Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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internal class Skill_repeat_skill : SkillBase
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{
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public Skill_repeat_skill(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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string option = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.repeat_type);
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string targetOption = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.target, "unit");
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SkillGainType gainType = SkillGainType.Null;
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if (IsBattleLog)
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{
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string option2 = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.repeat_type, "_OPT_NULL_");
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gainType = ((option2 != null && option2 == "when_destroy") ? SkillGainType.RepeatLastWord : SkillGainType.Null);
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}
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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if (targetCard is ClassBattleCardBase && !targetCard.SkillApplyInformation.RepeatSkillTimingList.Any((RepeatSkillInfo s) => s.Timing == option && s.Target == targetOption))
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{
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vfxWithLoadingSequential.RegisterToMainVfx(targetCard.SkillApplyInformation.GiveRepeatSkill(option, targetOption, this));
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CardParameter baseParameter = base.SkillPrm.ownerCard.BaseParameter;
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BuffInfo buffInfo = new BuffInfo(baseParameter.BaseCardId, baseParameter.NormalCardId, this);
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targetCard.AddBuffInfo(buffInfo);
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if (targetCard.IsClass)
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{
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UpdateClassBuffIfActive(targetCard);
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}
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BuffInfoContainer item = new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L);
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buffInfoContainer.Add(item);
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}
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}
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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if (IsBattleLog && !base.SkillPrm.selfBattlePlayer.Class.IsDead && base.SkillPrm.ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.RepeatSkillTimingList.Where((RepeatSkillInfo s) => s.Timing == option).Count() <= 1)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, gainType);
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}
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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if (item._targetCard.IsClass)
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{
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UpdateClassBuffIfActive(item._targetCard);
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}
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}
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return NullVfxWithLoading.GetInstance();
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}
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public static bool CheckCardType(string cardType, BattleCardBase card)
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{
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if ((cardType == "unit" && card.IsUnit) || (cardType == "field" && card.IsField))
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{
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return true;
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}
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return false;
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}
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}
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