Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_reflection.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

85 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.View.Vfx;
public class Skill_reflection : SkillBase
{
private class ReflectionBuffContainer : BuffInfoContainer
{
public ReflectionInfo ReflectionInfo { get; private set; }
public ReflectionBuffContainer(BattleCardBase card, BuffInfo info, ReflectionInfo reflectionInfo)
: base(card, info, -1, "", null, 0L)
{
ReflectionInfo = reflectionInfo;
}
}
public Skill_reflection(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter callParameter)
{
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.target, string.Empty);
string type = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, string.Empty);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
if (text == "")
{
return NullVfxWithLoading.GetInstance();
}
ReflectionInfo reflectionInfo = new ReflectionInfo(text, type);
for (int i = 0; i < callParameter.targetCards.Count(); i++)
{
BattleCardBase battleCardBase = callParameter.targetCards.ElementAt(i);
VfxBase vfx = battleCardBase.SkillApplyInformation.GiveReflection(reflectionInfo);
parallelVfxPlayer.Register(vfx);
BuffInfo buffInfo = AddBuffInfoIfNeeded(battleCardBase);
if (battleCardBase.IsClass)
{
UpdateClassBuffIfActive(battleCardBase);
}
ReflectionBuffContainer reflectionBuffContainer = new ReflectionBuffContainer(battleCardBase, buffInfo, reflectionInfo);
buffInfoContainer.Add(reflectionBuffContainer);
SetOnLoseEvent(battleCardBase, buffInfo, reflectionBuffContainer);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, callParameter.targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < buffInfoContainer.Count; i++)
{
ReflectionBuffContainer reflectionBuffContainer = buffInfoContainer[i] as ReflectionBuffContainer;
VfxBase vfx = reflectionBuffContainer._targetCard.SkillApplyInformation.DepriveReflection(reflectionBuffContainer.ReflectionInfo);
list.Add(reflectionBuffContainer._targetCard);
reflectionBuffContainer._targetCard.RemoveBuffInfo(reflectionBuffContainer._buffInfo);
if (reflectionBuffContainer._targetCard.IsClass)
{
UpdateClassBuffIfActive(reflectionBuffContainer._targetCard);
}
parallelVfxPlayer.Register(vfx);
}
CallOnUpdateSkillEffect(list);
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return card.SkillApplyInformation.ForceDepriveReflection();
};
}
}