Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
201 lines
6.8 KiB
C#
201 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_damage_cut : SkillBase
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{
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private class DamageCutBuffContainer : BuffInfoContainer
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{
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public DamageCutInfo DamageCutInfo { get; private set; }
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public DamageClippingInfo DamageClipping { get; private set; }
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public DamageCutBuffContainer(BattleCardBase card, BuffInfo info, DamageCutInfo damageCut, DamageClippingInfo damageClipping)
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: base(card, info, -1, "", null, 0L)
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{
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DamageCutInfo = damageCut;
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DamageClipping = damageClipping;
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}
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}
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private string _maxParameter;
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private string _minParameter;
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protected List<BattleCardBase> _targetCards;
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private DamageCutInfo.DamageType _type;
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public int CutAmount { get; private set; }
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public int ClippingMax { get; private set; }
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public int LifeLowerLimit { get; private set; }
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public bool IsAllDamageCut
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{
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get
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{
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if (CutAmount > 0 && _type == DamageCutInfo.DamageType.ALL)
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{
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return !base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDamageAfterStop);
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}
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return false;
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}
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}
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public bool IsNextDamageCut
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{
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get
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{
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if (CutAmount > 0 && _type == DamageCutInfo.DamageType.ALL)
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{
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return base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDamageAfterStop);
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}
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return false;
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}
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}
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public bool IsSkillDamageCut
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{
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get
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{
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if (CutAmount > 0 && _type == DamageCutInfo.DamageType.SKILL)
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{
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return !base.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessDamageAfterStop);
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}
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return false;
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}
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}
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public bool IsDamageClipping
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{
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get
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{
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if (ClippingMax == int.MaxValue)
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{
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return LifeLowerLimit != -1;
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}
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return true;
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}
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}
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public Skill_damage_cut(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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SetDuplicateBanSkillNum();
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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CutAmount = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.cut_amount, 0);
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LifeLowerLimit = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.life_lower_limit, -1);
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ClippingMax = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.cut_clipping, int.MaxValue);
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_maxParameter = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cut_clipping_range_max, string.Empty);
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_minParameter = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cut_clipping_range_min, string.Empty);
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_type = base.OptionValue.GetDamageCutGainType();
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_targetCards = parameter.targetCards.ToList();
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if (base.DuplicateBanSkillNum != string.Empty)
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{
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_targetCards = _targetCards.Where((BattleCardBase c) => !c.SkillApplyInformation.DamageCutList.Any((DamageCutInfo d) => (!base.IsDuplicateBanSelfSkill || d.OwnerCard == base.SkillPrm.ownerCard) && d.DuplicateBanSkillNum == base.DuplicateBanSkillNum)).ToList();
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}
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VfxBase vfxToRegister = NullVfx.GetInstance();
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if (CutAmount > 0)
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{
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DamageCutInfo damageCutInfo = new DamageCutInfo(CutAmount, _type, base.SkillPrm.ownerCard, base.DuplicateBanSkillNum);
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vfxToRegister = ProcessGiveAndDeprive(_targetCards, (BattleCardBase c) => c.SkillApplyInformation.GiveDamageCut(damageCutInfo), damageCutInfo, null);
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if (IsBattleLog)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.DamageCut, CutAmount);
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}
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}
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else if (ClippingMax != int.MaxValue || LifeLowerLimit > 0)
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{
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DamageClippingInfo clipping = new DamageClippingInfo(ClippingMax, _maxParameter, _minParameter, LifeLowerLimit);
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vfxToRegister = ProcessGiveAndDeprive(_targetCards, (BattleCardBase c) => c.SkillApplyInformation.GiveDamageMaxClipping(clipping), null, clipping);
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if (IsBattleLog)
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{
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if (ClippingMax != int.MaxValue)
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{
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BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.DamageMaxClipping, ClippingMax);
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}
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else
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{
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BattleLogManager.GetInstance().AddLogSkillGain(_targetCards, this, SkillGainType.LifeLowerLimit, LifeLowerLimit);
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}
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}
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, _targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(vfxToRegister);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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List<BattleCardBase> list = new List<BattleCardBase>();
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foreach (DamageCutBuffContainer item in buffInfoContainer)
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{
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if (item.DamageCutInfo != null)
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{
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parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveDamageCut(item.DamageCutInfo));
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}
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else if (item.DamageClipping != null)
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{
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parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveDamageMaxClipping(item.DamageClipping));
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}
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list.Add(item._targetCard);
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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if (item._targetCard.IsClass)
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{
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UpdateClassBuffIfActive(item._targetCard);
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}
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}
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CallOnUpdateSkillEffect(list);
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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private VfxBase ProcessGiveAndDeprive(IEnumerable<BattleCardBase> targets, Func<BattleCardBase, VfxBase> giveFunc, DamageCutInfo damageCut, DamageClippingInfo damageClipping)
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{
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BuffInfo buffInfo = null;
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BattleCardBase target in targets)
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{
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BattleCardBase battleCardBase = target;
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VfxBase vfx = giveFunc(battleCardBase);
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if (IsBattleLog)
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{
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buffInfo = AddBuffInfoIfNeeded(battleCardBase);
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}
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if (buffInfo != null && base.SkillPrm.ownerCard.IsClass && base.SkillPrm.ownerCard == target)
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{
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buffInfo.IsHiddenClassLogSkill = true;
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}
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if (target.IsClass)
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{
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UpdateClassBuffIfActive(target);
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}
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DamageCutBuffContainer damageCutBuffContainer = new DamageCutBuffContainer(battleCardBase, buffInfo, damageCut, damageClipping);
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buffInfoContainer.Add(damageCutBuffContainer);
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SetOnLoseEvent(battleCardBase, buffInfo, damageCutBuffContainer);
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parallelVfxPlayer.Register(vfx);
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}
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return parallelVfxPlayer;
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return (CutAmount > 0) ? card.SkillApplyInformation.FourceDepriveDamageCut() : card.SkillApplyInformation.ForceDepriveDamageMaxClipping();
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};
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}
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}
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