Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_spell_charge.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

86 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class Skill_spell_charge : SkillBase
{
public static int SPELL_CHARGE_SUMMARY_COUNT = 10;
public static readonly float SPELL_CHARGE_INTERVAL = 0.3f;
public static readonly float SPELL_CHARGE_SUMMARY_INTERVAL = 0.4f;
protected List<BattleCardBase> _targetCards;
protected List<int> _addList;
public override bool IsTargetIndicate => false;
public int AddCount { get; private set; }
public int DiffAddCount { get; private set; }
public Skill_spell_charge(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
_targetCards = new List<BattleCardBase>();
_addList = new List<int>();
AddCount = GetAddBoostCount();
DiffAddCount = GetDiffBoostCount();
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer);
IEnumerable<BattleCardBase> enumerable = parameter.targetCards.Where((BattleCardBase s) => s.IsInHand || s.IsInDeck);
if (enumerable.Count() == 0 || (AddCount == 0 && DiffAddCount == 0))
{
return NullVfxWithLoading.GetInstance();
}
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase item in enumerable)
{
if (DiffAddCount > 0)
{
AddCount = DiffAddCount - item.SpellChargeCount;
if (AddCount <= 0)
{
continue;
}
}
if (item.HasSpellCharge)
{
_targetCards.Add(item);
_addList.Add(AddCount);
parameter.skillProcessor.Register(item.Skills.CreateWhenSpellChargeInfo(parameter.skillProcessor, playerInfoPair, AddCount));
if ((item.IsPlayer || GameMgr.GetIns().IsAdminWatch) && !item.IsInDeck)
{
parallelVfxPlayer.Register(item.GetSpellChargeLoopEffect(AddCount));
}
}
else
{
item.AddSpellChargeCount(AddCount);
}
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, enumerable));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
VfxWithLoadingSequential vfxWithLoadingSequential2 = base.SkillPrm.selfBattlePlayer.AddSpellChargeCountVfx(_targetCards, _addList);
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoadingSequential2.LoadingVfx);
vfxWithLoadingSequential.RegisterToMainVfx(vfxWithLoadingSequential2.MainVfx);
return vfxWithLoadingSequential;
}
public int GetAddBoostCount()
{
return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_charge, 0);
}
public int GetDiffBoostCount()
{
return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.diff_charge, 0);
}
}