Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_lose.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

127 lines
4.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_lose : SkillBase
{
protected string _ability = string.Empty;
public Skill_lose(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
GetBuffText();
BuffInfo buffInfo = null;
_ability = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.ability, string.Empty);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase targetCard in parameter.targetCards)
{
BattleCardBase battleCardBase = targetCard;
if (_ability == SkillFilterCreator.ContentKeyword.guard.ToString())
{
if (!battleCardBase.IsEvolution)
{
SkillBase selfGuardSkill = targetCard.Card.NormalSkills.FirstOrDefault((SkillBase s) => s is Skill_guard && s.ApplyingTargetFilter is SkillTargetSelfFilter);
if (selfGuardSkill != null)
{
SkillBase skillBase = targetCard.Card.EvolutionSkills.FirstOrDefault((SkillBase s) => s.IsSameSkill(selfGuardSkill));
if (skillBase != null)
{
targetCard.Card.EvolutionSkills.Remove(skillBase);
}
}
}
parallelVfxPlayer.Register(battleCardBase.SkillApplyInformation.ForceDepriveGuard());
buffInfo = AddBuffInfoIfNeeded(battleCardBase);
BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, -1, "", null, 0L);
base.buffInfoContainer.Add(buffInfoContainer);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
}
else if (_ability == SkillFilterCreator.ContentKeyword.cant_attack_all.ToString())
{
if (!battleCardBase.SkillApplyInformation.IsSkillCantAtkAll)
{
continue;
}
if (!battleCardBase.IsEvolution)
{
SkillBase selfCantAttackSkill = targetCard.Card.NormalSkills.FirstOrDefault((SkillBase s) => s is Skill_cant_attack && s.ApplyingTargetFilter is SkillTargetSelfFilter && s.Option == "cant_attack=all");
if (selfCantAttackSkill != null)
{
SkillBase skillBase2 = targetCard.Card.EvolutionSkills.FirstOrDefault((SkillBase s) => s.IsSameSkill(selfCantAttackSkill));
if (skillBase2 != null)
{
targetCard.Card.EvolutionSkills.Remove(skillBase2);
}
}
}
parallelVfxPlayer.Register(battleCardBase.SkillApplyInformation.ForceDepriveCantAttackAll());
buffInfo = AddBuffInfoIfNeeded(battleCardBase);
BuffInfoContainer buffInfoContainer2 = new BuffInfoContainer(battleCardBase, buffInfo, -1, "", null, 0L);
base.buffInfoContainer.Add(buffInfoContainer2);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer2);
}
else
{
bool isEvolutionSkill = base.SkillPrm.ownerCard.EvolutionSkills != null && base.SkillPrm.ownerCard.EvolutionSkills.Any((SkillBase skill) => skill == this);
parallelVfxPlayer.Register(battleCardBase.LoseSkill(this));
buffInfo = AddBuffInfoIfNeeded(battleCardBase);
buffInfo.IsEvolutionSkill = isEvolutionSkill;
BuffInfoContainer buffInfoContainer3 = new BuffInfoContainer(battleCardBase, buffInfo, -1, "", null, 0L);
base.buffInfoContainer.Add(buffInfoContainer3);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer3);
}
}
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogLose(parameter.targetCards.ToList(), this);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
ParallelVfxPlayer mainVfx = ParallelVfxPlayer.Create(base.Stop(skillProcessor));
List<BattleCardBase> list = new List<BattleCardBase>();
int i = 0;
for (int count = base.buffInfoContainer.Count; i < count; i++)
{
BuffInfoContainer buffInfoContainer = base.buffInfoContainer[i];
list.Add(base.buffInfoContainer[i]._targetCard);
buffInfoContainer._targetCard.RemoveBuffInfo(buffInfoContainer._buffInfo);
}
CallOnUpdateSkillEffect(list);
base.buffInfoContainer.Clear();
return VfxWithLoading.Create(mainVfx);
}
private string GetBuffText()
{
if (!IsBattleLog)
{
return "";
}
return BattleLogUtility.BuildTextLose();
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
if (!(loseSkill is Skill_lose))
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
}
return NullVfx.GetInstance();
};
}
}