Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_turn_start_fixed_pp : SkillBase
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{
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public Skill_turn_start_fixed_pp(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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targetCard.SkillApplyInformation.GiveTurnStartFixedPP();
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CardParameter baseParameter = base.SkillPrm.ownerCard.BaseParameter;
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BuffInfo buffInfo = new BuffInfo(baseParameter.BaseCardId, baseParameter.NormalCardId, this);
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targetCard.AddBuffInfo(buffInfo);
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buffInfoContainer.Add(new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L));
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if (targetCard.IsClass)
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{
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UpdateClassBuffIfActive(targetCard);
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}
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}
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if (IsBattleLog && parameter.targetCards.Count() > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.TurnStartFixedPP);
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}
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return NullVfxWithLoading.GetInstance();
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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item._targetCard.SkillApplyInformation.DepriveTurnStartFixedPP();
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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if (item._targetCard.IsClass)
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{
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UpdateClassBuffIfActive(item._targetCard);
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}
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}
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return NullVfxWithLoading.GetInstance();
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}
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}
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