Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
121 lines
3.9 KiB
C#
121 lines
3.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_cant_attack : SkillBase
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{
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private class CantAttack
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{
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public BattleCardBase _target { get; set; }
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public int _cantClass { get; set; }
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public int _cantUnit { get; set; }
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public int _cantUnitNotHasGuard { get; set; }
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public BuffInfo _buffInfo { get; set; }
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public CantAttack(BattleCardBase target, int cantClass, int cantUnit, int cantUnitNotHasGuard, BuffInfo buffInfo)
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{
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_target = target;
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_cantClass = cantClass;
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_cantUnit = cantUnit;
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_cantUnitNotHasGuard = cantUnitNotHasGuard;
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_buffInfo = buffInfo;
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}
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}
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public static readonly int BIT_FLAG_NULL = 0;
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public static readonly int BIT_FLAG_CLASS = 1;
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public static readonly int BIT_FLAG_UNIT = 2;
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public static readonly int BIT_FLAG_UNIT_AND_CLASS = 3;
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public static readonly int BIT_FLAG_ALL = 4;
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public static readonly int BIT_UNIT_NOT_HAS_GUARD = 8;
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private int _baseCardId;
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public Skill_cant_attack(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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int num = BIT_FLAG_NULL;
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string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cant_attack);
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_baseCardId = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.base_card_id, -1);
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CantAttackType type = CantAttackType.Null;
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switch (text)
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{
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case "class":
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num = BIT_FLAG_CLASS;
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type = CantAttackType.Class;
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break;
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case "unit":
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num = BIT_FLAG_UNIT;
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type = CantAttackType.Unit;
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break;
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case "all":
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num = BIT_FLAG_UNIT_AND_CLASS;
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type = CantAttackType.All;
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break;
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case "unit_not_has_guard":
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num = BIT_UNIT_NOT_HAS_GUARD;
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type = CantAttackType.NotHasGuard;
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break;
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}
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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BattleCardBase battleCardBase = targetCard;
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BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
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BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, num, "", null, 0L);
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parallelVfxPlayer.Register(targetCard.SkillApplyInformation.GiveCantAttack(num, _baseCardId));
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base.buffInfoContainer.Add(buffInfoContainer);
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SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
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}
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if (IsBattleLog && parameter.targetCards.Count() > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillCantAttack(parameter.targetCards.ToList(), this, type);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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parallelVfxPlayer.Register(base.Stop(skillProcessor));
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List<BattleCardBase> list = new List<BattleCardBase>();
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foreach (BuffInfoContainer item in buffInfoContainer)
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{
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parallelVfxPlayer.Register(item._targetCard.SkillApplyInformation.DepriveCantAttack(item._intValue, _baseCardId));
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list.Add(item._targetCard);
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item._targetCard.RemoveBuffInfo(item._buffInfo);
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}
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CallOnUpdateSkillEffect(list, updateAttackEffect: true);
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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VfxBase result = card.SkillApplyInformation.ForceDepriveCantAttack();
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return result;
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};
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}
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}
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