Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
25 lines
808 B
C#
25 lines
808 B
C#
using System.Collections.Generic;
|
|
using Wizard;
|
|
using Wizard.Battle;
|
|
|
|
public class SkillTargetChosenCardsFilter : ISkillTargetFilter
|
|
{
|
|
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IBattlePlayerReadOnlyInfo> battlePlayerInfos, SkillConditionCheckerOption option)
|
|
{
|
|
List<IReadOnlyBattleCardInfo> list = new List<IReadOnlyBattleCardInfo>();
|
|
if (option.ChosenCards == null)
|
|
{
|
|
return list;
|
|
}
|
|
foreach (int chosenCard in option.ChosenCards)
|
|
{
|
|
if (CardMaster.GetInstanceForBattle().CardExists(chosenCard))
|
|
{
|
|
BattleCardBase item = BattleManagerBase.GetIns().CreateTransformCardRegisterVfx(option.PlayedCard, chosenCard, option.PlayedCard.IsPlayer, null, isRecoveryFinish: false, isChoice: true);
|
|
list.Add(item);
|
|
}
|
|
}
|
|
return list;
|
|
}
|
|
}
|