Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_remove_by_destroy : SkillBase
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{
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public Skill_remove_by_destroy(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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List<BattleCardBase> list = parameter.targetCards.ToList();
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for (int i = 0; i < list.Count; i++)
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{
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BattleCardBase battleCardBase = list[i];
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battleCardBase.SkillApplyInformation.GiveRemoveByDestroy();
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BuffInfo buffInfo = AddBuffInfoIfNeeded(battleCardBase);
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BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, -1, "", null, 0L);
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base.buffInfoContainer.Add(buffInfoContainer);
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SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
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}
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.RemoveByDestroy);
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}
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return CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards);
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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for (int i = 0; i < buffInfoContainer.Count; i++)
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{
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BuffInfo buffInfo = buffInfoContainer[i]._buffInfo;
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BattleCardBase targetCard = buffInfoContainer[i]._targetCard;
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targetCard.SkillApplyInformation.DepriveRemoveByDestroy();
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targetCard.RemoveBuffInfo(buffInfo);
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}
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buffInfoContainer.Clear();
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return NullVfxWithLoading.GetInstance();
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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card.SkillApplyInformation.ForceDepriveRemoveByDestroy();
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buffInfoContainer.Remove(container);
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card.RemoveBuffInfo(buff);
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return NullVfx.GetInstance();
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};
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}
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}
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