Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_cant_activate_fanfare.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

78 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_cant_activate_fanfare : SkillBase
{
public Skill_cant_activate_fanfare(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "all");
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase targetCard in parameter.targetCards)
{
VfxBase vfx = targetCard.SkillApplyInformation.GiveCantActivateFanfare(text);
BattleCardBase battleCardBase = targetCard;
BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
if (targetCard.IsClass)
{
UpdateClassBuffIfActive(targetCard);
}
BuffInfoContainer buffInfoContainer = new BuffInfoContainer(battleCardBase, buffInfo, -1, text, null, 0L);
base.buffInfoContainer.Add(buffInfoContainer);
SetOnLoseEvent(battleCardBase, buffInfo, buffInfoContainer);
parallelVfxPlayer.Register(vfx);
}
parallelVfxPlayer.Register(InstantVfx.Create(delegate
{
}));
if (IsBattleLog && parameter.targetCards.Count() > 0)
{
BattleLogManager.GetInstance().AddLogSkillGain(parameter.targetCards.ToList(), this, SkillGainType.CantActivateFanfare);
}
VfxWithLoading vfxWithLoading = CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(vfxWithLoading.MainVfx, parallelVfxPlayer, base.SkillPrm.selfBattlePlayer.UpdateHandCardsCost(), base.SkillPrm.opponentBattlePlayer.UpdateHandCardsCost());
vfxWithLoadingSequential.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < buffInfoContainer.Count; i++)
{
VfxBase vfx = buffInfoContainer[i]._targetCard.SkillApplyInformation.DepriveCantActivateFanfare(buffInfoContainer[i]._stringValue);
list.Add(buffInfoContainer[i]._targetCard);
buffInfoContainer[i]._targetCard.RemoveBuffInfo(buffInfoContainer[i]._buffInfo);
if (buffInfoContainer[i]._targetCard.IsClass)
{
UpdateClassBuffIfActive(buffInfoContainer[i]._targetCard);
}
parallelVfxPlayer.Register(vfx);
}
CallOnUpdateSkillEffect(list);
buffInfoContainer.Clear();
parallelVfxPlayer.Register(base.SkillPrm.selfBattlePlayer.UpdateHandCardsCost());
parallelVfxPlayer.Register(base.SkillPrm.opponentBattlePlayer.UpdateHandCardsCost());
return VfxWithLoading.Create(parallelVfxPlayer);
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
string option_type = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "all");
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return card.SkillApplyInformation.ForceDepriveCantActivateFanfare(option_type);
};
}
}