Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
144 lines
7.5 KiB
C#
144 lines
7.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_fusion_metamorphose : Skill_metamorphose
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{
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public const float METAMORPHOSE_EFFECT_TIME = 0.5f;
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public const string FUSION_METAMORPHOSE_EFFECT_PATH = "cmn_card_fusionmetamorphose_2";
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public const string FUSION_METAMORPHOSE_SE_PATH = "se_cmn_card_fusionmetamorphose_2";
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public override bool IsShowSideLogSkillType => false;
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public Skill_fusion_metamorphose(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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IEnumerable<BattleCardBase> enumerable = parameter.targetCards.Where((BattleCardBase c) => c.IsInHand);
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List<MetamorphoseCardPair> list = new List<MetamorphoseCardPair>();
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base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.random_count, -1);
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List<BattleCardBase> inplayTargets = enumerable.Where((BattleCardBase c) => c.IsInplay).ToList();
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if (_metamorphoseCardId == -1)
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{
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return NullVfxWithLoading.GetInstance();
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}
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if (!enumerable.Any())
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{
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return NullVfxWithLoading.GetInstance();
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}
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
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ParallelVfxPlayer parallelVfxPlayer3 = ParallelVfxPlayer.Create();
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ParallelVfxPlayer parallelVfxPlayer4 = ParallelVfxPlayer.Create();
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float num = 0f;
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int num2 = 0;
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foreach (BattleCardBase item in enumerable)
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{
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BattleCardBase originalCard = item.Card;
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BattleCardBase metamorphosedCard;
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if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsAINetwork && !BattleManagerBase.IsForecast && !GameMgr.GetIns().IsReplayBattle)
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{
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metamorphosedCard = BattleManagerBase.GetIns().MetamorphoseCard(_metamorphoseCardId, originalCard.IsPlayer, originalCard.Index, this, isFusion: true);
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}
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else
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{
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metamorphosedCard = originalCard.SelfBattlePlayer.CreateCard(_metamorphoseCardId, originalCard.Index);
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}
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if (!BattleManagerBase.GetIns().IsVirtualBattle && !BattleManagerBase.GetIns().IsRecovery)
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{
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metamorphosedCard.BattleCardView.CardWrapObject.SetActive(value: false);
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}
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originalCard.MetamorphoseCard = metamorphosedCard;
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metamorphosedCard.TransformInfo = new BattleCardBase.TransformInformation(BattleCardBase.TransformType.Metamorphose, originalCard);
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parallelVfxPlayer.Register(InstantVfx.Create(delegate
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{
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metamorphosedCard.BattleCardView.GameObject.SetActive(value: true);
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metamorphosedCard.BattleCardView.CardWrapObject.SetActive(value: false);
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metamorphosedCard.BattleCardView.Collider.enabled = false;
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metamorphosedCard.SetOnDraw(draw: false);
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}));
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parallelVfxPlayer2.Register(base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.LoadCardResources(new List<BattleCardBase> { metamorphosedCard }));
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parallelVfxPlayer3.Register(originalCard.Metamorphose(parameter.skillProcessor));
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MetamorphoseCardPair metamorphoseCardPair = new MetamorphoseCardPair(originalCard, metamorphosedCard);
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list.Add(metamorphoseCardPair);
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (!BattleManagerBase.GetIns().IsRecovery && (originalCard.IsPlayer || GameMgr.GetIns().IsAdminWatch))
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{
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CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
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BattleManagerBase.GetIns().VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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_canNotTouchCardVfxList.Add(canNotTouchCardVfx);
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}
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleView.PlayQueueView.ReplaceCard(metamorphosedCard.BattleCardView, originalCard.BattleCardView);
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}));
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sequentialVfxPlayer.Register(metamorphosedCard.SelfBattlePlayer.ReplaceInHand(originalCard, metamorphosedCard, parameter.skillProcessor));
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InstantVfx instantVfx = InstantVfx.Create(delegate
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{
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base.SkillPrm.selfBattlePlayer.BattleView.HandView.ReplaceCardInView(originalCard.BattleCardView, metamorphosedCard.BattleCardView);
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MotionUtils.SetLayerAll(metamorphosedCard.BattleCardView.GameObject, 31);
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});
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originalCard.BattleCardView.HideCanPlayEffect();
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VfxBase vfxBase = Skill_metamorphose.SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard);
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ParallelVfxPlayer parallelVfxPlayer5 = ParallelVfxPlayer.Create(instantVfx, InstantVfx.Create(delegate
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{
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metamorphosedCard.BattleCardView.Transform.position = originalCard.BattleCardView.Transform.position;
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metamorphosedCard.BattleCardView.Transform.rotation = originalCard.BattleCardView.Transform.rotation;
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metamorphosedCard.BattleCardView.Transform.localScale = originalCard.BattleCardView.Transform.localScale;
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Skill_metamorphose.SwapMetamorphosedCardMesh(originalCard, metamorphosedCard);
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}));
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GameObject effectGameObject = null;
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WaitLoadEffectAndSetSeVfx loadingVfx = new WaitLoadEffectAndSetSeVfx("cmn_card_fusionmetamorphose_2", "se_cmn_card_fusionmetamorphose_2", delegate(GameObject e)
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{
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effectGameObject = e;
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});
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PlayEffectAndSeVfx playEffectAndSeVfx = new PlayEffectAndSeVfx(() => effectGameObject, metamorphosedCard.BattleCardView.Transform, isFollow: false, isFollowPosition: false, isFollowAll: true);
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VfxWithLoading vfxWithLoading = VfxWithLoading.Create(loadingVfx, playEffectAndSeVfx);
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parallelVfxPlayer2.Register(vfxWithLoading.LoadingVfx);
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo);
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SequentialVfxPlayer morphVfx = SequentialVfxPlayer.Create(vfxBase, vfxWithLoading.MainVfx, InstantVfx.Create(delegate
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{
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MotionUtils.SetLayerAll(playEffectAndSeVfx.GetLoadedGameObject(), 31);
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}), WaitVfx.Create(0.5f), parallelVfxPlayer5);
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sequentialVfxPlayer.Register(Skill_metamorphose.AttachMetamorphoseCardToOriginalCardVfx(originalCard, metamorphosedCard));
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sequentialVfxPlayer.Register(WaitVfx.Create(num));
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num += 0.1f;
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sequentialVfxPlayer.Register(new MetamorphoseHandCardVfx(metamorphoseCardPair.NewCard, morphVfx, isFusion: true));
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sequentialVfxPlayer.Register(Skill_metamorphose.EnableMetamorphosedCardColliderVfx(metamorphosedCard));
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sequentialVfxPlayer.Register(TouchableUpdateVfx(originalCard.IsPlayer));
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parallelVfxPlayer4.Register(sequentialVfxPlayer);
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num2++;
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}
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IncreaseSkillMetamorphoseCount(inplayTargets);
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogSkillMetamorphose(list.ToList(), this, IsTargetInOpponentHand(), isFusion: true);
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}
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VfxBase vfxBase2 = parallelVfxPlayer2;
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vfxBase2 = UIManager.GetInstance().CreateNowLoadingVfx(parallelVfxPlayer2);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(parallelVfxPlayer, parallelVfxPlayer3, parallelVfxPlayer4);
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vfxWithLoadingSequential.RegisterToLoadingVfx(vfxBase2);
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return vfxWithLoadingSequential;
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}
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public bool IsShowFusionMetamorphoseFrameEffect(IEnumerable<BattleCardBase> selectedCards)
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{
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if (selectedCards.Count() == 0)
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{
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return false;
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}
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BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.ownerCard.SelfBattlePlayer, base.SkillPrm.ownerCard.OpponentBattlePlayer);
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SkillConditionCheckerOption skillConditionCheckerOption = new SkillConditionCheckerOption();
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skillConditionCheckerOption.FusionIngredientCards = BattlePlayerBase.ConvertToSkillInfoCollection(selectedCards);
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return CheckCondition(playerInfoPair, skillConditionCheckerOption, isPrePlay: true);
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}
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}
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