Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
20 lines
510 B
C#
20 lines
510 B
C#
using Wizard.Battle.View.Vfx;
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public class Skill_transform : SkillBaseSummon
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{
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private const float METAMORPHOSE_STAGGER_TIME_AMOUNT = 0.1f;
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public int TransformId { get; private set; }
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public Skill_transform(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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TransformId = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.card_id, -1);
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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return VfxWithLoadingSequential.Create();
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}
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}
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