Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
182 lines
7.8 KiB
C#
182 lines
7.8 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Wizard.Battle.Resource;
|
|
using Wizard.Battle.UI;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
public class Skill_summon_card : SkillBaseSummon
|
|
{
|
|
protected SummonedCardsList _summonedCardsList;
|
|
|
|
public bool IsDeckSelfSummon => base.IsDeckSelfSkill;
|
|
|
|
public Skill_summon_card(SkillParameter skillPrm, string option)
|
|
: base(skillPrm, option)
|
|
{
|
|
}
|
|
|
|
public override VfxWithLoading Start(CallParameter parameter)
|
|
{
|
|
InitSummonParameter();
|
|
base.SkillPrm.ownerCard.SelfBattlePlayer.SkillSummonedCards = new List<BattleCardBase>();
|
|
int count = base.SkillPrm.selfBattlePlayer.DeckCardList.Count;
|
|
SUMMON_TYPE sUMMON_TYPE = SUMMON_TYPE.DESTROYED;
|
|
foreach (BattleCardBase card in parameter.targetCards)
|
|
{
|
|
if (base.SkillPrm.selfBattlePlayer.DeckCardList.Any((BattleCardBase p) => p == card))
|
|
{
|
|
sUMMON_TYPE = SUMMON_TYPE.DECK;
|
|
break;
|
|
}
|
|
if (base.SkillPrm.selfBattlePlayer.HandCardList.Any((BattleCardBase p) => p == card))
|
|
{
|
|
sUMMON_TYPE = SUMMON_TYPE.HAND;
|
|
break;
|
|
}
|
|
}
|
|
if (sUMMON_TYPE == SUMMON_TYPE.DESTROYED && !parameter.targetCards.Any((BattleCardBase c) => c.IsDead))
|
|
{
|
|
return NullVfxWithLoading.GetInstance();
|
|
}
|
|
_summonedCardsList = CreateSummonedCardsList(parameter.targetCards);
|
|
if (!_summonedCardsList.Any())
|
|
{
|
|
return NullVfxWithLoading.GetInstance();
|
|
}
|
|
if (IsCantSummon())
|
|
{
|
|
return NullVfxWithLoading.GetInstance();
|
|
}
|
|
CallOnSummonCards();
|
|
if (IsBattleLog)
|
|
{
|
|
BattleLogManager.GetInstance().AddLogSkillSummon(_summonedCardsList.summonedCards.ToList(), this);
|
|
}
|
|
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList, sUMMON_TYPE, isReanimate: false, base.IsDeckSelfSkill);
|
|
BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
|
|
SkillProcessor skillProcessor = parameter.skillProcessor;
|
|
BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
|
|
VfxWithLoadingSequential vfxWithLoadingSequential = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
|
|
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
|
switch (sUMMON_TYPE)
|
|
{
|
|
case SUMMON_TYPE.HAND:
|
|
foreach (BattleCardBase summonedCards in _summonedCardsList)
|
|
{
|
|
parallelVfxPlayer.Register(RemoveHandCardFromViewVfx(summonedCards, base.SkillPrm.selfBattlePlayer, isBurialRite: false));
|
|
parallelVfxPlayer.Register(summonedCards.StopSpellCharge());
|
|
summonedCards.BattleCardView.SetNormalLabelEnable(isEnable: true);
|
|
}
|
|
break;
|
|
case SUMMON_TYPE.DECK:
|
|
if (GameMgr.GetIns().IsReplayBattle || !GameMgr.GetIns().IsNetworkBattle)
|
|
{
|
|
for (int num = 0; num < _summonedCardsList.summonedCards.Count(); num++)
|
|
{
|
|
_summonedCardsList.summonedCards.ElementAt(num).BattleCardView.SetNormalLabelEnable(isEnable: true);
|
|
}
|
|
}
|
|
base.SkillPrm.selfBattlePlayer.CallOnChangeDeckAfterEvent(count, parameter.skillProcessor, _summonedCardsList.summonedCards.ToList());
|
|
break;
|
|
}
|
|
VfxWithLoading vfxWithLoading = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList);
|
|
ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create(vfxWithLoading.MainVfx);
|
|
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
|
|
if (IsDeckSelfSummon)
|
|
{
|
|
BattleCardBase battleCardBase = _summonedCardsList.summonedCards.First();
|
|
sequentialVfxPlayer.Register(new DeckSelfSummonVfx(battleCardBase, base.SkillPrm.resourceMgr));
|
|
parallelVfxPlayer2.Register(new SummonCardShakeCameraVfx(battleCardBase));
|
|
}
|
|
VfxWithLoadingSequential vfxWithLoadingSequential2 = VfxWithLoadingSequential.Create(vfxWithLoadingSequential.LoadingVfx, parallelVfxPlayer, sequentialVfxPlayer, parallelVfxPlayer2, vfxWithLoadingSequential.MainVfx);
|
|
vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
|
|
return vfxWithLoadingSequential2;
|
|
}
|
|
|
|
private SummonedCardsList CreateSummonedCardsList(IEnumerable<BattleCardBase> summonedCards)
|
|
{
|
|
int num = base.SkillPrm.selfBattlePlayer.ClassAndInPlayCardList.Count;
|
|
SummonedCardsList summonedCardsList = new SummonedCardsList();
|
|
foreach (BattleCardBase summonedCard in summonedCards)
|
|
{
|
|
if (num < 6)
|
|
{
|
|
summonedCardsList.AddCardToSummonedCards(summonedCard, !IsDeckSelfSummon);
|
|
num++;
|
|
}
|
|
}
|
|
return summonedCardsList;
|
|
}
|
|
|
|
protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
|
|
{
|
|
VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList);
|
|
StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: false, _isEvoVoice, _voiceWaitTime);
|
|
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
|
|
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
|
|
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
|
|
return vfxWithLoadingSequential;
|
|
}
|
|
|
|
protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList)
|
|
{
|
|
IBattleResourceMgr resourceMgr = skillPrm.resourceMgr;
|
|
if (skillPrm.buildInfo._effectTargetType == EffectMgr.TargetType.SINGLE)
|
|
{
|
|
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
|
|
foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
|
|
{
|
|
BattleCardBase targetCard = cardEffectPair.card;
|
|
VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
|
|
cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
|
|
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
|
|
}
|
|
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
|
|
return vfxWithLoadingSequential;
|
|
}
|
|
return CreateSkillEffect(resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
|
|
}
|
|
|
|
public static VfxBase RemoveHandCardFromViewVfx(BattleCardBase targetHandCard, BattlePlayerBase self, bool isBurialRite)
|
|
{
|
|
return InstantVfx.Create(delegate
|
|
{
|
|
self.BattleView.HandView.RemoveCardFromView(targetHandCard.BattleCardView, 0.1f);
|
|
iTween.Stop(targetHandCard.BattleCardView.GameObject);
|
|
targetHandCard.BattleCardView.GameObject.SetActive(value: false);
|
|
targetHandCard.BattleCardView.HideCanPlayEffect();
|
|
targetHandCard.BattleCardView.ResetCardView(targetHandCard.BaseParameter);
|
|
List<int> burialRiteOrDiscardCardHandIndexList = targetHandCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList;
|
|
if (isBurialRite && burialRiteOrDiscardCardHandIndexList.Count > 0)
|
|
{
|
|
int num = burialRiteOrDiscardCardHandIndexList[0];
|
|
burialRiteOrDiscardCardHandIndexList.RemoveAt(0);
|
|
for (int i = 0; i < burialRiteOrDiscardCardHandIndexList.Count; i++)
|
|
{
|
|
if (num < burialRiteOrDiscardCardHandIndexList[i])
|
|
{
|
|
burialRiteOrDiscardCardHandIndexList[i]--;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
public bool IsCantSummon()
|
|
{
|
|
List<Skill_cant_summon.CantSummonInfo> cantSummonList = base.SkillPrm.ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.CantSummonList;
|
|
for (int i = 0; i < cantSummonList.Count; i++)
|
|
{
|
|
if (cantSummonList[i] == Skill_cant_summon.CantSummonInfo.DeckSelf && base.IsDeckSelfSkill)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected virtual void CallOnSummonCards()
|
|
{
|
|
}
|
|
}
|