Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
19 lines
608 B
C#
19 lines
608 B
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Wizard.Battle;
|
|
|
|
public class SkillTargetInplayLastTargetFilter : SkillTargetLastTargetFilter
|
|
{
|
|
private readonly int _option;
|
|
|
|
public SkillTargetInplayLastTargetFilter(string option)
|
|
: base(option)
|
|
{
|
|
}
|
|
|
|
public override IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos, SkillConditionCheckerOption option)
|
|
{
|
|
return battlePlayerInfos.SelectMany((IBattlePlayerReadOnlyInfo p) => p.SkillInfoClassAndInPlayCards).Intersect(base.Filtering(battlePlayerInfos, option));
|
|
}
|
|
}
|