Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessDamageGiveStop.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
1005 B
C#

using System;
using Wizard;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessDamageGiveStop : SkillPreprocessBase
{
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
return true;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
SetUp(skill);
return NullVfx.GetInstance();
}
public override void Clone(SkillPreprocessBase source, SkillBase skill)
{
SetUp(skill);
}
private void SetUp(SkillBase skill)
{
Func<SkillProcessor, VfxBase> callStopOneTime = null;
callStopOneTime = delegate(SkillProcessor skillProcessorOneTime)
{
skill.SkillPrm.ownerCard.OnGiveDamage -= callStopOneTime;
return StopSkill(skill, skillProcessorOneTime);
};
skill.SkillPrm.ownerCard.OnGiveDamage += callStopOneTime;
}
}