Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessSelfTurnEndRemove.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

59 lines
1.8 KiB
C#

using System;
using System.Linq;
using Wizard;
using Wizard.Battle.Card;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessSelfTurnEndRemove : SkillPreprocessBase
{
private int _turnEndCount = 1;
private Func<SkillProcessor, VfxBase> _removeTurnEndCount;
public SkillPreprocessSelfTurnEndRemove(SkillBase skill, string args)
{
SkillPreprocessSelfTurnEndRemove skillPreprocessSelfTurnEndRemove = this;
BattleCardBase ownerCard = skill.SkillPrm.ownerCard;
BattlePlayerBase battlePlayer = ownerCard.SelfBattlePlayer;
if (args.Length >= 2 && args.First() == '(' && args.Last() == ')')
{
args = args.Substring(1, args.Length - 2);
string[] array = args.Split('=');
if (array[0] == "count")
{
_turnEndCount = int.Parse(array[1]);
}
}
_removeTurnEndCount = delegate(SkillProcessor _)
{
skillPreprocessSelfTurnEndRemove._turnEndCount--;
if (skillPreprocessSelfTurnEndRemove.IsEnd())
{
ownerCard.Skills.Remove(skill);
if (skill.GetAttachSkill != null && !(ownerCard is IVirtualBattleCard))
{
skillPreprocessSelfTurnEndRemove.StopSkill(skill.GetAttachSkill, _);
}
battlePlayer.OnTurnEnd -= skillPreprocessSelfTurnEndRemove._removeTurnEndCount;
}
return NullVfx.GetInstance();
};
battlePlayer.OnTurnEnd += _removeTurnEndCount;
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return true;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
return NullVfx.GetInstance();
}
private bool IsEnd()
{
return _turnEndCount <= 0;
}
}