Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_token_draw.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

463 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard;
using Wizard.Battle;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_token_draw : SkillBase
{
protected const string OPTION_DUPLICATION_FALSE = "false";
public const string OPTION_DUPLICATION_TRUE = "true";
private const string TOKEN_EFFECT_PATH = "cmn_token_draw_1";
private const string OPTION_OLDEST = "oldest";
private const string OPTION_EXCEPT_FUSION_CARD_ID_TRUE = "true";
private const string OPTION_EXCEPT_GAME_PLAY_CARD_ID_TRUE = "true";
protected IEnumerable<int> _tokenIds;
protected BattlePlayerBase _playerSide;
protected bool _isPlayerSideBoth;
protected BattlePlayerBase _selfBattlePlayer;
protected int _randomCount = -1;
private const string GLEAMING_GEM = "Gleaming_Gem_";
private const string RADIANT_CRYSTAL = "Radiant_Crystal_";
private const string GLEAMING_GEM_V2 = "Gleaming_Gem_v2_";
private const string RADIANT_CRYSTAL_V2 = "Radiant_Crystal_v2_";
public override bool IsTargetIndicate => false;
public override bool IsAllowDestroyTarget => true;
public override bool IsVisibleTarget { get; protected set; }
public List<int> TokenModifierList { get; protected set; }
private List<int> _tokenModifierIndexList { get; set; }
private List<int> _targetCardsIndexList { get; set; }
public string IsOpen { get; private set; }
protected bool IsOpponentHandCopy
{
get
{
if (base.ApplyingTargetFilter is SkillTargetHandFilter)
{
return base.ApplyBattlePlayerFilter is OpponentBattlePlayerFilter;
}
return false;
}
}
public Skill_token_draw(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
TokenModifierList = new List<int>();
_tokenModifierIndexList = new List<int>();
_targetCardsIndexList = ((parameter.targetCards.Count() > 0) ? parameter.targetCards.Select((BattleCardBase c) => c.Index).ToList() : new List<int> { -1 });
if (!CreateTokenInfo(parameter.targetCards))
{
parameter.calledSkillResultInfo.drawCards = new List<IReadOnlyBattleCardInfo>();
return NullVfxWithLoading.GetInstance();
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
bool isCopy = parameter.targetCards.Count() > 0 && !(base.ApplyBattlePlayerFilter is OpponentBattlePlayerFilter) && (base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter || base.ApplyingTargetFilter is SkillTargetHandFilter || base.ApplyingTargetFilter is SkillTargetDeckFilter || base.ApplyingTargetFilter is SkillTargetLastTargetFilter || base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter || IsTargetHandOtherSelfFilter() || IsHaveApplicableTargetFilter<SkillTargetFusionIngredientCardsFilter>() || IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>());
List<BattleCardBase> drawList = CreateTokenObjectAndView(_playerSide, vfxWithLoadingSequential, isCopy);
CreateTokenDrawVfx(parameter, drawList, vfxWithLoadingSequential, _playerSide);
if (_isPlayerSideBoth)
{
drawList = CreateTokenObjectAndView(base.SkillPrm.ownerCard.OpponentBattlePlayer, vfxWithLoadingSequential, isCopy);
return CreateTokenDrawVfx(parameter, drawList, vfxWithLoadingSequential, base.SkillPrm.ownerCard.OpponentBattlePlayer);
}
return vfxWithLoadingSequential;
}
private List<BattleCardBase> CreateTokenObjectAndView(BattlePlayerBase playerSide, VfxWithLoadingSequential vfxWithLoading, bool isCopy)
{
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < _tokenIds.Count(); i++)
{
int num = _tokenIds.ElementAt(i);
int id = num;
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(num);
if (IsMakeFoil)
{
id = cardParameterFromId.FoilCardId;
}
int index = ((_targetCardsIndexList.Count() < _tokenIds.Count()) ? _targetCardsIndexList.First() : _targetCardsIndexList[i]);
BattleCardBase battleCardBase = CreateTokenCard(playerSide, id, index, NetworkBattleDefine.NetworkCardPlaceState.Hand, !_tokenModifierIndexList.Contains(i) && isCopy);
battleCardBase.SetOnDraw(draw: true);
list.Add(battleCardBase);
}
vfxWithLoading.RegisterToLoadingVfx(base.SkillPrm.selfBattlePlayer.BattleMgr.LoadCardResources(list));
return list;
}
protected bool CreateTokenInfo(IEnumerable<BattleCardBase> targetCards, bool isReserve = false)
{
_selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count, -1);
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.token_draw, "_OPT_NULL_");
bool allowDuplication = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.duplication, "false") == "true";
string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.player_side, SkillFilterCreator.ContentKeyword.me.ToStringCustom());
IsOpen = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_open, "_OPT_NULL_");
bool flag = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "_OPT_NULL_") == "oldest";
bool flag2 = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.except_fusion_card_id) == "true";
bool flag3 = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.except_game_play_card_id) == "true";
int tokenCardBaseCost = -1;
if (option == SkillFilterCreator.ContentKeyword.both.ToStringCustom())
{
_isPlayerSideBoth = true;
_playerSide = base.SkillPrm.ownerCard.SelfBattlePlayer;
}
else
{
_playerSide = ((option == SkillFilterCreator.ContentKeyword.me.ToStringCustom()) ? base.SkillPrm.ownerCard.SelfBattlePlayer : base.SkillPrm.ownerCard.OpponentBattlePlayer);
}
bool flag4 = false;
if ("_OPT_NULL_" != text && text.Contains("Gleaming_Gem_v2_"))
{
string[] array = text.Replace("Gleaming_Gem_v2_", "").Split('?', ':');
int classId = int.Parse(array[0]);
_tokenIds = Data.Master.GetGleamingGemListV2Master(classId);
_randomCount = base.OptionValue.ParseInt(array[1]);
if (array.Length > 2)
{
tokenCardBaseCost = base.OptionValue.ParseInt(array[2]);
}
}
else if ("_OPT_NULL_" != text && text.Contains("Radiant_Crystal_v2_"))
{
string[] array2 = text.Replace("Radiant_Crystal_v2_", "").Split('?');
int classId2 = int.Parse(array2[0]);
_tokenIds = Data.Master.GetRadiantCrystalListV2Master(classId2);
_randomCount = base.OptionValue.ParseInt(array2[1]);
if (array2.Length > 2)
{
tokenCardBaseCost = base.OptionValue.ParseInt(array2[2]);
}
}
else if ("_OPT_NULL_" != text && text.Contains("Gleaming_Gem_"))
{
string[] array3 = text.Replace("Gleaming_Gem_", "").Split('?');
int classId3 = int.Parse(array3[0]);
_tokenIds = Data.Master.GetGleamingGemList(classId3);
_randomCount = int.Parse(array3[1]);
}
else if ("_OPT_NULL_" != text && text.Contains("Radiant_Crystal_"))
{
string[] array4 = text.Replace("Radiant_Crystal_", "").Split('?');
int classId4 = int.Parse(array4[0]);
_tokenIds = Data.Master.GetRadiantCrystalList(classId4);
_randomCount = int.Parse(array4[1]);
}
else if ("_OPT_NULL_" != text && text.Contains("basic_card"))
{
string[] source = text.Replace(")", "").Replace("(", "").Split(':');
int classType = 0;
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
foreach (BattleCardBase targetCard in targetCards)
{
classType = (targetCard.IsPlayer ? dataMgr.GetPlayerClassId() : dataMgr.GetEnemyClassId());
}
_tokenIds = ClassBasicCardList.GetRandomBasicCardId((CardBasePrm.ClanType)classType).AsEnumerable();
_randomCount = int.Parse(source.Last());
flag4 = true;
}
else if (targetCards.Count() > 0)
{
_tokenIds = GetTargetId(targetCards);
flag4 = true;
}
else if ("_OPT_NULL_" != text)
{
_tokenIds = SkillOptionValue.ParseOptionTokenID(text);
string[] source2 = text.Replace(")", "").Replace("(", "").Split('?');
_randomCount = ((source2.Count() >= 2) ? base.OptionValue.ParseInt(source2.Last()) : (-1));
flag4 = true;
}
if (tokenCardBaseCost != -1)
{
_tokenIds = _tokenIds.Where((int id) => CardMaster.GetInstanceForBattle().GetCardParameterFromId(id).Cost == tokenCardBaseCost);
}
if (flag2)
{
List<int> second = base.SkillPrm.ownerCard.FusionIngredients.Select((BattleCardBase card) => card.CardId).ToList();
_tokenIds = _tokenIds.Except(second);
}
if (flag3)
{
List<int> list = base.SkillPrm.ownerCard.SelfBattlePlayer.GamePlayCards.Select((BattleCardBase card) => card.BaseParameter.BaseCardId).ToList();
list.AddRange(base.SkillPrm.ownerCard.SelfBattlePlayer.GamePlayCards.Select((BattleCardBase card) => card.BaseParameter.FoilCardId).ToList());
_tokenIds = _tokenIds.Except(list);
}
if (_randomCount != -1)
{
bool isRandomDistinct = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_random_distinct, "null") == "true";
_tokenIds = GetRandomSelect(_tokenIds, _randomCount, allowDuplication, isRandomDistinct);
flag4 = true;
}
if (flag && _tokenIds != null)
{
int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.limit_upper_count, -1);
if (num2 != -1)
{
int count = Mathf.Min(num2, _tokenIds.Count());
_tokenIds = _tokenIds.Take(count);
}
}
if (num != -1 && _tokenIds != null)
{
if (num == 0)
{
return false;
}
List<int> collection = _tokenIds.ToList();
List<int> list2 = _tokenIds.ToList();
for (int num3 = 1; num3 < num; num3++)
{
list2.AddRange(collection);
}
_tokenIds = list2;
flag4 = true;
}
if (!flag4)
{
return false;
}
if (!isReserve)
{
List<int> list3 = new List<int>();
List<int> list4 = new List<int>();
for (int num4 = 0; num4 < _tokenIds.Count(); num4++)
{
int num5 = _tokenIds.ElementAt(num4);
list3.Add(num5);
list4.Add((_targetCardsIndexList.Count() < _tokenIds.Count()) ? _targetCardsIndexList.First() : _targetCardsIndexList[num4]);
TokenDrawModifier tokenDrawModifier = _selfBattlePlayer.Class.SkillApplyInformation.GetTokenDrawModifier(num5);
if (tokenDrawModifier != null)
{
TokenModifierList.Add(num5);
_tokenModifierIndexList.AddRange(Enumerable.Range(list3.Count, tokenDrawModifier.MultiplyCount - 1));
list3.AddRange(Enumerable.Repeat(num5, tokenDrawModifier.MultiplyCount - 1));
list4.AddRange(Enumerable.Repeat(-1, tokenDrawModifier.MultiplyCount - 1));
}
}
if (list3.Count > 0)
{
_tokenIds = list3;
_targetCardsIndexList = list4;
}
}
if (_tokenIds.Count() == 0)
{
return false;
}
return true;
}
protected virtual VfxWithLoading CreateTokenDrawVfx(CallParameter parameter, List<BattleCardBase> drawList, VfxWithLoadingSequential vfxWithLoading, BattlePlayerBase playerSide, bool isReservation = false)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
VfxWith<IEnumerable<BattleCardBase>> vfxWith = playerSide.DrawCards(drawList, parameter.skillProcessor, !isReservation, isMulligan: false, isToken: true, isSkillDraw: true, this, isReservation, parameter.calledSkillResultInfo, base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.turn_token_draw_skill_id, -1));
drawList = vfxWith.Value.ToList();
parallelVfxPlayer.Register(vfxWith.Vfx);
if (parameter.targetCards.Count() == 0)
{
AddLastTarget(parameter, drawList);
}
parameter.calledSkillResultInfo.drawCards = BattlePlayerBase.ConvertToSkillInfoCollection(drawList);
if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_BATTLE_EFFECT) && !string.IsNullOrEmpty(base.SkillPrm.buildInfo._effectPath))
{
vfxWithLoading.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
}
VfxWithLoading vfxWithLoading2 = CreateTokenSpawnVfx(this, drawList.First());
IsVisibleTarget = IsVisibleDrawSkillTarget(_selfBattlePlayer, parameter);
if (IsVisibleTarget && IsOpen == "false" && !drawList.First().IsPlayer)
{
IsVisibleTarget = false;
}
if (IsOpponentHandCopy || IsOpen == "true")
{
IsVisibleTarget = true;
}
vfxWithLoading.RegisterToMainVfx(new DrawTokenVfx(drawList, vfxWithLoading2.MainVfx, playerSide, IsVisibleTarget));
vfxWithLoading.RegisterToLoadingVfx(vfxWithLoading2.LoadingVfx);
vfxWithLoading.RegisterToMainVfx(InstantVfx.Create(delegate
{
base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
}));
List<BattleCardBase> list = drawList.Where((BattleCardBase s) => s.IsInHand).ToList();
for (int num = 0; num < list.Count(); num++)
{
base.SkillPrm.ownerCard.SkillApplyInformation.AddSkillDrewCard(list.ElementAt(num));
BattleLogManager.GetInstance().UpdateFusionedCardSkillDrewCard(base.SkillPrm.ownerCard);
}
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillDrawToken(list, this, IsVisibleTarget);
BattleLogManager.GetInstance().AddLogSkillDrawToken(drawList.Where((BattleCardBase s) => !s.IsInHand).ToList(), this, IsVisibleTarget, isOverDraw: true);
}
if (_randomCount > 0)
{
for (int num2 = 0; num2 < drawList.Count; num2++)
{
base.SkillPrm.ownerCard.SkillApplyInformation.AddRandomSelectedCard(drawList[num2]);
}
}
return vfxWithLoading;
}
protected virtual BattleCardBase CreateTokenCard(BattlePlayerBase player, int id, int index, NetworkBattleDefine.NetworkCardPlaceState toState, bool isCopy = false)
{
return player.CreateNextIndexCard(id);
}
public virtual bool IsInvisibleTarget()
{
if (!(base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter) && !(base.ApplyingTargetFilter is SkillTargetHandFilter) && !(base.ApplyingTargetFilter is SkillTargetDeckFilter) && !(base.ApplyingTargetFilter is SkillTargetChosenCardsFilter) && !(base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter) && !IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>())
{
return IsTargetHandOtherSelfFilter();
}
return true;
}
public virtual bool IsVisibleDrawSkillTarget(BattlePlayerBase selfBattlePlayer, CallParameter parameter)
{
if (!selfBattlePlayer.IsPlayer && !GameMgr.GetIns().IsAdminWatch)
{
if (parameter.targetCards.Count() > 0)
{
if (!(base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter) && !(base.ApplyingTargetFilter is SkillTargetHandFilter) && !(base.ApplyingTargetFilter is SkillTargetDeckFilter) && !(base.ApplyingTargetFilter is SkillTargetChosenCardsFilter) && !(base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter) && !IsTargetHandOtherSelfFilter())
{
return !IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>();
}
return false;
}
return true;
}
return true;
}
protected bool IsTargetHandOtherSelfFilter()
{
for (int i = 0; i < base.ApplyAndFilter.Count; i++)
{
if (base.ApplyAndFilter[i].TargetFilter is SkillTargetHandOtherSelfFilter)
{
return true;
}
}
return false;
}
private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards)
{
return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
}
private IEnumerable<int> GetRandomSelect(IEnumerable<int> ids, int randomCount, bool allowDuplication, bool isRandomDistinct)
{
List<int> list = ids.ToList();
List<int> list2 = new List<int>();
int num = (allowDuplication ? randomCount : Math.Min(randomCount, list.Count));
if (isRandomDistinct)
{
list = list.Where((int num3) => !base.SkillPrm.ownerCard.SkillApplyInformation.RandomSelectedCardList.Any((BattleCardBase c) => c.BaseParameter.BaseCardId == num3)).ToList();
if (list.Count() == 0)
{
return list;
}
}
for (int num2 = 0; num2 < num; num2++)
{
if (list.Count <= 0)
{
continue;
}
int index = (BattleManagerBase.IsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
int id = list[index];
if (!allowDuplication)
{
list = list.Where((int c) => c != id).ToList();
}
list2.Add(id);
}
return list2;
}
public static VfxWithLoading CreateTokenSpawnVfx(SkillBase skill, BattleCardBase firstToken)
{
if (BattleManagerBase.GetIns().IsRecovery)
{
return NullVfxWithLoading.GetInstance();
}
float animationTime = 0f;
Color color = firstToken.Clan switch
{
CardBasePrm.ClanType.MIN => Global.EFFECT_COLOR_ELF,
CardBasePrm.ClanType.ROYAL => Global.EFFECT_COLOR_ROYAL,
CardBasePrm.ClanType.WITCH => Global.EFFECT_COLOR_WITCH_1,
CardBasePrm.ClanType.DRAGON => Global.EFFECT_COLOR_DRAGON,
CardBasePrm.ClanType.NECRO => Global.EFFECT_COLOR_NECROMANCER,
CardBasePrm.ClanType.VAMPIRE => Global.EFFECT_COLOR_VANPIRE,
CardBasePrm.ClanType.BISHOP => Global.EFFECT_COLOR_BISHOP,
CardBasePrm.ClanType.NEMESIS => Global.EFFECT_COLOR_NEMESIS,
_ => Color.clear,
};
string text = "cmn_token_draw_1";
DataMgr.SpecialBattleSetting specialBattleSettingInfo = GameMgr.GetIns().GetDataMgr().SpecialBattleSettingInfo;
if (specialBattleSettingInfo != null && specialBattleSettingInfo.TokenDrawOverrideEffectPair.ContainsKey(firstToken.CardId))
{
text = specialBattleSettingInfo.TokenDrawOverrideEffectPair[firstToken.CardId];
if (text.Contains(":"))
{
string[] array = text.Split(':');
text = array[0];
animationTime = float.Parse(array[1]);
}
color = Color.clear;
}
Func<Vector3> func = () => firstToken.BattleCardView.GameObject.transform.position;
return skill.CreateSkillEffectFromPath(text, "se_" + text, skill.SkillPrm.resourceMgr, EffectMgr.EngineType.SHURIKEN, EffectMgr.MoveType.DIRECT, func, func, animationTime, color);
}
public override void AddIndividualIdSkillBuffLog(Skill_attach_skill attachSkill, BattleCardBase target)
{
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer);
SkillCollectionBase.SetupOptionValue(base.OptionValue, playerInfoPair, base.SkillPrm.ownerCard, this);
int num = SkillOptionValue.ParseOptionTokenID(base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.token_draw, "_OPT_NULL_")).FirstOrDefault();
BuffInfo buffInfo = new BuffInfo(num, num, this);
buffInfo.IsReserveTokenDrawSkill = true;
target.AddBuffInfo(buffInfo);
attachSkill.OnIndividualIdSkillStop = (Action)Delegate.Combine(attachSkill.OnIndividualIdSkillStop, (Action)delegate
{
target.RemoveBuffInfo(buffInfo);
if (target.IsClass)
{
UpdateClassBuffIfActive(target);
}
});
}
}