuffIfActive(item._targetCard);
}
}
return NullVfxWithLoading.GetInstance();
}
}