Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_transform.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

20 lines
510 B
C#

using Wizard.Battle.View.Vfx;
public class Skill_transform : SkillBaseSummon
{
private const float METAMORPHOSE_STAGGER_TIME_AMOUNT = 0.1f;
public int TransformId { get; private set; }
public Skill_transform(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
TransformId = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.card_id, -1);
}
public override VfxWithLoading Start(CallParameter parameter)
{
return VfxWithLoadingSequential.Create();
}
}