Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_getoff.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

83 lines
4.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.Resource;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_getoff : SkillBaseSummon
{
public override bool IsTargetIndicate => false;
public Skill_getoff(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
InitSummonParameter();
IEnumerable<int> targetId = GetTargetId(base.SkillPrm.ownerCard.GetOnCards, IsMakeFoil);
if (targetId == null || targetId.Count() == 0)
{
return NullVfxWithLoading.GetInstance();
}
SummonedCardsList summonedCardsList = CreateSummonedCardsList(base.SkillPrm.ownerCard.GetOnCards, targetId, base.SkillPrm.selfBattlePlayer, "null", isGetoff: true);
List<BattleCardBase> list = summonedCardsList.summonedCards.ToList();
if (IsBattleLog && list.Count > 0)
{
BattleLogManager.GetInstance().AddLogSkillGetOff(this, list);
}
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, SUMMON_TYPE.TOKEN);
VfxWithLoading vfxWithLoadingToRegister = (VfxWithLoading)base.SkillPrm.selfBattlePlayer.CardManagement(null, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.GETOFF, isRandom: false, null, base.SkillPrm.ownerCard, this, summonInfo);
AddLastTarget(parameter, summonedCardsList.ToList());
base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
VfxWithLoading vfxWithLoadingToRegister2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, isOwnerEffect: true);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister2);
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
return vfxWithLoadingSequential;
}
protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
{
VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList, isOwnerEffect);
StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: true);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
return vfxWithLoadingSequential;
}
protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList, bool isOwnerEffect)
{
if (!isOwnerEffect)
{
return CreateSkillEffect(skillPrm.resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
}
return CreateOwnerSummonSkillEffect(skillPrm.resourceMgr, summonedCardsList);
}
private VfxWithLoading CreateOwnerSummonSkillEffect(IBattleResourceMgr resourceMgr, SummonedCardsList summonedCardsList)
{
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
{
BattleCardBase targetCard = cardEffectPair.card;
VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
}
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
return vfxWithLoadingSequential;
}
private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards, bool isFoil)
{
if (isFoil)
{
return targetCards.Select((BattleCardBase card) => card.BaseParameter.FoilCardId);
}
return targetCards.Select((BattleCardBase card) => card.BaseParameter.NormalCardId);
}
}