Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_discard.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

59 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_discard : SkillBase
{
public override bool ShowSideLog
{
get
{
if (base.ShowSideLog)
{
if (!GameMgr.GetIns().IsAdmin && !base.SkillPrm.ownerCard.IsPlayer)
{
return !base.SkillPrm.ownerCard.IsInCemetery;
}
return true;
}
return false;
}
}
public Skill_discard(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
List<BattleCardBase> list = parameter.targetCards.Where((BattleCardBase c) => c.IsPlayer == base.SkillPrm.selfBattlePlayer.IsPlayer).ToList();
List<BattleCardBase> list2 = parameter.targetCards.Where((BattleCardBase c) => c.IsPlayer == base.SkillPrm.opponentBattlePlayer.IsPlayer).ToList();
base.SkillPrm.selfBattlePlayer.SkillDiscards.AddRange(list);
base.SkillPrm.opponentBattlePlayer.SkillDiscards.AddRange(list2);
base.SkillPrm.selfBattlePlayer.DiscardedCardList.AddRange(list);
base.SkillPrm.selfBattlePlayer.FusionIngredientAndDiscardedCardList.AddRange(list);
if (list.Count > 0)
{
BattlePlayerBase battlePlayer = base.SkillPrm.ownerCard.SelfBattlePlayer;
TurnAndIntValue turnAndIntValue = battlePlayer.GameSkillDiscardCountList.FirstOrDefault((TurnAndIntValue t) => t.IsSelfTurn == battlePlayer.IsSelfTurn && t.Turn == battlePlayer.Turn);
if (turnAndIntValue != null)
{
turnAndIntValue.Increment();
}
else
{
battlePlayer.GameSkillDiscardCountList.Add(new TurnAndIntValue(1, battlePlayer.Turn, battlePlayer.IsSelfTurn));
}
}
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillDiscard(list, base.SkillPrm.selfBattlePlayer.IsPlayer, this);
BattleLogManager.GetInstance().AddLogSkillDiscard(list2, base.SkillPrm.opponentBattlePlayer.IsPlayer, this);
}
base.SkillPrm.selfBattlePlayer.SelfDiscardList.Add(list.SingleOrDefault((BattleCardBase s) => s == base.SkillPrm.ownerCard));
return VfxWithLoading.Create(base.SkillPrm.selfBattlePlayer.CardManagement(list, parameter.skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, this));
}
}