Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
467 lines
17 KiB
C#
467 lines
17 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_powerup : SkillBase
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{
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private enum BuffType
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{
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Null,
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Add,
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Multiply,
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AddMaxLife,
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Copy
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}
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public class PowerUpModifierContainer
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{
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public BattleCardBase TargetCard;
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public ICardOffenseModifier OffenseModifier;
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public ICardLifeModifier LifeModifier;
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public BuffInfo BuffInfo;
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public PowerUpModifierContainer(BattleCardBase targetCard, ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier, BuffInfo buffInfo)
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{
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TargetCard = targetCard;
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OffenseModifier = offenseModifier;
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LifeModifier = lifeModifier;
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BuffInfo = buffInfo;
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}
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}
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public static readonly string[] BehaviorOptionType = new string[1] { SkillFilterCreator.ContentKeyword.copy.ToStringCustom() };
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public static readonly string[] TargetOptionType = new string[1] { SkillFilterCreator.ContentKeyword.last_target.ToStringCustom() };
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protected readonly List<PowerUpModifierContainer> _targetList = new List<PowerUpModifierContainer>();
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protected int _addOffense = -1;
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protected int _addLife = -1;
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protected int _gainOffense = -1;
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protected int _gainLife = -1;
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protected int _multiplyOffense = -1;
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protected int _multiplyLife = -1;
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protected int _addMaxLife = -1;
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public override bool IsTargetIndicate
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{
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get
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{
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if (base.ApplyingTargetFilter is SkillTargetDeckFilter && base.SkillPrm.ownerCard.SelfBattlePlayer.DeckCardList.Count == 0)
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{
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return true;
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}
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return false;
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}
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}
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protected bool IsBuffAddOffense
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{
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get
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{
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if (_addOffense != 0)
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{
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return _addOffense != -1;
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}
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return false;
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}
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}
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private bool IsBuffGainOffense
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{
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get
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{
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if (_gainOffense != 0)
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{
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return _gainOffense != -1;
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}
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return false;
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}
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}
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private bool IsBuffGainLife
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{
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get
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{
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if (_gainLife != 0)
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{
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return _gainLife != -1;
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}
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return false;
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}
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}
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protected bool IsBuffAddLife
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{
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get
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{
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if (_addLife != 0)
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{
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return _addLife != -1;
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}
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return false;
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}
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}
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private bool IsBuffMultiplyOffense => _multiplyOffense != -1;
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private bool IsBuffMultiplyLife => _multiplyLife != -1;
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private bool IsAddMaxLife => _addMaxLife != -1;
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public Skill_powerup(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count, 1);
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List<ICardOffenseModifier> list = new List<ICardOffenseModifier>();
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List<ICardLifeModifier> list2 = new List<ICardLifeModifier>();
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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SequentialVfxPlayer vfxToRegister = SequentialVfxPlayer.Create();
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List<BattleCardBase> targetCards = parameter.targetCards.Where((BattleCardBase c) => (c.IsPlayer || !c.IsInHand) && !c.IsInCemetery).ToList();
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List<BattleCardBase> list3 = parameter.targetCards.ToList();
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List<BattleCardBase> inplayTargetCards = parameter.targetCards.Where((BattleCardBase c) => c.IsInplay).ToList();
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_addOffense = GetAddOffense();
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_addLife = GetAddLife();
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_gainOffense = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_offense, -1);
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_gainLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_life, -1);
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_multiplyOffense = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.multiply_offense, -1);
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_multiplyLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.multiply_life, -1);
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_addMaxLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_max_life, -1);
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list.Add(CreateOffenseModifier());
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list2.Add(CreateLifeModifier());
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if (!IsBuffAddLife && !IsBuffMultiplyLife && !IsBuffGainLife && !IsBuffAddOffense && !IsBuffMultiplyOffense && !IsBuffGainOffense && !IsAddMaxLife)
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{
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return NullVfxWithLoading.GetInstance();
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}
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for (int num2 = 0; num2 < num; num2++)
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{
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for (int num3 = 0; num3 < list3.Count; num3++)
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{
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parallelVfxPlayer.Register(GiveCombatModifier(list3[num3], list.FirstOrDefault(), list2.FirstOrDefault(), parameter));
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}
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if (IsBattleLog)
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{
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AddBattleLog(parameter.targetCards);
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}
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}
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CallPowerUpEvent(list3);
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if (IsBattleLog && !GameMgr.GetIns().IsAdminWatch && !base.SkillPrm.ownerCard.IsPlayer && OnWhenDraw != 0)
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{
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BattleLogManager.GetInstance().AddLogSkillBuffAddClass(new List<BattleCardBase> { BattleManagerBase.GetIns().BattleEnemy.Class }, this);
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}
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IncrementGameBuffCount(inplayTargetCards);
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RegisterOtherSkillInfo(parameter, inplayTargetCards);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, targetCards, isFollowInHand: false, addToLastOperation: true));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
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SkillPreprocessBase skillPreprocessBase = base.PreprocessList.FirstOrDefault((SkillPreprocessBase p) => p is SkillPreprocessOpenCard);
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if (skillPreprocessBase != null && base.ApplyingTargetFilter is SkillTargetHandSelfFilter)
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{
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vfxWithLoadingSequential.RegisterToMainVfx((skillPreprocessBase as SkillPreprocessOpenCard).CreateOpenCardVfx(this));
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}
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (PowerUpModifierContainer target in _targetList)
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{
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parallelVfxPlayer.Register(target.TargetCard.SkillApplyInformation.DepriveCombatValueModifire(target.OffenseModifier, target.LifeModifier));
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target.TargetCard.RemoveBuffInfo(target.BuffInfo);
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target.TargetCard.SkillApplyInformation.DepriveBuff();
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}
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_targetList.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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protected virtual VfxBase GiveCombatModifier(BattleCardBase card, ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier, CallParameter parameter)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(card.SkillApplyInformation.GiveCombatValueModifier(offenseModifier, lifeModifier, parameter.skillProcessor));
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BuffInfo buff = AddBuffInfoIfNeeded(card);
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PowerUpModifierContainer powerUp = new PowerUpModifierContainer(card, offenseModifier, lifeModifier, buff);
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_targetList.Add(powerUp);
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card.OnRemoveFromInPlayAfterOneTime += delegate
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{
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card.RemoveBuffInfo(buff);
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_targetList.Remove(powerUp);
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card.SkillApplyInformation.FourceDepriveBuff();
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return card.SkillApplyInformation.ForceDepriveCombatValueModifire();
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};
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card.SkillApplyInformation.GiveBuff();
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if (GetAddLife() > 0)
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{
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card.SkillApplyInformation.GiveBuffLife();
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}
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else if (_gainLife > 0)
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{
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sequentialVfxPlayer.Register(DeadCheck(card, parameter.skillProcessor));
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}
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RegisterWhenBuffInfo(card, parameter);
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return sequentialVfxPlayer;
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}
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protected virtual VfxBase DeadCheck(BattleCardBase targetCard, SkillProcessor skillProcessor)
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{
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return NullVfx.GetInstance();
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}
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protected virtual void RegisterWhenBuffInfo(BattleCardBase card, CallParameter parameter)
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{
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BattlePlayerPair playerInfoPair = new BattlePlayerPair(card.SelfBattlePlayer, card.OpponentBattlePlayer);
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parameter.skillProcessor.Register(card.Skills.CreateWhenBuffInfo(parameter.skillProcessor, playerInfoPair, card));
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}
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protected virtual void RegisterOtherSkillInfo(CallParameter parameter, List<BattleCardBase> inplayTargetCards)
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{
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bool flag = _addOffense > 0 || _addLife > 0;
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bool flag2 = _gainOffense > 0 || _gainLife > 0;
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BattlePlayerBase selfBattlePlayer = base.SkillPrm.ownerCard.SelfBattlePlayer;
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BattlePlayerBase battlePlayerBase = (selfBattlePlayer.IsSelfTurn ? selfBattlePlayer : base.SkillPrm.ownerCard.OpponentBattlePlayer);
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BattlePlayerBase battlePlayerBase2 = (selfBattlePlayer.IsSelfTurn ? base.SkillPrm.ownerCard.OpponentBattlePlayer : selfBattlePlayer);
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if (flag && flag2)
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{
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battlePlayerBase.StartSkillWhenBuffDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
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battlePlayerBase2.StartSkillWhenBuffDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
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}
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else if (flag)
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{
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battlePlayerBase.StartSkillWhenBuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
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battlePlayerBase2.StartSkillWhenBuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
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}
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else if (flag2)
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{
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battlePlayerBase.StartSkillWhenDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
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battlePlayerBase2.StartSkillWhenDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
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}
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}
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protected virtual void IncrementGameBuffCount(List<BattleCardBase> inplayTargetCards)
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{
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if (inplayTargetCards.Any())
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{
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BattlePlayerBase battlePlayer = base.SkillPrm.ownerCard.SelfBattlePlayer;
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TurnAndIntValue turnAndIntValue = battlePlayer.GameSkillBuffCountList.FirstOrDefault((TurnAndIntValue t) => t.IsSelfTurn == battlePlayer.IsSelfTurn && t.Turn == battlePlayer.Turn);
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if (turnAndIntValue != null)
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{
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turnAndIntValue.Increment();
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}
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else
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{
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battlePlayer.GameSkillBuffCountList.Add(new TurnAndIntValue(1, battlePlayer.Turn, battlePlayer.IsSelfTurn));
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}
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}
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}
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public int GetAddOffense()
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{
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return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_offense, 0);
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}
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public int GetAddLife()
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{
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return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_life, 0);
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}
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private ICardOffenseModifier CreateOffenseModifier()
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{
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if (IsBuffAddOffense)
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{
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return new OffenseAddModifier(_addOffense);
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}
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if (IsBuffMultiplyOffense)
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{
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return new OffenseMultiplyModifier(_multiplyOffense);
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}
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if (IsBuffGainOffense)
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{
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return new OffenseAddModifier(_gainOffense * -1);
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}
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return new OffenseAddModifier(0);
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}
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private ICardLifeModifier CreateLifeModifier()
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{
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if (IsBuffAddLife)
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{
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return new LifeAddModifier(_addLife);
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}
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if (IsBuffMultiplyLife)
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{
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return new LifeMultiplyModifier(_multiplyLife);
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}
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if (IsBuffGainLife)
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{
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return new LifeAddModifier(_gainLife * -1);
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}
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if (IsAddMaxLife)
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{
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return new MaxLifeAddModifier(_addMaxLife);
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}
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return new LifeAddModifier(0);
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}
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private List<ICardOffenseModifier> CreateBehaviorOffenceModifierList(string behaviorOption, string targetOption, CallParameter parameter)
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{
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List<ICardOffenseModifier> list = new List<ICardOffenseModifier>();
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string[] array = targetOption.Split('.');
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if (SkillFilterCreator.Str2ContentKeyword(behaviorOption) == SkillFilterCreator.ContentKeyword.copy)
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{
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string text = array[1];
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if (text.Contains(SkillFilterCreator.ContentKeyword.last_target.ToStringCustom()))
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{
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List<List<BattleCardBase>> list2 = ((array[0] == SkillFilterCreator.ContentKeyword.me.ToString()) ? parameter.calledSkillResultInfo.SelfLastTargetCards : parameter.calledSkillResultInfo.OpponentLastTargetCards);
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int result = 0;
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if (text.Count() > SkillFilterCreator.ContentKeyword.last_target.ToStringCustom().Count())
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{
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int.TryParse(text.Substring(SkillFilterCreator.ContentKeyword.last_target.ToStringCustom().Count() + 1), out result);
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}
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for (int i = 0; i < list2[result].Count; i++)
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{
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list.AddRange(list2[result][i].SkillApplyInformation.OffenseModifierList);
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}
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}
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else if (text.Contains(SkillFilterCreator.ContentKeyword.load_target.ToStringCustom()))
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{
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List<BattleCardBase> list3 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadTargetList();
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for (int j = 0; j < list3.Count; j++)
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{
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list.AddRange(list3[j].SkillApplyInformation.OffenseModifierList);
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}
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}
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else if (text.Contains(SkillFilterCreator.ContentKeyword.load_burial_rite_target.ToStringCustom()))
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{
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List<BattleCardBase> list4 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadBurialRiteTargetList();
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for (int k = 0; k < list4.Count; k++)
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{
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list.AddRange(list4[k].SkillApplyInformation.OffenseModifierList);
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}
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}
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return list;
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}
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return list;
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}
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private List<ICardLifeModifier> CreateBehaviorLifeModifierList(string behaviorOption, string targetOption, CallParameter parameter)
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{
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List<ICardLifeModifier> list = new List<ICardLifeModifier>();
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string[] array = targetOption.Split('.');
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if (SkillFilterCreator.Str2ContentKeyword(behaviorOption) == SkillFilterCreator.ContentKeyword.copy)
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{
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string text = array[1];
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if (text.Contains(SkillFilterCreator.ContentKeyword.last_target.ToStringCustom()))
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{
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List<List<BattleCardBase>> list2 = ((array[0] == SkillFilterCreator.ContentKeyword.me.ToString()) ? parameter.calledSkillResultInfo.SelfLastTargetCards : parameter.calledSkillResultInfo.OpponentLastTargetCards);
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int customValue = 0;
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SkillFilterCreator.ParseSuffixX(text, out customValue);
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for (int i = 0; i < list2[customValue].Count; i++)
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{
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list.AddRange(list2[customValue][i].SkillApplyInformation.LifeChangeList);
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}
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}
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else if (text.Contains(SkillFilterCreator.ContentKeyword.load_target.ToStringCustom()))
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{
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List<BattleCardBase> list3 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadTargetList();
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for (int j = 0; j < list3.Count; j++)
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{
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list.AddRange(list3[j].SkillApplyInformation.LifeChangeList);
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}
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}
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else if (text.Contains(SkillFilterCreator.ContentKeyword.load_burial_rite_target.ToStringCustom()))
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{
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List<BattleCardBase> list4 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadBurialRiteTargetList();
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for (int k = 0; k < list4.Count; k++)
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{
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list.AddRange(list4[k].SkillApplyInformation.LifeChangeList);
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}
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}
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return list;
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}
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return list;
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}
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public void SettingPowerUpData(int offense, int life)
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{
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_addOffense = offense;
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_addLife = life;
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_gainOffense = -1;
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_gainLife = -1;
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}
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protected virtual void AddBattleLog(IEnumerable<BattleCardBase> targetCards)
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{
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BattleLogManager instance = BattleLogManager.GetInstance();
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List<BattleCardBase> list = targetCards.Where((BattleCardBase c) => c.IsInplay).ToList();
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if (list.Count > 0)
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{
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switch (GetBuffType())
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{
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case BuffType.Add:
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instance.AddLogSkillBuffAdd(list, _addOffense, _addLife, _gainOffense, _gainLife, this);
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break;
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case BuffType.Multiply:
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instance.AddLogSkillBuffMultiply(list, _multiplyOffense, _multiplyLife, this);
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break;
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case BuffType.AddMaxLife:
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instance.AddLogSkillBuffAddMaxLife(list, _addMaxLife, this);
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break;
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}
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}
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bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
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bool isTargetSelfOpenCardSkill = base.IsContainSelfFilter && (base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessOpenCard) || (isAdminWatch && OnWhenDraw != 0));
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list = targetCards.Where((BattleCardBase c) => c.IsInHand && (c.IsPlayer == base.SkillPrm.selfBattlePlayer.IsPlayer || isAdminWatch || isTargetSelfOpenCardSkill)).ToList();
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if ((IsTargetInHand() || isTargetSelfOpenCardSkill || ((base.SkillPrm.selfBattlePlayer.IsPlayer || base.ApplyingTargetFilter is SkillTargetReturnCardFilter) && list.Count > 0)) && (!(base.ApplyingTargetFilter is SkillTargetSkillDrewCardFilter) || list.Count != 0))
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{
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bool isTargetInOpponentHand = IsTargetInOpponentHand() || (base.ApplyingTargetFilter is SkillTargetReturnCardFilter && !base.SkillPrm.selfBattlePlayer.IsPlayer && !isTargetSelfOpenCardSkill);
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if (GetBuffType() == BuffType.Add)
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{
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instance.AddLogSkillBuffInHandAdd(list, _addOffense, _addLife, this, isTargetInOpponentHand, isTargetSelfOpenCardSkill);
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}
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}
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list = targetCards.Where((BattleCardBase c) => c.IsInDeck && (c.IsPlayer == base.SkillPrm.selfBattlePlayer.IsPlayer || isAdminWatch)).ToList();
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if ((base.ApplyingTargetFilter is SkillTargetDeckFilter || base.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetDeckFilter)) && GetBuffType() == BuffType.Add)
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{
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instance.AddLogSkillBuffInDeckAdd(base.SkillPrm.selfBattlePlayer.Class, _addOffense, _addLife, this);
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}
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}
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private BuffType GetBuffType()
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{
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if (IsBuffAddOffense || IsBuffAddLife)
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{
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return BuffType.Add;
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}
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if (IsBuffMultiplyOffense || IsBuffMultiplyLife)
|
|
{
|
|
return BuffType.Multiply;
|
|
}
|
|
if (IsAddMaxLife)
|
|
{
|
|
return BuffType.AddMaxLife;
|
|
}
|
|
return BuffType.Null;
|
|
}
|
|
|
|
protected virtual void CallPowerUpEvent(List<BattleCardBase> targetCards)
|
|
{
|
|
}
|
|
}
|