Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_stack_white_ritual.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

57 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_stack_white_ritual : SkillBase
{
public const int DEFAULT_WHITE_RITUAL_COUNT = 1;
protected int _addCount;
public int InitialWhiteRitualStack { get; private set; }
public Skill_stack_white_ritual(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
InitialWhiteRitualStack = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.white_ritual_stack, 1);
}
protected List<BattleCardBase> GetStackTarget()
{
return base.SkillPrm.selfBattlePlayer.InPlayCards.Where((BattleCardBase c) => c != base.SkillPrm.ownerCard && c.IsTribe(CardBasePrm.TribeType.WHITE_RITUAL) && (c.IsField || c.IsChantField)).ToList();
}
public override VfxWithLoading Start(CallParameter parameter)
{
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> list = new List<BattleCardBase>();
_addCount = 0;
List<BattleCardBase> stackTarget = GetStackTarget();
for (int i = 0; i < stackTarget.Count(); i++)
{
BattleCardBase target = stackTarget[i];
parallelVfxPlayer.Register(target.SelfBattlePlayer.CardManagement(target, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.BANISH, base.UsedRandom));
if (base.SkillPrm.selfBattlePlayer.BanishList.Any((BattleCardBase c) => c == target))
{
_addCount += target.SkillApplyInformation.WhiteRitualCount;
list.Add(target);
}
}
base.SkillPrm.ownerCard.SkillApplyInformation.GiveWhiteRitualCount(_addCount);
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
vfxWithLoadingSequential.RegisterToMainVfx(new ChangeWhiteRitualCountVfx(base.SkillPrm.ownerCard, _addCount));
if (base.SkillPrm.ownerCard.HasStackWhiteRitualAndOtherIconSkill())
{
vfxWithLoadingSequential.RegisterToMainVfx(base.SkillPrm.ownerCard.BattleCardView.InitializeBattleCardIcon(base.SkillPrm.ownerCard, base.SkillPrm.ownerCard.Skills, _addCount != 0));
}
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillDeath(list, this);
BattleLogManager.GetInstance().AddLogGiveWhiteRitualStack(_addCount, base.SkillPrm.ownerCard, this);
}
return vfxWithLoadingSequential;
}
}