Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessTurnStartSkill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

61 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessTurnStartSkill : SkillPreprocessBase
{
private string _target;
private string _timingText;
private int _turnCount;
private int _turnStartCallCount;
private Func<SkillProcessor, VfxBase> _addTurnStartCallCountOnPlayerTurn;
public SkillPreprocessTurnStartSkill(BattleCardBase ownerCard, string target)
{
SkillPreprocessTurnStartSkill skillPreprocessTurnStartSkill = this;
_turnStartCallCount = 0;
List<string> list = DisassemblySpecialString(target).ToList();
_target = list[0];
BattlePlayerBase battlePlayer = ((_target == "me") ? ownerCard.SelfBattlePlayer : ownerCard.OpponentBattlePlayer);
string[] array = list[1].Split('=');
_timingText = array[0];
_turnCount = int.Parse(array[1]);
_addTurnStartCallCountOnPlayerTurn = delegate
{
if (battlePlayer.IsSelfTurn)
{
skillPreprocessTurnStartSkill._turnStartCallCount++;
return NullVfx.GetInstance();
}
return NullVfx.GetInstance();
};
string timingText = _timingText;
if (timingText != null && timingText == "me_turn_start_count")
{
battlePlayer.OnTurnStartBeforeDraw += _addTurnStartCallCountOnPlayerTurn;
}
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return _turnStartCallCount >= _turnCount;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
BattlePlayerBase battlePlayerBase = ((_target == "me") ? playerPair.Self : playerPair.Opponent);
string timingText = _timingText;
if (timingText != null && timingText == "me_turn_start_count")
{
battlePlayerBase.OnTurnStartBeforeDraw -= _addTurnStartCallCountOnPlayerTurn;
}
return NullVfx.GetInstance();
}
}