Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_summon_card.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

182 lines
7.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.Resource;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_summon_card : SkillBaseSummon
{
protected SummonedCardsList _summonedCardsList;
public bool IsDeckSelfSummon => base.IsDeckSelfSkill;
public Skill_summon_card(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
InitSummonParameter();
base.SkillPrm.ownerCard.SelfBattlePlayer.SkillSummonedCards = new List<BattleCardBase>();
int count = base.SkillPrm.selfBattlePlayer.DeckCardList.Count;
SUMMON_TYPE sUMMON_TYPE = SUMMON_TYPE.DESTROYED;
foreach (BattleCardBase card in parameter.targetCards)
{
if (base.SkillPrm.selfBattlePlayer.DeckCardList.Any((BattleCardBase p) => p == card))
{
sUMMON_TYPE = SUMMON_TYPE.DECK;
break;
}
if (base.SkillPrm.selfBattlePlayer.HandCardList.Any((BattleCardBase p) => p == card))
{
sUMMON_TYPE = SUMMON_TYPE.HAND;
break;
}
}
if (sUMMON_TYPE == SUMMON_TYPE.DESTROYED && !parameter.targetCards.Any((BattleCardBase c) => c.IsDead))
{
return NullVfxWithLoading.GetInstance();
}
_summonedCardsList = CreateSummonedCardsList(parameter.targetCards);
if (!_summonedCardsList.Any())
{
return NullVfxWithLoading.GetInstance();
}
if (IsCantSummon())
{
return NullVfxWithLoading.GetInstance();
}
CallOnSummonCards();
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillSummon(_summonedCardsList.summonedCards.ToList(), this);
}
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList, sUMMON_TYPE, isReanimate: false, base.IsDeckSelfSkill);
BattlePlayerBase selfBattlePlayer = base.SkillPrm.selfBattlePlayer;
SkillProcessor skillProcessor = parameter.skillProcessor;
BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
VfxWithLoadingSequential vfxWithLoadingSequential = selfBattlePlayer.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, this, summonInfo2) as VfxWithLoadingSequential;
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
switch (sUMMON_TYPE)
{
case SUMMON_TYPE.HAND:
foreach (BattleCardBase summonedCards in _summonedCardsList)
{
parallelVfxPlayer.Register(RemoveHandCardFromViewVfx(summonedCards, base.SkillPrm.selfBattlePlayer, isBurialRite: false));
parallelVfxPlayer.Register(summonedCards.StopSpellCharge());
summonedCards.BattleCardView.SetNormalLabelEnable(isEnable: true);
}
break;
case SUMMON_TYPE.DECK:
if (GameMgr.GetIns().IsReplayBattle || !GameMgr.GetIns().IsNetworkBattle)
{
for (int num = 0; num < _summonedCardsList.summonedCards.Count(); num++)
{
_summonedCardsList.summonedCards.ElementAt(num).BattleCardView.SetNormalLabelEnable(isEnable: true);
}
}
base.SkillPrm.selfBattlePlayer.CallOnChangeDeckAfterEvent(count, parameter.skillProcessor, _summonedCardsList.summonedCards.ToList());
break;
}
VfxWithLoading vfxWithLoading = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, _summonedCardsList);
ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create(vfxWithLoading.MainVfx);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (IsDeckSelfSummon)
{
BattleCardBase battleCardBase = _summonedCardsList.summonedCards.First();
sequentialVfxPlayer.Register(new DeckSelfSummonVfx(battleCardBase, base.SkillPrm.resourceMgr));
parallelVfxPlayer2.Register(new SummonCardShakeCameraVfx(battleCardBase));
}
VfxWithLoadingSequential vfxWithLoadingSequential2 = VfxWithLoadingSequential.Create(vfxWithLoadingSequential.LoadingVfx, parallelVfxPlayer, sequentialVfxPlayer, parallelVfxPlayer2, vfxWithLoadingSequential.MainVfx);
vfxWithLoadingSequential2.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
return vfxWithLoadingSequential2;
}
private SummonedCardsList CreateSummonedCardsList(IEnumerable<BattleCardBase> summonedCards)
{
int num = base.SkillPrm.selfBattlePlayer.ClassAndInPlayCardList.Count;
SummonedCardsList summonedCardsList = new SummonedCardsList();
foreach (BattleCardBase summonedCard in summonedCards)
{
if (num < 6)
{
summonedCardsList.AddCardToSummonedCards(summonedCard, !IsDeckSelfSummon);
num++;
}
}
return summonedCardsList;
}
protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
{
VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList);
StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: false, _isEvoVoice, _voiceWaitTime);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
return vfxWithLoadingSequential;
}
protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList)
{
IBattleResourceMgr resourceMgr = skillPrm.resourceMgr;
if (skillPrm.buildInfo._effectTargetType == EffectMgr.TargetType.SINGLE)
{
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
{
BattleCardBase targetCard = cardEffectPair.card;
VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
}
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
return vfxWithLoadingSequential;
}
return CreateSkillEffect(resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
}
public static VfxBase RemoveHandCardFromViewVfx(BattleCardBase targetHandCard, BattlePlayerBase self, bool isBurialRite)
{
return InstantVfx.Create(delegate
{
self.BattleView.HandView.RemoveCardFromView(targetHandCard.BattleCardView, 0.1f);
iTween.Stop(targetHandCard.BattleCardView.GameObject);
targetHandCard.BattleCardView.GameObject.SetActive(value: false);
targetHandCard.BattleCardView.HideCanPlayEffect();
targetHandCard.BattleCardView.ResetCardView(targetHandCard.BaseParameter);
List<int> burialRiteOrDiscardCardHandIndexList = targetHandCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList;
if (isBurialRite && burialRiteOrDiscardCardHandIndexList.Count > 0)
{
int num = burialRiteOrDiscardCardHandIndexList[0];
burialRiteOrDiscardCardHandIndexList.RemoveAt(0);
for (int i = 0; i < burialRiteOrDiscardCardHandIndexList.Count; i++)
{
if (num < burialRiteOrDiscardCardHandIndexList[i])
{
burialRiteOrDiscardCardHandIndexList[i]--;
}
}
}
});
}
public bool IsCantSummon()
{
List<Skill_cant_summon.CantSummonInfo> cantSummonList = base.SkillPrm.ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.CantSummonList;
for (int i = 0; i < cantSummonList.Count; i++)
{
if (cantSummonList[i] == Skill_cant_summon.CantSummonInfo.DeckSelf && base.IsDeckSelfSkill)
{
return true;
}
}
return false;
}
protected virtual void CallOnSummonCards()
{
}
}