Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_remove_by_banish.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
980 B
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.View.Vfx;
public class Skill_remove_by_banish : SkillBase
{
public Skill_remove_by_banish(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
List<BattleCardBase> list = parameter.targetCards.ToList();
for (int i = 0; i < list.Count; i++)
{
BattleCardBase battleCardBase = list[i];
buffInfoContainer.Add(new BuffInfoContainer(battleCardBase, null, -1, "", null, 0L));
battleCardBase.SkillApplyInformation.GiveRemoveByBanish();
}
return NullVfxWithLoading.GetInstance();
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
for (int i = 0; i < buffInfoContainer.Count; i++)
{
buffInfoContainer[i]._targetCard.SkillApplyInformation.DepriveRemoveByBanish();
}
buffInfoContainer.Clear();
return NullVfxWithLoading.GetInstance();
}
}