Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
260 lines
11 KiB
C#
260 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.Resource;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_summon_token : SkillBaseSummon
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{
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private const string SELF_TURN_END = "self_turn_end";
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private ApplySkillTargetFilterCollection _filters;
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protected SummonedCardsList _summonedCardsList;
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protected BattlePlayerBase _summonPlayer;
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public override bool IsTargetIndicate => false;
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public bool IsReanimate
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{
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get
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{
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if (base.ApplyCardFilterList.FirstOrDefault((ISkillCardFilter f) => f is SkillParameterCostFilter) is SkillParameterCostFilter skillParameterCostFilter && skillParameterCostFilter.GetParameterOptionText() == "<:=")
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{
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return base.ApplyingTargetFilter is SkillTargetDestroyedCardListFilter;
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}
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return false;
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}
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}
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public Skill_summon_token(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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ValueWithOperator valueWithOperator = base.OptionValue.GetValueWithOperator(SkillFilterCreator.ContentKeyword.base_card_id);
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if (valueWithOperator != null && valueWithOperator.Operator == "!=")
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{
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string text = valueWithOperator.Value;
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_filters = new ApplySkillTargetFilterCollection();
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if (text.First() == '{')
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{
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text = text.Remove(0, 1);
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text = text.Remove(text.Length - 1, 1);
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}
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string[] array = text.Split('&');
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for (int i = 0; i < array.Length; i++)
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{
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SkillFilterCreator.SetupTarget(_filters, array[i], skillPrm.ownerCard, this);
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}
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}
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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_summonedCardsList = null;
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InitSummonParameter();
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base.SkillPrm.ownerCard.SelfBattlePlayer.SkillSummonedCards = new List<BattleCardBase>();
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IEnumerable<int> enumerable = null;
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List<int> excludeIds = null;
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if (_filters != null)
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{
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excludeIds = (from BattleCardBase c in _filters.Filtering(new BattlePlayerReadOnlyInfoPair(base.SkillPrm.ownerCard.SelfBattlePlayer, base.SkillPrm.ownerCard.OpponentBattlePlayer), new SkillConditionCheckerOption(), base.OptionValue)
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select c.BaseParameter.BaseCardId).ToList();
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if (IsMakeFoil)
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{
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excludeIds = CardID2Foil(excludeIds).ToList();
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}
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}
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int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.random_count, -1);
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int num2;
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if (base.OptionValue.HasInfoByName(SkillFilterCreator.ContentKeyword.repeat_count))
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{
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num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count);
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if (num2 == -1)
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{
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return NullVfxWithLoading.GetInstance();
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}
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}
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else
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{
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num2 = -1;
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}
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_");
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string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_side, "null");
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string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.effect, "NONE");
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bool flag = num >= 0 && !BattleManagerBase.IsForecast;
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if (parameter.targetCards.Count() > 0)
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{
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enumerable = GetTargetId(parameter.targetCards, IsMakeFoil);
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}
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else if ("_OPT_NULL_" != text)
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{
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enumerable = SkillOptionValue.ParseOptionTokenID(text);
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if (IsMakeFoil)
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{
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enumerable = CardID2Foil(enumerable);
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}
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}
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if (excludeIds != null)
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{
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enumerable = enumerable.Where((int id) => !excludeIds.Contains(id));
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}
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if (flag)
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{
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bool flag2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_random_distinct, "null") == "true";
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if (flag2)
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{
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enumerable = enumerable.Where((int id) => !base.SkillPrm.ownerCard.SkillApplyInformation.RandomSelectedCardList.Any((BattleCardBase c) => c.CardId == id));
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if (enumerable.Count() == 0)
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{
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return NullVfxWithLoading.GetInstance();
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}
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if (base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.reset_random_distinct_by, "NONE") == "self_turn_end")
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{
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SetOnLoseEvent(base.SkillPrm.ownerCard, null, null);
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}
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}
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enumerable = SkillRandomSelectFilter.Filtering(num, enumerable, base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr, flag2);
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}
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if (enumerable == null || enumerable.Count() == 0 || enumerable.FirstOrDefault() == 0 || num2 == 0)
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{
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return NullVfxWithLoading.GetInstance();
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}
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if (num2 > 0)
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{
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List<int> list = new List<int>();
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for (int num3 = 0; num3 < enumerable.Count(); num3++)
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{
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for (int num4 = 0; num4 < num2; num4++)
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{
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list.Add(enumerable.ElementAt(num3));
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}
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}
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enumerable = list;
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}
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_summonPlayer = ((option == SkillFilterCreator.ContentKeyword.me.ToStringCustom() || option == "null") ? base.SkillPrm.selfBattlePlayer : base.SkillPrm.opponentBattlePlayer);
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_summonedCardsList = CreateSummonedCardsList(parameter.targetCards, enumerable, _summonPlayer, option);
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CallOnSummonTokenCards(option2 != "NONE");
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List<BattleCardBase> list2 = _summonedCardsList.summonedCards.ToList();
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if (IsBattleLog && list2.Count > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillSummon(list2, this);
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}
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BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(_summonPlayer.IsPlayer, _summonedCardsList, SUMMON_TYPE.TOKEN, IsReanimate);
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BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
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SkillProcessor skillProcessor = parameter.skillProcessor;
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BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
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VfxWithLoadingSequential vfxWithLoadingToRegister = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
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AddLastTarget(parameter, _summonedCardsList.ToList());
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base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
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VfxWithLoading vfxWithLoadingToRegister2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList, option2 != "NONE");
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister2);
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
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if (flag)
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{
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foreach (BattleCardBase summonedCards in _summonedCardsList)
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{
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base.SkillPrm.ownerCard.SkillApplyInformation.AddRandomSelectedCard(summonedCards);
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}
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}
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return vfxWithLoadingSequential;
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}
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protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
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{
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VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList, isOwnerEffect);
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bool isSeSysSummonLandingDuplicateCheck = Global.SeSysSummonLandingDuplicateCheckId.Contains(base.SkillPrm.ownerCard.BaseParameter.BaseCardId);
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StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: false, _isEvoVoice, _voiceWaitTime, null, isSeSysSummonLandingDuplicateCheck);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
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vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
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return vfxWithLoadingSequential;
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}
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protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList, bool isOwnerEffect)
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{
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if (!isOwnerEffect)
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{
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return CreateSkillEffect(skillPrm.resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
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}
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return CreateOwnerSummonSkillEffect(skillPrm.resourceMgr, summonedCardsList);
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}
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private VfxWithLoading CreateOwnerSummonSkillEffect(IBattleResourceMgr resourceMgr, SummonedCardsList summonedCardsList)
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{
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
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{
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BattleCardBase targetCard = cardEffectPair.card;
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VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
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cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
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vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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}
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
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return vfxWithLoadingSequential;
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}
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private IEnumerable<int> CardID2Foil(IEnumerable<int> cardIDs)
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{
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CardMaster cardMaster = CardMaster.GetInstanceForBattle();
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return from id in cardIDs
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select cardMaster.GetCardParameterFromId(id) into param
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select param.FoilCardId;
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}
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private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards, bool isFoil)
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{
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if (isFoil)
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{
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return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.FoilCardId : (card.BaseParameter.BaseCardId + 1));
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}
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return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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Func<SkillProcessor, VfxBase> resetFunction = null;
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resetFunction = delegate
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{
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targetCard.SkillApplyInformation.RandomSelectedCardList.Clear();
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BattlePlayerBase selfBattlePlayer2 = targetCard.SelfBattlePlayer;
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selfBattlePlayer2.OnTurnEndSkillAfter = (Func<SkillProcessor, VfxBase>)Delegate.Remove(selfBattlePlayer2.OnTurnEndSkillAfter, resetFunction);
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return NullVfx.GetInstance();
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};
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BattlePlayerBase selfBattlePlayer = targetCard.SelfBattlePlayer;
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selfBattlePlayer.OnTurnEndSkillAfter = (Func<SkillProcessor, VfxBase>)Delegate.Combine(selfBattlePlayer.OnTurnEndSkillAfter, resetFunction);
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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BattlePlayerBase selfBattlePlayer2 = card.SelfBattlePlayer;
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selfBattlePlayer2.OnTurnEndSkillAfter = (Func<SkillProcessor, VfxBase>)Delegate.Remove(selfBattlePlayer2.OnTurnEndSkillAfter, resetFunction);
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card.SkillApplyInformation.RandomSelectedCardList.Clear();
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return NullVfx.GetInstance();
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};
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}
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public override void AddIndividualIdSkillBuffLog(Skill_attach_skill attachSkill, BattleCardBase target)
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{
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BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer);
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SkillCollectionBase.SetupOptionValue(base.OptionValue, playerInfoPair, base.SkillPrm.ownerCard, this);
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int num = SkillOptionValue.ParseOptionTokenID(base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_")).FirstOrDefault();
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BuffInfo buffInfo = new BuffInfo(num, num, this);
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buffInfo.IsReserveTokenDrawSkill = true;
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target.AddBuffInfo(buffInfo);
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attachSkill.OnIndividualIdSkillStop = (Action)Delegate.Combine(attachSkill.OnIndividualIdSkillStop, (Action)delegate
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{
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target.RemoveBuffInfo(buffInfo);
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if (target.IsClass)
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{
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UpdateClassBuffIfActive(target);
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}
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});
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}
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protected virtual void CallOnSummonTokenCards(bool isOwnerEffect)
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{
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}
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}
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