Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
85 lines
3.3 KiB
C#
85 lines
3.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.View.Vfx;
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public class Skill_reflection : SkillBase
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{
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private class ReflectionBuffContainer : BuffInfoContainer
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{
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public ReflectionInfo ReflectionInfo { get; private set; }
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public ReflectionBuffContainer(BattleCardBase card, BuffInfo info, ReflectionInfo reflectionInfo)
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: base(card, info, -1, "", null, 0L)
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{
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ReflectionInfo = reflectionInfo;
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}
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}
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public Skill_reflection(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter callParameter)
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{
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.target, string.Empty);
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string type = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, string.Empty);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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if (text == "")
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{
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return NullVfxWithLoading.GetInstance();
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}
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ReflectionInfo reflectionInfo = new ReflectionInfo(text, type);
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for (int i = 0; i < callParameter.targetCards.Count(); i++)
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{
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BattleCardBase battleCardBase = callParameter.targetCards.ElementAt(i);
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VfxBase vfx = battleCardBase.SkillApplyInformation.GiveReflection(reflectionInfo);
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parallelVfxPlayer.Register(vfx);
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BuffInfo buffInfo = AddBuffInfoIfNeeded(battleCardBase);
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if (battleCardBase.IsClass)
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{
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UpdateClassBuffIfActive(battleCardBase);
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}
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ReflectionBuffContainer reflectionBuffContainer = new ReflectionBuffContainer(battleCardBase, buffInfo, reflectionInfo);
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buffInfoContainer.Add(reflectionBuffContainer);
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SetOnLoseEvent(battleCardBase, buffInfo, reflectionBuffContainer);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, callParameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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List<BattleCardBase> list = new List<BattleCardBase>();
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for (int i = 0; i < buffInfoContainer.Count; i++)
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{
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ReflectionBuffContainer reflectionBuffContainer = buffInfoContainer[i] as ReflectionBuffContainer;
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VfxBase vfx = reflectionBuffContainer._targetCard.SkillApplyInformation.DepriveReflection(reflectionBuffContainer.ReflectionInfo);
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list.Add(reflectionBuffContainer._targetCard);
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reflectionBuffContainer._targetCard.RemoveBuffInfo(reflectionBuffContainer._buffInfo);
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if (reflectionBuffContainer._targetCard.IsClass)
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{
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UpdateClassBuffIfActive(reflectionBuffContainer._targetCard);
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}
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parallelVfxPlayer.Register(vfx);
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}
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CallOnUpdateSkillEffect(list);
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return card.SkillApplyInformation.ForceDepriveReflection();
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};
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}
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}
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