Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
83 lines
4.2 KiB
C#
83 lines
4.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.Resource;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_getoff : SkillBaseSummon
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{
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public override bool IsTargetIndicate => false;
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public Skill_getoff(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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InitSummonParameter();
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IEnumerable<int> targetId = GetTargetId(base.SkillPrm.ownerCard.GetOnCards, IsMakeFoil);
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if (targetId == null || targetId.Count() == 0)
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{
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return NullVfxWithLoading.GetInstance();
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}
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SummonedCardsList summonedCardsList = CreateSummonedCardsList(base.SkillPrm.ownerCard.GetOnCards, targetId, base.SkillPrm.selfBattlePlayer, "null", isGetoff: true);
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List<BattleCardBase> list = summonedCardsList.summonedCards.ToList();
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if (IsBattleLog && list.Count > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillGetOff(this, list);
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}
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BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, SUMMON_TYPE.TOKEN);
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VfxWithLoading vfxWithLoadingToRegister = (VfxWithLoading)base.SkillPrm.selfBattlePlayer.CardManagement(null, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.GETOFF, isRandom: false, null, base.SkillPrm.ownerCard, this, summonInfo);
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AddLastTarget(parameter, summonedCardsList.ToList());
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base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability();
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VfxWithLoading vfxWithLoadingToRegister2 = CreateSummonCardAnimation(base.SkillPrm.ownerCard.IsPlayer, summonedCardsList, isOwnerEffect: true);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister2);
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
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return vfxWithLoadingSequential;
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}
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protected override VfxWithLoading CreateSummonCardAnimation(bool isPlayer, SummonedCardsList summonedCardsList, bool isOwnerEffect = false)
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{
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VfxWithLoading vfxWithLoadingToRegister = CreateSummonSkillEffect(base.SkillPrm, summonedCardsList, isOwnerEffect);
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StartPickMultiCardVfx vfxToRegister = new StartPickMultiCardVfx(summonedCardsList, base.SkillPrm.resourceMgr, isPlayer, isToken: true, _isIgnoreVoice, _isRandomVoice, isGetoff: true);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(vfxWithLoadingToRegister);
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vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
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return vfxWithLoadingSequential;
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}
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protected VfxWithLoading CreateSummonSkillEffect(SkillParameter skillPrm, SummonedCardsList summonedCardsList, bool isOwnerEffect)
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{
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if (!isOwnerEffect)
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{
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return CreateSkillEffect(skillPrm.resourceMgr, summonedCardsList, isFollowInHand: false, addToLastOperation: true);
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}
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return CreateOwnerSummonSkillEffect(skillPrm.resourceMgr, summonedCardsList);
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}
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private VfxWithLoading CreateOwnerSummonSkillEffect(IBattleResourceMgr resourceMgr, SummonedCardsList summonedCardsList)
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{
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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foreach (SummonedCardsList.CardEffectPair cardEffectPair in summonedCardsList.cardEffectPairList)
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{
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BattleCardBase targetCard = cardEffectPair.card;
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VfxWithLoading vfxWithLoading = CreateSingleVfx(resourceMgr, () => targetCard.BattleCardView.CardWrapObject.transform.position, targetCard.AsIEnumerable(), addToLastOperation: true);
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cardEffectPair.summonEffect = vfxWithLoading.MainVfx;
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vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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}
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: true, addToLastOperation: true);
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return vfxWithLoadingSequential;
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}
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private IEnumerable<int> GetTargetId(IEnumerable<BattleCardBase> targetCards, bool isFoil)
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{
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if (isFoil)
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{
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return targetCards.Select((BattleCardBase card) => card.BaseParameter.FoilCardId);
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}
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return targetCards.Select((BattleCardBase card) => card.BaseParameter.NormalCardId);
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}
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}
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