Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
277 lines
11 KiB
C#
277 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_power_down : SkillBase
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{
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public static int SETPRM_NONE = -1;
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protected int _gainOffense;
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protected int _gainLife;
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protected int _gainMaxLife;
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protected int _setOffense;
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protected int _setLife;
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protected int _setMaxLife;
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public static readonly int BIT_FLAG_BUFF_EFFECT = 1;
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public static readonly int BIT_FLAG_NOT_BUFF_EFFECT = 0;
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public static readonly string MINUS_ZERO = "-0";
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public const string NOT_BE_DEBUFFED_EFFECT_PATH = "btl_nerva_2";
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public Skill_power_down(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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_gainOffense = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_offense, 0);
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_gainLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_life, 0);
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_gainMaxLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_max_life, 0);
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_setOffense = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_offense, SETPRM_NONE);
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_setLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_life, SETPRM_NONE);
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_setMaxLife = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_max_life, SETPRM_NONE);
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bool isMinusZeroAttack = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.gain_offense, "0") == MINUS_ZERO;
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bool isMinusZeroLife = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.gain_life, "0") == MINUS_ZERO;
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OffenseAddModifier offenseAddModifier = null;
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LifeAddModifier lifeAddModifier = null;
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OffenseSetModifier offenseSetModifier = null;
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LifeSetModifier lifeSetModifier = null;
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if (_setOffense != SETPRM_NONE)
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{
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offenseSetModifier = new OffenseSetModifier(_setOffense);
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}
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if (_gainOffense > 0)
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{
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offenseAddModifier = new OffenseAddModifier(_gainOffense * -1);
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}
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if (_setLife != SETPRM_NONE)
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{
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lifeSetModifier = new LifeSetModifier(_setLife);
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}
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else if (_setMaxLife != SETPRM_NONE)
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{
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lifeSetModifier = new MaxLifeSetModifier(_setMaxLife);
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}
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if (_gainMaxLife > 0)
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{
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lifeAddModifier = new MaxLifeAddModifier(_gainMaxLife * -1);
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}
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if (_gainLife > 0)
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{
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lifeAddModifier = new LifeAddModifier(_gainLife * -1);
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}
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if (offenseAddModifier == null && lifeAddModifier == null && offenseSetModifier == null && lifeSetModifier == null)
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{
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return NullVfxWithLoading.GetInstance();
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}
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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BattlePlayerBase selfBattlePlayer = base.SkillPrm.ownerCard.SelfBattlePlayer;
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BattlePlayerBase battlePlayerBase = (selfBattlePlayer.IsSelfTurn ? selfBattlePlayer : base.SkillPrm.ownerCard.OpponentBattlePlayer);
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BattlePlayerBase battlePlayerBase2 = (selfBattlePlayer.IsSelfTurn ? base.SkillPrm.ownerCard.OpponentBattlePlayer : selfBattlePlayer);
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if (offenseAddModifier != null || lifeAddModifier != null)
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{
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battlePlayerBase.StartSkillWhenDebuffSelfAndOther(parameter.targetCards, parameter.targetCards.Where((BattleCardBase c) => c.IsInplay), parameter.skillProcessor);
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battlePlayerBase2.StartSkillWhenDebuffSelfAndOther(parameter.targetCards, parameter.targetCards.Where((BattleCardBase c) => c.IsInplay), parameter.skillProcessor);
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}
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List<int> list = new List<int>();
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List<int> list2 = new List<int>();
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List<int> list3 = new List<int>();
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ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
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foreach (BattleCardBase target in parameter.targetCards)
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{
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if (offenseAddModifier != null || lifeAddModifier != null || offenseSetModifier == null || lifeSetModifier == null)
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{
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battlePlayerBase.StartSkillWhenDebuffIncludeSetMaxLife(target, parameter.targetCards.Where((BattleCardBase c) => c.IsInplay), parameter.skillProcessor);
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battlePlayerBase2.StartSkillWhenDebuffIncludeSetMaxLife(target, parameter.targetCards.Where((BattleCardBase c) => c.IsInplay), parameter.skillProcessor);
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}
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if (target.SkillApplyInformation.IsNotBeDebuffed)
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{
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if (!BattleManagerBase.GetIns().IsRecovery)
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{
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parallelVfxPlayer2.Register(SkillBase.CreateSingleVfx(base.SkillPrm.resourceMgr, () => target.BattleCardView.GameObject.transform.position, new List<BattleCardBase> { target }, target.IsPlayer, target.BattleCardView, "btl_nerva_2", EffectMgr.EngineType.SHURIKEN, "se_btl_nerva_2", EffectMgr.MoveType.DIRECT_LEADER, EffectMgr.TargetType.SINGLE, 0f));
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}
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continue;
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}
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int isBuffEffect = BIT_FLAG_NOT_BUFF_EFFECT;
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BattleCardBase targetCard = target;
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ICardOffenseModifier offenseModifire = null;
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ICardLifeModifier lifeModifire = null;
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list.Add(target.Atk);
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list2.Add(target.Life);
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list3.Add(target.MaxLife);
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if (offenseSetModifier != null && lifeSetModifier != null)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCombatValueModifier(offenseSetModifier, lifeSetModifier, parameter.skillProcessor));
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}
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if (offenseAddModifier != null && lifeAddModifier != null)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCombatValueModifier(offenseAddModifier, lifeAddModifier, parameter.skillProcessor));
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}
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if (offenseSetModifier != null)
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{
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int atk = targetCard.Atk;
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if (lifeSetModifier == null)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCombatValueModifier(offenseSetModifier, null, parameter.skillProcessor));
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}
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offenseModifire = offenseSetModifier;
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if (targetCard.Atk > atk)
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{
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isBuffEffect = BIT_FLAG_BUFF_EFFECT;
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}
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else if (targetCard.Atk == atk)
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{
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isBuffEffect = BIT_FLAG_NOT_BUFF_EFFECT;
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}
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}
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if (offenseAddModifier != null)
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{
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if (lifeAddModifier == null)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCombatValueModifier(offenseAddModifier, null, parameter.skillProcessor));
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}
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offenseModifire = offenseAddModifier;
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}
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if (lifeSetModifier != null)
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{
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int life = targetCard.Life;
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if (offenseSetModifier == null)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCombatValueModifier(null, lifeSetModifier, parameter.skillProcessor));
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}
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if (targetCard.IsDead)
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{
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parallelVfxPlayer.Register(targetCard.SelfBattlePlayer.CardManagement(targetCard, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, null, null, this));
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}
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lifeModifire = lifeSetModifier;
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if (targetCard.Life > life)
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{
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isBuffEffect = BIT_FLAG_BUFF_EFFECT;
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}
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else if (targetCard.Life == life)
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{
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isBuffEffect = BIT_FLAG_NOT_BUFF_EFFECT;
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}
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}
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if (lifeAddModifier != null)
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{
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if (offenseAddModifier == null)
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{
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCombatValueModifier(null, lifeAddModifier, parameter.skillProcessor));
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}
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if (targetCard.IsDead)
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{
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parallelVfxPlayer.Register(targetCard.SelfBattlePlayer.CardManagement(targetCard, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, null, null, this));
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}
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lifeModifire = lifeAddModifier;
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}
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if (offenseAddModifier != null || lifeAddModifier != null || offenseSetModifier != null || lifeSetModifier != null)
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{
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BuffInfo buff = AddBuffInfoIfNeeded(target);
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BuffInfoContainer powerDown = new BuffInfoContainer(target, buff, isBuffEffect, "", null, 0L, null, null, offenseModifire, lifeModifire);
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buffInfoContainer.Add(powerDown);
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targetCard.OnRemoveFromInPlayAfterOneTime += delegate
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{
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buffInfoContainer.Remove(powerDown);
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targetCard.RemoveBuffInfo(buff);
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if ((isBuffEffect & BIT_FLAG_BUFF_EFFECT) != 0)
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{
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targetCard.SkillApplyInformation.FourceDepriveBuff();
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}
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else
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{
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targetCard.SkillApplyInformation.FourceDepriveDebuff();
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}
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return targetCard.SkillApplyInformation.ForceDepriveCombatValueModifire();
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};
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}
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if (offenseAddModifier != null && lifeAddModifier != null)
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{
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if ((isBuffEffect & BIT_FLAG_BUFF_EFFECT) != 0)
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{
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targetCard.SkillApplyInformation.GiveBuff();
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}
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else
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{
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targetCard.SkillApplyInformation.GiveDebuff();
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}
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}
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}
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if (IsBattleLog && parameter.targetCards.Count((BattleCardBase t) => !t.SkillApplyInformation.IsNotBeDebuffed) > 0)
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{
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List<BattleCardBase> buffCards = parameter.targetCards.Where((BattleCardBase t) => !t.SkillApplyInformation.IsNotBeDebuffed).ToList();
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bool isTargetInOpponentHand = IsTargetInOpponentHand() && (!base.IsContainSelfFilter || !base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessOpenCard));
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if (_setOffense != SETPRM_NONE || _setLife != SETPRM_NONE)
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{
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BattleLogManager.GetInstance().AddLogSkillBuffSet(buffCards, _setOffense, _setLife, this, isTargetInOpponentHand, list, list2);
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}
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if (_setMaxLife != SETPRM_NONE)
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{
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BattleLogManager.GetInstance().AddLogSkillBuffSetMaxLife(buffCards, _setMaxLife, this, list3);
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}
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if (_gainMaxLife > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillBuffAddMaxLife(buffCards, -_gainMaxLife, this);
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}
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if (_gainOffense > 0 || _gainLife > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillBuffAdd(buffCards, -_gainOffense, -_gainLife, this, isMinusZeroAttack, isMinusZeroLife);
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}
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer2);
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SkillPreprocessBase skillPreprocessBase = base.PreprocessList.FirstOrDefault((SkillPreprocessBase p) => p is SkillPreprocessOpenCard);
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if (skillPreprocessBase != null && base.ApplyingTargetFilter is SkillTargetHandSelfFilter)
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{
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vfxWithLoadingSequential.RegisterToMainVfx((skillPreprocessBase as SkillPreprocessOpenCard).CreateOpenCardVfx(this));
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}
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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BattleCardBase targetCard = item._targetCard;
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.DepriveCombatValueModifire(item.OffenseModifier, item.LifeModifier));
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targetCard.RemoveBuffInfo(item._buffInfo);
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if ((item._intValue & BIT_FLAG_BUFF_EFFECT) != 0)
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{
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targetCard.SkillApplyInformation.DepriveBuff();
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}
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else
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{
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targetCard.SkillApplyInformation.DepriveDebuff();
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}
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}
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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private int SetOffensetSub(BattleCardBase card, int setOffense)
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{
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int atk = card.Atk;
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return setOffense - atk;
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}
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private int SetLifeSub(BattleCardBase card, int setLife)
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{
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int num = (card.IsEvolution ? card.BaseParameter.EvoLife : card.BaseParameter.Life);
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return setLife - num;
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}
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}
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