Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
28 lines
873 B
C#
28 lines
873 B
C#
using Wizard;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
public class SkillPreprocessWrappingAndAddingSkillActivatedCount : SkillPreprocessBase
|
|
{
|
|
private BattleCardBase _ownerCard;
|
|
|
|
public SkillPreprocessWrappingAndAddingSkillActivatedCount(BattleCardBase ownerCard, string wrapping)
|
|
{
|
|
_ownerCard = ownerCard;
|
|
if (wrapping != string.Empty)
|
|
{
|
|
_ownerCard.SetSkillActivatedCountWrapValue(int.Parse(wrapping));
|
|
}
|
|
}
|
|
|
|
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
|
|
{
|
|
_ownerCard.IncrementSkillActivatedCount();
|
|
return NullVfx.GetInstance();
|
|
}
|
|
}
|