Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_cant_attack.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

121 lines
3.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_cant_attack : SkillBase
{
private class CantAttack
{
public BattleCardBase _target { get; set; }
public int _cantClass { get; set; }
public int _cantUnit { get; set; }
public int _cantUnitNotHasGuard { get; set; }
public BuffInfo _buffInfo { get; set; }
public CantAttack(BattleCardBase target, int cantClass, int cantUnit, int cantUnitNotHasGuard, BuffInfo buffInfo)
{
_target = target;
_cantClass = cantClass;
_cantUnit = cantUnit;
_cantUnitNotHasGuard = cantUnitNotHasGuard;
_buffInfo = buffInfo;
}
}
public static readonly int BIT_FLAG_NULL = 0;
public static readonly int BIT_FLAG_CLASS = 1;
public static readonly int BIT_FLAG_UNIT = 2;
public static readonly int BIT_FLAG_UNIT_AND_CLASS = 3;
public static readonly int BIT_FLAG_ALL = 4;
public static readonly int BIT_UNIT_NOT_HAS_GUARD = 8;
private int _baseCardId;
public Skill_cant_attack(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
int num = BIT_FLAG_NULL;
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cant_attack);
_baseCardId = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.base_card_id, -1);
CantAttackType type = CantAttackType.Null;
switch (text)
{
case "class":
num = BIT_FLAG_CLASS;
type = CantAttackType.Class;
break;
case "unit":
num = BIT_FLAG_UNIT;
type = CantAttackType.Unit;
break;
case "all":
num = BIT_FLAG_UNIT_AND_CLASS;
type = CantAttackType.All;
break;
case "unit_not_has_guard":
num = BIT_UNIT_NOT_HAS_GUARD;
type = CantAttackType.NotHasGuard;
break;
}
foreach (BattleCardBase targetCard in parameter.targetCards)
{
BattleCardBase battleCardBase = targetCard;
BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, num, "", null, 0L);
parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCantAttack(num, _baseCardId));
base.buffInfoContainer.Add(buffInfoContainer);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
}
if (IsBattleLog && parameter.targetCards.Count() > 0)
{
BattleLogManager.GetInstance().AddLogSkillCantAttack(parameter.targetCards.ToList(), this, type);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(base.Stop(skillProcessor));
List<BattleCardBase> list = new List<BattleCardBase>();
foreach (BuffInfoContainer item in buffInfoContainer)
{
parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveCantAttack(item._intValue, _baseCardId));
list.Add(item._targetCard);
item._targetCard.RemoveBuffInfo(item._buffInfo);
}
CallOnUpdateSkillEffect(list, updateAttackEffect: true);
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
VfxBase result = card.SkillApplyInformation.ForceDepriveCantAttack();
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return result;
};
}
}