Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_damage_cut.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

201 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_damage_cut : SkillBase
{
private class DamageCutBuffContainer : BuffInfoContainer
{
public DamageCutInfo DamageCutInfo { get; private set; }
public DamageClippingInfo DamageClipping { get; private set; }
public DamageCutBuffContainer(BattleCardBase card, BuffInfo info, DamageCutInfo damageCut, DamageClippingInfo damageClipping)
: base(card, info, -1, "", null, 0L)
{
DamageCutInfo = damageCut;
DamageClipping = damageClipping;
}
}
private string _maxParameter;
private string _minParameter;
protected List<BattleCardBase> _targetCards;
private DamageCutInfo.DamageType _type;
public int CutAmount { get; private set; }
public int ClippingMax { get; private set; }
public int LifeLowerLimit { get; private set; }
public bool IsAllDamageCut
{
get
{
if (CutAmount > 0 && _type == DamageCutInfo.DamageType.ALL)
{
return !base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDamageAfterStop);
}
return false;
}
}
public bool IsNextDamageCut
{
get
{
if (CutAmount > 0 && _type == DamageCutInfo.DamageType.ALL)
{
return base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDamageAfterStop);
}
return false;
}
}
public bool IsSkillDamageCut
{
get
{
if (CutAmount > 0 && _type == DamageCutInfo.DamageType.SKILL)
{
return !base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDamageAfterStop);
}
return false;
}
}
public bool IsDamageClipping
{
get
{
if (ClippingMax == int.MaxValue)
{
return LifeLowerLimit != -1;
}
return true;
}
}
public Skill_damage_cut(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
SetDuplicateBanSkillNum();
}
public override VfxWithLoading Start(CallParameter parameter)
{
CutAmount = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.cut_amount, 0);
LifeLowerLimit = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.life_lower_limit, -1);
ClippingMax = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.cut_clipping, int.MaxValue);
_maxParameter = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cut_clipping_range_max, string.Empty);
_minParameter = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cut_clipping_range_min, string.Empty);
_type = base.OptionValue.GetDamageCutGainType();
_targetCards = parameter.targetCards.ToList();
if (base.DuplicateBanSkillNum != string.Empty)
{
_targetCards = _targetCards.Where((BattleCardBase c) => !c.SkillApplyInformation.DamageCutList.Any((DamageCutInfo d) => (!base.IsDuplicateBanSelfSkill || d.OwnerCard == base.SkillPrm.ownerCard) && d.DuplicateBanSkillNum == base.DuplicateBanSkillNum)).ToList();
}
VfxBase vfxToRegister = NullVfx.GetInstance();
if (CutAmount > 0)
{
DamageCutInfo damageCutInfo = new DamageCutInfo(CutAmount, _type, base.SkillPrm.ownerCard, base.DuplicateBanSkillNum);
vfxToRegister = ProcessGiveAndDeprive(_targetCards, (BattleCardBase c) => c.SkillApplyInformation.GiveDamageCut(damageCutInfo), damageCutInfo, null);
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.DamageCut, CutAmount);
}
}
else if (ClippingMax != int.MaxValue || LifeLowerLimit > 0)
{
DamageClippingInfo clipping = new DamageClippingInfo(ClippingMax, _maxParameter, _minParameter, LifeLowerLimit);
vfxToRegister = ProcessGiveAndDeprive(_targetCards, (BattleCardBase c) => c.SkillApplyInformation.GiveDamageMaxClipping(clipping), null, clipping);
if (IsBattleLog)
{
if (ClippingMax != int.MaxValue)
{
BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.DamageMaxClipping, ClippingMax);
}
else
{
BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.LifeLowerLimit, LifeLowerLimit);
}
}
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, _targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> list = new List<BattleCardBase>();
foreach (DamageCutBuffContainer item in buffInfoContainer)
{
if (item.DamageCutInfo != null)
{
parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveDamageCut(item.DamageCutInfo));
}
else if (item.DamageClipping != null)
{
parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveDamageMaxClipping(item.DamageClipping));
}
list.Add(item._targetCard);
item._targetCard.RemoveBuffInfo(item._buffInfo);
if (item._targetCard.IsClass)
{
UpdateClassBuffIfActive(item._targetCard);
}
}
CallOnUpdateSkillEffect(list);
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
private VfxBase ProcessGiveAndDeprive(IEnumerable<BattleCardBase> targets, Func<BattleCardBase, VfxBase> giveFunc, DamageCutInfo damageCut, DamageClippingInfo damageClipping)
{
BuffInfo buffInfo = null;
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase target in targets)
{
BattleCardBase battleCardBase = target;
VfxBase vfx = giveFunc(battleCardBase);
if (IsBattleLog)
{
buffInfo = AddBuffInfoIfNeeded(battleCardBase);
}
if (buffInfo != null && base.SkillPrm.ownerCard.IsClass && base.SkillPrm.ownerCard == target)
{
buffInfo.IsHiddenClassLogSkill = true;
}
if (target.IsClass)
{
UpdateClassBuffIfActive(target);
}
DamageCutBuffContainer damageCutBuffContainer = new DamageCutBuffContainer(battleCardBase, buffInfo, damageCut, damageClipping);
buffInfoContainer.Add(damageCutBuffContainer);
SetOnLoseEvent(battleCardBase, buffInfo, damageCutBuffContainer);
parallelVfxPlayer.Register(vfx);
}
return parallelVfxPlayer;
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return (CutAmount > 0) ? card.SkillApplyInformation.FourceDepriveDamageCut() : card.SkillApplyInformation.ForceDepriveDamageMaxClipping();
};
}
}