Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_consume_ep_modifier.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

83 lines
2.8 KiB
C#

using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_consume_ep_modifier : SkillBase
{
private string _tribe = string.Empty;
private string _option = string.Empty;
public Skill_consume_ep_modifier(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
_option = option;
}
public override VfxWithLoading Start(CallParameter parameter)
{
if (_option == "none")
{
foreach (BattleCardBase targetCard in parameter.targetCards)
{
SetupNotConsumeTarget(targetCard, targetCard, null);
}
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.DontConsumeEp);
}
}
else
{
_tribe = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.tribe, "ALL");
ValueWithOperator valueWithOperator = base.OptionValue.GetValueWithOperator(SkillFilterCreator.ContentKeyword.base_card_id);
foreach (BattleCardBase targetCard2 in parameter.targetCards)
{
SetupNotConsumeTarget(targetCard2, null, valueWithOperator);
}
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
return vfxWithLoadingSequential;
}
private void SetupNotConsumeTarget(BattleCardBase targetCard, BattleCardBase notConsumeCard, ValueWithOperator cardId)
{
NotConsumeEpModifierInfo notConsumeEpModifierInfo = new NotConsumeEpModifierInfo(_tribe, targetCard, this, notConsumeCard, cardId);
BuffInfoContainer buffInfoContainer = new BuffInfoContainer(targetCard, null, -1, "", null, 0L, notConsumeEpModifierInfo);
base.buffInfoContainer.Add(buffInfoContainer);
targetCard.SkillApplyInformation.GiveNotConsumeEpModifier(notConsumeEpModifierInfo);
SetOnLoseEvent(targetCard, null, buffInfoContainer);
if (!targetCard.IsClass && IsBattleLog)
{
AddBuffInfoIfNeeded(targetCard);
}
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
foreach (BuffInfoContainer item in buffInfoContainer)
{
item._targetCard.SkillApplyInformation.DepriveNotConsumeEpModifier(item._notConsumeEpModifierInfo);
}
buffInfoContainer.Clear();
return NullVfxWithLoading.GetInstance();
}
private void ClearParameterModifier(BuffInfoContainer info)
{
info._targetCard.SkillApplyInformation.ForceDepriveNotConsumeEpModifier();
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate
{
ClearParameterModifier(container);
buffInfoContainer.Remove(container);
return NullVfx.GetInstance();
};
}
}