Files
SVSimServer/SVSim.BattleEngine/Engine/SkillVariableComareFilter.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

33 lines
985 B
C#

using System;
using System.Text.RegularExpressions;
public class SkillVariableComareFilter
{
protected readonly Func<int, int, bool> _compareFunc;
public string Lhs { get; private set; }
public string Rhs { get; private set; }
public string Compare { get; private set; }
public string Text { get; protected set; }
public SkillVariableComareFilter(string text)
{
Text = text;
Match match = Regex.Match(text, "^(?<lhs>((?<open>{)[^{}]*)+((?<-open>})[^{}]*)*(?<-open>})([+\\-\\*/]((?<open>{)[^{}]*)+((?<-open>})[^{}]*)*(?<-open>}))*(%[0-9]+)*)(?<c>[<>!]?:?=?)(?<rhs>.*)");
Lhs = match.Groups["lhs"].ToString();
Rhs = match.Groups["rhs"].ToString();
Compare = match.Groups["c"].ToString();
_compareFunc = SkillCompareFuncCreator.Create(Compare);
}
public virtual bool Filtering(SkillOptionValue optionValue)
{
int arg = optionValue.ParseInt(Lhs);
int arg2 = optionValue.ParseInt(Rhs);
return _compareFunc(arg, arg2);
}
}