Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_fusion_metamorphose.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

144 lines
7.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_fusion_metamorphose : Skill_metamorphose
{
public const float METAMORPHOSE_EFFECT_TIME = 0.5f;
public const string FUSION_METAMORPHOSE_EFFECT_PATH = "cmn_card_fusionmetamorphose_2";
public const string FUSION_METAMORPHOSE_SE_PATH = "se_cmn_card_fusionmetamorphose_2";
public override bool IsShowSideLogSkillType => false;
public Skill_fusion_metamorphose(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
IEnumerable<BattleCardBase> enumerable = parameter.targetCards.Where((BattleCardBase c) => c.IsInHand);
List<MetamorphoseCardPair> list = new List<MetamorphoseCardPair>();
base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.random_count, -1);
List<BattleCardBase> inplayTargets = enumerable.Where((BattleCardBase c) => c.IsInplay).ToList();
if (_metamorphoseCardId == -1)
{
return NullVfxWithLoading.GetInstance();
}
if (!enumerable.Any())
{
return NullVfxWithLoading.GetInstance();
}
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
ParallelVfxPlayer parallelVfxPlayer3 = ParallelVfxPlayer.Create();
ParallelVfxPlayer parallelVfxPlayer4 = ParallelVfxPlayer.Create();
float num = 0f;
int num2 = 0;
foreach (BattleCardBase item in enumerable)
{
BattleCardBase originalCard = item.Card;
BattleCardBase metamorphosedCard;
if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsAINetwork && !BattleManagerBase.IsForecast && !GameMgr.GetIns().IsReplayBattle)
{
metamorphosedCard = BattleManagerBase.GetIns().MetamorphoseCard(_metamorphoseCardId, originalCard.IsPlayer, originalCard.Index, this, isFusion: true);
}
else
{
metamorphosedCard = originalCard.SelfBattlePlayer.CreateCard(_metamorphoseCardId, originalCard.Index);
}
if (!BattleManagerBase.GetIns().IsVirtualBattle && !BattleManagerBase.GetIns().IsRecovery)
{
metamorphosedCard.BattleCardView.CardWrapObject.SetActive(value: false);
}
originalCard.MetamorphoseCard = metamorphosedCard;
metamorphosedCard.TransformInfo = new BattleCardBase.TransformInformation(BattleCardBase.TransformType.Metamorphose, originalCard);
parallelVfxPlayer.Register(InstantVfx.Create(delegate
{
metamorphosedCard.BattleCardView.GameObject.SetActive(value: true);
metamorphosedCard.BattleCardView.CardWrapObject.SetActive(value: false);
metamorphosedCard.BattleCardView.Collider.enabled = false;
metamorphosedCard.SetOnDraw(draw: false);
}));
parallelVfxPlayer2.Register(base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.LoadCardResources(new List<BattleCardBase> { metamorphosedCard }));
parallelVfxPlayer3.Register(originalCard.Metamorphose(parameter.skillProcessor));
MetamorphoseCardPair metamorphoseCardPair = new MetamorphoseCardPair(originalCard, metamorphosedCard);
list.Add(metamorphoseCardPair);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (!BattleManagerBase.GetIns().IsRecovery && (originalCard.IsPlayer || GameMgr.GetIns().IsAdminWatch))
{
CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
BattleManagerBase.GetIns().VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
_canNotTouchCardVfxList.Add(canNotTouchCardVfx);
}
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleView.PlayQueueView.ReplaceCard(metamorphosedCard.BattleCardView, originalCard.BattleCardView);
}));
sequentialVfxPlayer.Register(metamorphosedCard.SelfBattlePlayer.ReplaceInHand(originalCard, metamorphosedCard, parameter.skillProcessor));
InstantVfx instantVfx = InstantVfx.Create(delegate
{
base.SkillPrm.selfBattlePlayer.BattleView.HandView.ReplaceCardInView(originalCard.BattleCardView, metamorphosedCard.BattleCardView);
MotionUtils.SetLayerAll(metamorphosedCard.BattleCardView.GameObject, 31);
});
originalCard.BattleCardView.HideCanPlayEffect();
VfxBase vfxBase = Skill_metamorphose.SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard);
ParallelVfxPlayer parallelVfxPlayer5 = ParallelVfxPlayer.Create(instantVfx, InstantVfx.Create(delegate
{
metamorphosedCard.BattleCardView.Transform.position = originalCard.BattleCardView.Transform.position;
metamorphosedCard.BattleCardView.Transform.rotation = originalCard.BattleCardView.Transform.rotation;
metamorphosedCard.BattleCardView.Transform.localScale = originalCard.BattleCardView.Transform.localScale;
Skill_metamorphose.SwapMetamorphosedCardMesh(originalCard, metamorphosedCard);
}));
GameObject effectGameObject = null;
WaitLoadEffectAndSetSeVfx loadingVfx = new WaitLoadEffectAndSetSeVfx("cmn_card_fusionmetamorphose_2", "se_cmn_card_fusionmetamorphose_2", delegate(GameObject e)
{
effectGameObject = e;
});
PlayEffectAndSeVfx playEffectAndSeVfx = new PlayEffectAndSeVfx(() => effectGameObject, metamorphosedCard.BattleCardView.Transform, isFollow: false, isFollowPosition: false, isFollowAll: true);
VfxWithLoading vfxWithLoading = VfxWithLoading.Create(loadingVfx, playEffectAndSeVfx);
parallelVfxPlayer2.Register(vfxWithLoading.LoadingVfx);
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo);
SequentialVfxPlayer morphVfx = SequentialVfxPlayer.Create(vfxBase, vfxWithLoading.MainVfx, InstantVfx.Create(delegate
{
MotionUtils.SetLayerAll(playEffectAndSeVfx.GetLoadedGameObject(), 31);
}), WaitVfx.Create(0.5f), parallelVfxPlayer5);
sequentialVfxPlayer.Register(Skill_metamorphose.AttachMetamorphoseCardToOriginalCardVfx(originalCard, metamorphosedCard));
sequentialVfxPlayer.Register(WaitVfx.Create(num));
num += 0.1f;
sequentialVfxPlayer.Register(new MetamorphoseHandCardVfx(metamorphoseCardPair.NewCard, morphVfx, isFusion: true));
sequentialVfxPlayer.Register(Skill_metamorphose.EnableMetamorphosedCardColliderVfx(metamorphosedCard));
sequentialVfxPlayer.Register(TouchableUpdateVfx(originalCard.IsPlayer));
parallelVfxPlayer4.Register(sequentialVfxPlayer);
num2++;
}
IncreaseSkillMetamorphoseCount(inplayTargets);
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillMetamorphose(list.ToList(), this, IsTargetInOpponentHand(), isFusion: true);
}
VfxBase vfxBase2 = parallelVfxPlayer2;
vfxBase2 = UIManager.GetInstance().CreateNowLoadingVfx(parallelVfxPlayer2);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(parallelVfxPlayer, parallelVfxPlayer3, parallelVfxPlayer4);
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxBase2);
return vfxWithLoadingSequential;
}
public bool IsShowFusionMetamorphoseFrameEffect(IEnumerable<BattleCardBase> selectedCards)
{
if (selectedCards.Count() == 0)
{
return false;
}
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.ownerCard.SelfBattlePlayer, base.SkillPrm.ownerCard.OpponentBattlePlayer);
SkillConditionCheckerOption skillConditionCheckerOption = new SkillConditionCheckerOption();
skillConditionCheckerOption.FusionIngredientCards = BattlePlayerBase.ConvertToSkillInfoCollection(selectedCards);
return CheckCondition(playerInfoPair, skillConditionCheckerOption, isPrePlay: true);
}
}