Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessUsePp.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

33 lines
1.1 KiB
C#

using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessUsePp : SkillPreprocessBase
{
private readonly int _consumeValue;
public int ConsumeValue => _consumeValue;
public SkillPreprocessUsePp(int count)
{
_consumeValue = count;
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return playerInfoPair.ReadOnlySelf.Pp >= _consumeValue;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
playerPair.Self.Pp -= _consumeValue;
playerPair.Self.AddGameUsedPp(_consumeValue);
if (!skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsVirtualBattle)
{
BattleLogManager.GetInstance().AddLogSkillUsePp(skill, skill.SkillPrm.ownerCard.SelfBattlePlayer.Class, -_consumeValue);
}
playerPair.Self.CallOnAddPp(_consumeValue * -1, skill.SkillPrm.ownerCard);
return new PpChangeVfx(skill.SkillPrm.ownerCard.SelfBattlePlayer);
}
}