Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_summon_token.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

260 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.Resource;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_summon_token : SkillBaseSummon
{
private const string SELF_TURN_END = "self_turn_end";
private ApplySkillTargetFilterCollection _filters;
protected SummonedCardsList _summonedCardsList;
protected BattlePlayerBase _summonPlayer;
public override bool IsTargetIndicate => false;
public bool IsReanimate
{
get
{
if (base.ApplyCardFilterList.FirstOrDefault((ISkillCardFilter f) => f is SkillParameterCostFilter) is SkillParameterCostFilter skillParameterCostFilter && skillParameterCostFilter.GetParameterOptionText() == "<:=")
{
return base.ApplyingTargetFilter is SkillTargetDestroyedCardListFilter;
}
return false;
}
}
public Skill_summon_token(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
ValueWithOperator valueWithOperator = base.OptionValue.GetValueWithOperator(SkillFilterCreator.ContentKeyword.base_card_id);
if (valueWithOperator != null && valueWithOperator.Operator == "!=")
{
string text = valueWithOperator.Value;
_filters = new ApplySkillTargetFilterCollection();
if (text.First() == '{')
{
text = text.Remove(0, 1);
text = text.Remove(text.Length - 1, 1);
}
string[] array = text.Split('&');
for (int i = 0; i < array.Length; i++)
{
SkillFilterCreator.SetupTarget(_filters, array[i], skillPrm.ownerCard, this);
}
}
}
public override VfxWithLoading Start(CallParameter parameter)
{
_summonedCardsList = null;
InitSummonParameter();
base.SkillPrm.ownerCard.SelfBattlePlayer.SkillSummonedCards = new List<BattleCardBase>();
IEnumerable<int> enumerable = null;
List<int> excludeIds = null;
if (_filters != null)
{
excludeIds = (from BattleCardBase c in _filters.Filtering(new BattlePlayerReadOnlyInfoPair(base.SkillPrm.ownerCard.SelfBattlePlayer, base.SkillPrm.ownerCard.OpponentBattlePlayer), new SkillConditionCheckerOption(), base.OptionValue)
select c.BaseParameter.BaseCardId).ToList();
if (IsMakeFoil)
{
excludeIds = CardID2Foil(excludeIds).ToList();
}
}
int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.random_count, -1);
int num2;
if (base.OptionValue.HasInfoByName(SkillFilterCreator.ContentKeyword.repeat_count))
{
num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count);
if (num2 == -1)
{
return NullVfxWithLoading.GetInstance();
}
}
else
{
num2 = -1;
}
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_");
string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.summon_side, "null");
string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.effect, "NONE");
bool flag = num >= 0 && !BattleManagerBase.IsForecast;
if (parameter.targetCards.Count() > 0)
{
enumerable = GetTargetId(parameter.targetCards, IsMakeFoil);
}
else if ("_OPT_NULL_" != text)
{
enumerable = SkillOptionValue.ParseOptionTokenID(text);
if (IsMakeFoil)
{
enumerable = CardID2Foil(enumerable);
}
}
if (excludeIds != null)
{
enumerable = enumerable.Where((int id) => !excludeIds.Contains(id));
}
if (flag)
{
bool flag2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_random_distinct, "null") == "true";
if (flag2)
{
enumerable = enumerable.Where((int id) => !base.SkillPrm.ownerCard.SkillApplyInformation.RandomSelectedCardList.Any((BattleCardBase c) => c.CardId == id));
if (enumerable.Count() == 0)
{
return NullVfxWithLoading.GetInstance();
}
if (base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.reset_random_distinct_by, "NONE") == "self_turn_end")
{
SetOnLoseEvent(base.SkillPrm.ownerCard, null, null);
}
}
enumerable = SkillRandomSelectFilter.Filtering(num, enumerable, base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr, flag2);
}
if (enumerable == null || enumerable.Count() == 0 || enumerable.FirstOrDefault() == 0 || num2 == 0)
{
return NullVfxWithLoading.GetInstance();
}
if (num2 > 0)
{
List<int> list = new List<int>();
for (int num3 = 0; num3 < enumerable.Count(); num3++)
{
for (int num4 = 0; num4 < num2; num4++)
{
list.Add(enumerable.ElementAt(num3));
}
}
enumerable = list;
}
_summonPlayer = ((option == SkillFilterCreator.ContentKeyword.me.ToStringCustom() || option == "null") ? base.SkillPrm.selfBattlePlayer : base.SkillPrm.opponentBattlePlayer);
_summonedCardsList = CreateSummonedCardsList(parameter.targetCards, enumerable, _summonPlayer, option);
CallOnSummonTokenCards(option2 != "NONE");
List<BattleCardBase> list2 = _summonedCardsList.summonedCards.ToList();
if (IsBattleLog && list2.Count > 0)
{
BattleLogManager.GetInstance().AddLogSkillSummon(list2, this);
}
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(_summonPlayer.IsPlayer, _summonedCardsList, SUMMON_TYPE.TOKEN, IsReanimate);
BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
SkillProcessor skillProcessor = parameter.skillProcessor;
BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
VfxWithLoadingSequential vfxWithLoadingToRegister = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
AddLastTarget(parameter, _summonedCardsList.ToList());
base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
VfxWithLoading vfxWithLoadingToRegister2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList, option2 != "NONE");
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister2);
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
if (flag)
{
foreach (BattleCardBase summonedCards in _summonedCardsList)
{
base.SkillPrm.ownerCard.SkillApplyInformation.AddRandomSelectedCard(summonedCards);
}
}
return vfxWithLoadingSequential;
}
protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
{
VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList, isOwnerEffect);
bool isSeSysSummonLandingDuplicateCheck = Global.SeSysSummonLandingDuplicateCheckId.Contains(base.SkillPrm.ownerCard.BaseParameter.BaseCardId);
StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: false, _isEvoVoice, _voiceWaitTime, null, isSeSysSummonLandingDuplicateCheck);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
return vfxWithLoadingSequential;
}
protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList, bool isOwnerEffect)
{
if (!isOwnerEffect)
{
return CreateSkillEffect(skillPrm.resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
}
return CreateOwnerSummonSkillEffect(skillPrm.resourceMgr, summonedCardsList);
}
private VfxWithLoading CreateOwnerSummonSkillEffect(IBattleResourceMgr resourceMgr, SummonedCardsList summonedCardsList)
{
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
{
BattleCardBase targetCard = cardEffectPair.card;
VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
}
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
return vfxWithLoadingSequential;
}
private IEnumerable<int> CardID2Foil(IEnumerable<int> cardIDs)
{
CardMaster cardMaster = CardMaster.GetInstanceForBattle();
return from id in cardIDs
select cardMaster.GetCardParameterFromId(id) into param
select param.FoilCardId;
}
private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards, bool isFoil)
{
if (isFoil)
{
return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.FoilCardId : (card.BaseParameter.BaseCardId + 1));
}
return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
Func<SkillProcessor, VfxBase> resetFunction = null;
resetFunction = delegate
{
targetCard.SkillApplyInformation.RandomSelectedCardList.Clear();
BattlePlayerBase selfBattlePlayer2 = targetCard.SelfBattlePlayer;
selfBattlePlayer2.OnTurnEndSkillAfter = (Func<SkillProcessor, VfxBase>)Delegate.Remove(selfBattlePlayer2.OnTurnEndSkillAfter, resetFunction);
return NullVfx.GetInstance();
};
BattlePlayerBase selfBattlePlayer = targetCard.SelfBattlePlayer;
selfBattlePlayer.OnTurnEndSkillAfter = (Func<SkillProcessor, VfxBase>)Delegate.Combine(selfBattlePlayer.OnTurnEndSkillAfter, resetFunction);
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
BattlePlayerBase selfBattlePlayer2 = card.SelfBattlePlayer;
selfBattlePlayer2.OnTurnEndSkillAfter = (Func<SkillProcessor, VfxBase>)Delegate.Remove(selfBattlePlayer2.OnTurnEndSkillAfter, resetFunction);
card.SkillApplyInformation.RandomSelectedCardList.Clear();
return NullVfx.GetInstance();
};
}
public override void AddIndividualIdSkillBuffLog(Skill_attach_skill attachSkill, BattleCardBase target)
{
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer);
SkillCollectionBase.SetupOptionValue(base.OptionValue, playerInfoPair, base.SkillPrm.ownerCard, this);
int num = SkillOptionValue.ParseOptionTokenID(base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.summon_token, "_OPT_NULL_")).FirstOrDefault();
BuffInfo buffInfo = new BuffInfo(num, num, this);
buffInfo.IsReserveTokenDrawSkill = true;
target.AddBuffInfo(buffInfo);
attachSkill.OnIndividualIdSkillStop = (Action)Delegate.Combine(attachSkill.OnIndividualIdSkillStop, (Action)delegate
{
target.RemoveBuffInfo(buffInfo);
if (target.IsClass)
{
UpdateClassBuffIfActive(target);
}
});
}
protected virtual void CallOnSummonTokenCards(bool isOwnerEffect)
{
}
}