Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_powerup.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

467 lines
17 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_powerup : SkillBase
{
private enum BuffType
{
Null,
Add,
Multiply,
AddMaxLife,
Copy
}
public class PowerUpModifierContainer
{
public BattleCardBase TargetCard;
public ICardOffenseModifier OffenseModifier;
public ICardLifeModifier LifeModifier;
public BuffInfo BuffInfo;
public PowerUpModifierContainer(BattleCardBase targetCard, ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier, BuffInfo buffInfo)
{
TargetCard = targetCard;
OffenseModifier = offenseModifier;
LifeModifier = lifeModifier;
BuffInfo = buffInfo;
}
}
public static readonly string[] BehaviorOptionType = new string[1] { SkillFilterCreator.ContentKeyword.copy.ToStringCustom() };
public static readonly string[] TargetOptionType = new string[1] { SkillFilterCreator.ContentKeyword.last_target.ToStringCustom() };
protected readonly List<PowerUpModifierContainer> _targetList = new List<PowerUpModifierContainer>();
protected int _addOffense = -1;
protected int _addLife = -1;
protected int _gainOffense = -1;
protected int _gainLife = -1;
protected int _multiplyOffense = -1;
protected int _multiplyLife = -1;
protected int _addMaxLife = -1;
public override bool IsTargetIndicate
{
get
{
if (base.ApplyingTargetFilter is SkillTargetDeckFilter && base.SkillPrm.ownerCard.SelfBattlePlayer.DeckCardList.Count == 0)
{
return true;
}
return false;
}
}
protected bool IsBuffAddOffense
{
get
{
if (_addOffense != 0)
{
return _addOffense != -1;
}
return false;
}
}
private bool IsBuffGainOffense
{
get
{
if (_gainOffense != 0)
{
return _gainOffense != -1;
}
return false;
}
}
private bool IsBuffGainLife
{
get
{
if (_gainLife != 0)
{
return _gainLife != -1;
}
return false;
}
}
protected bool IsBuffAddLife
{
get
{
if (_addLife != 0)
{
return _addLife != -1;
}
return false;
}
}
private bool IsBuffMultiplyOffense => _multiplyOffense != -1;
private bool IsBuffMultiplyLife => _multiplyLife != -1;
private bool IsAddMaxLife => _addMaxLife != -1;
public Skill_powerup(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count, 1);
List<ICardOffenseModifier> list = new List<ICardOffenseModifier>();
List<ICardLifeModifier> list2 = new List<ICardLifeModifier>();
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
SequentialVfxPlayer vfxToRegister = SequentialVfxPlayer.Create();
List<BattleCardBase> targetCards = parameter.targetCards.Where((BattleCardBase c) => (c.IsPlayer || !c.IsInHand) && !c.IsInCemetery).ToList();
List<BattleCardBase> list3 = parameter.targetCards.ToList();
List<BattleCardBase> inplayTargetCards = parameter.targetCards.Where((BattleCardBase c) => c.IsInplay).ToList();
_addOffense = GetAddOffense();
_addLife = GetAddLife();
_gainOffense = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_offense, -1);
_gainLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_life, -1);
_multiplyOffense = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.multiply_offense, -1);
_multiplyLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.multiply_life, -1);
_addMaxLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_max_life, -1);
list.Add(CreateOffenseModifier());
list2.Add(CreateLifeModifier());
if (!IsBuffAddLife && !IsBuffMultiplyLife && !IsBuffGainLife && !IsBuffAddOffense && !IsBuffMultiplyOffense && !IsBuffGainOffense && !IsAddMaxLife)
{
return NullVfxWithLoading.GetInstance();
}
for (int num2 = 0; num2 < num; num2++)
{
for (int num3 = 0; num3 < list3.Count; num3++)
{
parallelVfxPlayer.Register(GiveCombatModifier(list3[num3], list.FirstOrDefault(), list2.FirstOrDefault(), parameter));
}
if (IsBattleLog)
{
AddBattleLog(parameter.targetCards);
}
}
CallPowerUpEvent(list3);
if (IsBattleLog && !GameMgr.GetIns().IsAdminWatch && !base.SkillPrm.ownerCard.IsPlayer && OnWhenDraw != 0)
{
BattleLogManager.GetInstance().AddLogSkillBuffAddClass(new List<BattleCardBase> { BattleManagerBase.GetIns().BattleEnemy.Class }, this);
}
IncrementGameBuffCount(inplayTargetCards);
RegisterOtherSkillInfo(parameter, inplayTargetCards);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, targetCards, isFollowInHand: false, addToLastOperation: true));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
SkillPreprocessBase skillPreprocessBase = base.PreprocessList.FirstOrDefault((SkillPreprocessBase p) => p is SkillPreprocessOpenCard);
if (skillPreprocessBase != null && base.ApplyingTargetFilter is SkillTargetHandSelfFilter)
{
vfxWithLoadingSequential.RegisterToMainVfx((skillPreprocessBase as SkillPreprocessOpenCard).CreateOpenCardVfx(this));
}
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (PowerUpModifierContainer target in _targetList)
{
parallelVfxPlayer.Register(target.TargetCard.SkillApplyInformation.DepriveCombatValueModifire(target.OffenseModifier, target.LifeModifier));
target.TargetCard.RemoveBuffInfo(target.BuffInfo);
target.TargetCard.SkillApplyInformation.DepriveBuff();
}
_targetList.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
protected virtual VfxBase GiveCombatModifier(BattleCardBase card, ICardOffenseModifier offenseModifier, ICardLifeModifier lifeModifier, CallParameter parameter)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(card.SkillApplyInformation.GiveCombatValueModifier(offenseModifier, lifeModifier, parameter.skillProcessor));
BuffInfo buff = AddBuffInfoIfNeeded(card);
PowerUpModifierContainer powerUp = new PowerUpModifierContainer(card, offenseModifier, lifeModifier, buff);
_targetList.Add(powerUp);
card.OnRemoveFromInPlayAfterOneTime += delegate
{
card.RemoveBuffInfo(buff);
_targetList.Remove(powerUp);
card.SkillApplyInformation.FourceDepriveBuff();
return card.SkillApplyInformation.ForceDepriveCombatValueModifire();
};
card.SkillApplyInformation.GiveBuff();
if (GetAddLife() > 0)
{
card.SkillApplyInformation.GiveBuffLife();
}
else if (_gainLife > 0)
{
sequentialVfxPlayer.Register(DeadCheck(card, parameter.skillProcessor));
}
RegisterWhenBuffInfo(card, parameter);
return sequentialVfxPlayer;
}
protected virtual VfxBase DeadCheck(BattleCardBase targetCard, SkillProcessor skillProcessor)
{
return NullVfx.GetInstance();
}
protected virtual void RegisterWhenBuffInfo(BattleCardBase card, CallParameter parameter)
{
BattlePlayerPair playerInfoPair = new BattlePlayerPair(card.SelfBattlePlayer, card.OpponentBattlePlayer);
parameter.skillProcessor.Register(card.Skills.CreateWhenBuffInfo(parameter.skillProcessor, playerInfoPair, card));
}
protected virtual void RegisterOtherSkillInfo(CallParameter parameter, List<BattleCardBase> inplayTargetCards)
{
bool flag = _addOffense > 0 || _addLife > 0;
bool flag2 = _gainOffense > 0 || _gainLife > 0;
BattlePlayerBase selfBattlePlayer = base.SkillPrm.ownerCard.SelfBattlePlayer;
BattlePlayerBase battlePlayerBase = (selfBattlePlayer.IsSelfTurn ? selfBattlePlayer : base.SkillPrm.ownerCard.OpponentBattlePlayer);
BattlePlayerBase battlePlayerBase2 = (selfBattlePlayer.IsSelfTurn ? base.SkillPrm.ownerCard.OpponentBattlePlayer : selfBattlePlayer);
if (flag && flag2)
{
battlePlayerBase.StartSkillWhenBuffDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
battlePlayerBase2.StartSkillWhenBuffDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
}
else if (flag)
{
battlePlayerBase.StartSkillWhenBuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
battlePlayerBase2.StartSkillWhenBuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
}
else if (flag2)
{
battlePlayerBase.StartSkillWhenDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
battlePlayerBase2.StartSkillWhenDebuffSelfAndOther(parameter.targetCards, inplayTargetCards, parameter.skillProcessor);
}
}
protected virtual void IncrementGameBuffCount(List<BattleCardBase> inplayTargetCards)
{
if (inplayTargetCards.Any())
{
BattlePlayerBase battlePlayer = base.SkillPrm.ownerCard.SelfBattlePlayer;
TurnAndIntValue turnAndIntValue = battlePlayer.GameSkillBuffCountList.FirstOrDefault((TurnAndIntValue t) => t.IsSelfTurn == battlePlayer.IsSelfTurn && t.Turn == battlePlayer.Turn);
if (turnAndIntValue != null)
{
turnAndIntValue.Increment();
}
else
{
battlePlayer.GameSkillBuffCountList.Add(new TurnAndIntValue(1, battlePlayer.Turn, battlePlayer.IsSelfTurn));
}
}
}
public int GetAddOffense()
{
return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_offense, 0);
}
public int GetAddLife()
{
return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_life, 0);
}
private ICardOffenseModifier CreateOffenseModifier()
{
if (IsBuffAddOffense)
{
return new OffenseAddModifier(_addOffense);
}
if (IsBuffMultiplyOffense)
{
return new OffenseMultiplyModifier(_multiplyOffense);
}
if (IsBuffGainOffense)
{
return new OffenseAddModifier(_gainOffense * -1);
}
return new OffenseAddModifier(0);
}
private ICardLifeModifier CreateLifeModifier()
{
if (IsBuffAddLife)
{
return new LifeAddModifier(_addLife);
}
if (IsBuffMultiplyLife)
{
return new LifeMultiplyModifier(_multiplyLife);
}
if (IsBuffGainLife)
{
return new LifeAddModifier(_gainLife * -1);
}
if (IsAddMaxLife)
{
return new MaxLifeAddModifier(_addMaxLife);
}
return new LifeAddModifier(0);
}
private List<ICardOffenseModifier> CreateBehaviorOffenceModifierList(string behaviorOption, string targetOption, CallParameter parameter)
{
List<ICardOffenseModifier> list = new List<ICardOffenseModifier>();
string[] array = targetOption.Split('.');
if (SkillFilterCreator.Str2ContentKeyword(behaviorOption) == SkillFilterCreator.ContentKeyword.copy)
{
string text = array[1];
if (text.Contains(SkillFilterCreator.ContentKeyword.last_target.ToStringCustom()))
{
List<List<BattleCardBase>> list2 = ((array[0] == SkillFilterCreator.ContentKeyword.me.ToString()) ? parameter.calledSkillResultInfo.SelfLastTargetCards : parameter.calledSkillResultInfo.OpponentLastTargetCards);
int result = 0;
if (text.Count() > SkillFilterCreator.ContentKeyword.last_target.ToStringCustom().Count())
{
int.TryParse(text.Substring(SkillFilterCreator.ContentKeyword.last_target.ToStringCustom().Count() + 1), out result);
}
for (int i = 0; i < list2[result].Count; i++)
{
list.AddRange(list2[result][i].SkillApplyInformation.OffenseModifierList);
}
}
else if (text.Contains(SkillFilterCreator.ContentKeyword.load_target.ToStringCustom()))
{
List<BattleCardBase> list3 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadTargetList();
for (int j = 0; j < list3.Count; j++)
{
list.AddRange(list3[j].SkillApplyInformation.OffenseModifierList);
}
}
else if (text.Contains(SkillFilterCreator.ContentKeyword.load_burial_rite_target.ToStringCustom()))
{
List<BattleCardBase> list4 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadBurialRiteTargetList();
for (int k = 0; k < list4.Count; k++)
{
list.AddRange(list4[k].SkillApplyInformation.OffenseModifierList);
}
}
return list;
}
return list;
}
private List<ICardLifeModifier> CreateBehaviorLifeModifierList(string behaviorOption, string targetOption, CallParameter parameter)
{
List<ICardLifeModifier> list = new List<ICardLifeModifier>();
string[] array = targetOption.Split('.');
if (SkillFilterCreator.Str2ContentKeyword(behaviorOption) == SkillFilterCreator.ContentKeyword.copy)
{
string text = array[1];
if (text.Contains(SkillFilterCreator.ContentKeyword.last_target.ToStringCustom()))
{
List<List<BattleCardBase>> list2 = ((array[0] == SkillFilterCreator.ContentKeyword.me.ToString()) ? parameter.calledSkillResultInfo.SelfLastTargetCards : parameter.calledSkillResultInfo.OpponentLastTargetCards);
int customValue = 0;
SkillFilterCreator.ParseSuffixX(text, out customValue);
for (int i = 0; i < list2[customValue].Count; i++)
{
list.AddRange(list2[customValue][i].SkillApplyInformation.LifeChangeList);
}
}
else if (text.Contains(SkillFilterCreator.ContentKeyword.load_target.ToStringCustom()))
{
List<BattleCardBase> list3 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadTargetList();
for (int j = 0; j < list3.Count; j++)
{
list.AddRange(list3[j].SkillApplyInformation.LifeChangeList);
}
}
else if (text.Contains(SkillFilterCreator.ContentKeyword.load_burial_rite_target.ToStringCustom()))
{
List<BattleCardBase> list4 = base.SkillPrm.ownerCard.SkillApplyInformation.LoadBurialRiteTargetList();
for (int k = 0; k < list4.Count; k++)
{
list.AddRange(list4[k].SkillApplyInformation.LifeChangeList);
}
}
return list;
}
return list;
}
public void SettingPowerUpData(int offense, int life)
{
_addOffense = offense;
_addLife = life;
_gainOffense = -1;
_gainLife = -1;
}
protected virtual void AddBattleLog(IEnumerable<BattleCardBase> targetCards)
{
BattleLogManager instance = BattleLogManager.GetInstance();
List<BattleCardBase> list = targetCards.Where((BattleCardBase c) => c.IsInplay).ToList();
if (list.Count > 0)
{
switch (GetBuffType())
{
case BuffType.Add:
instance.AddLogSkillBuffAdd(list, _addOffense, _addLife, _gainOffense, _gainLife, this);
break;
case BuffType.Multiply:
instance.AddLogSkillBuffMultiply(list, _multiplyOffense, _multiplyLife, this);
break;
case BuffType.AddMaxLife:
instance.AddLogSkillBuffAddMaxLife(list, _addMaxLife, this);
break;
}
}
bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
bool isTargetSelfOpenCardSkill = base.IsContainSelfFilter && (base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessOpenCard) || (isAdminWatch && OnWhenDraw != 0));
list = targetCards.Where((BattleCardBase c) => c.IsInHand && (c.IsPlayer == base.SkillPrm.selfBattlePlayer.IsPlayer || isAdminWatch || isTargetSelfOpenCardSkill)).ToList();
if ((IsTargetInHand() || isTargetSelfOpenCardSkill || ((base.SkillPrm.selfBattlePlayer.IsPlayer || base.ApplyingTargetFilter is SkillTargetReturnCardFilter) && list.Count > 0)) && (!(base.ApplyingTargetFilter is SkillTargetSkillDrewCardFilter) || list.Count != 0))
{
bool isTargetInOpponentHand = IsTargetInOpponentHand() || (base.ApplyingTargetFilter is SkillTargetReturnCardFilter && !base.SkillPrm.selfBattlePlayer.IsPlayer && !isTargetSelfOpenCardSkill);
if (GetBuffType() == BuffType.Add)
{
instance.AddLogSkillBuffInHandAdd(list, _addOffense, _addLife, this, isTargetInOpponentHand, isTargetSelfOpenCardSkill);
}
}
list = targetCards.Where((BattleCardBase c) => c.IsInDeck && (c.IsPlayer == base.SkillPrm.selfBattlePlayer.IsPlayer || isAdminWatch)).ToList();
if ((base.ApplyingTargetFilter is SkillTargetDeckFilter || base.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.TargetFilter is SkillTargetDeckFilter)) && GetBuffType() == BuffType.Add)
{
instance.AddLogSkillBuffInDeckAdd(base.SkillPrm.selfBattlePlayer.Class, _addOffense, _addLife, this);
}
}
private BuffType GetBuffType()
{
if (IsBuffAddOffense || IsBuffAddLife)
{
return BuffType.Add;
}
if (IsBuffMultiplyOffense || IsBuffMultiplyLife)
{
return BuffType.Multiply;
}
if (IsAddMaxLife)
{
return BuffType.AddMaxLife;
}
return BuffType.Null;
}
protected virtual void CallPowerUpEvent(List<BattleCardBase> targetCards)
{
}
}