Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessIsActivateSummonCard.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

38 lines
1.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessIsActivateSummonCard : SkillPreprocessBase
{
private readonly bool _flag;
private SkillBase _skill;
public SkillPreprocessIsActivateSummonCard(SkillBase skill, string flag)
{
_skill = skill;
_flag = flag == "true";
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
int num = 5 - playerInfoPair.ReadOnlySelf.SkillInfoInPlayCards.Count();
bool flag = !PreexecutionCheck || num > 0;
List<Skill_cant_summon.CantSummonInfo> cantSummonList = _skill.SkillPrm.ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.CantSummonList;
for (int i = 0; i < cantSummonList.Count; i++)
{
if (cantSummonList[i] == Skill_cant_summon.CantSummonInfo.DeckSelf)
{
flag = false;
}
}
return flag == _flag;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
return NullVfx.GetInstance();
}
}