Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
21 lines
612 B
C#
21 lines
612 B
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard.Battle;
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public class SkillTargetHandSelfFilter : ISkillTargetFilter
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{
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private readonly IReadOnlyBattleCardInfo _ownerCard;
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public SkillTargetHandSelfFilter(IReadOnlyBattleCardInfo ownerCard)
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{
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_ownerCard = ownerCard;
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}
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public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos, SkillConditionCheckerOption option)
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{
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return from c in battlePlayerInfos.SelectMany((IBattlePlayerReadOnlyInfo p) => p.SkillInfoHandCards)
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where c == _ownerCard
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select c;
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}
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}
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