Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessPeriodBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

30 lines
617 B
C#

public abstract class SkillPreprocessPeriodBase : SkillPreprocessBase
{
protected int _effectiveRange;
protected int _defPeriodCount;
public int PeriodCount { get; protected set; }
protected SkillPreprocessPeriodBase(BattleCardBase ownerCard, string period)
{
string[] array = period.Split(':');
_defPeriodCount = int.Parse(array[0]);
_effectiveRange = int.Parse(array[1]);
PeriodCount = _defPeriodCount;
}
public void ReducePeriodCount()
{
if (PeriodCount >= 0)
{
PeriodCount--;
}
}
public void ResetPeriodCount()
{
PeriodCount = _defPeriodCount;
}
}