Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessConditionCheck.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

67 lines
2.1 KiB
C#

using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessConditionCheck : SkillPreprocessBase
{
protected readonly ConditionSkillFilterCollection _filter;
protected readonly SkillBase _skill;
public string ConditionText { get; private set; }
public SkillPreprocessConditionCheck(SkillBase skill, string conditionString)
{
_skill = skill;
_filter = new ConditionSkillFilterCollection();
ConditionText = conditionString;
if (conditionString.First() != '(' || conditionString.Last() != ')')
{
return;
}
conditionString = conditionString.Substring(1, conditionString.Length - 2);
string[] array = conditionString.Split('&');
for (int i = 0; i < array.Length; i++)
{
if (array[i].First() == '{')
{
_filter.VariableCompareFilter.Add(new SkillVariableComareFilter(array[i]));
}
}
}
public bool Contains(string text)
{
return _filter.VariableCompareFilter.Any((SkillVariableComareFilter x) => x.Text.Contains(text));
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
if (PreexecutionCheck)
{
SkillCollectionBase.SetupOptionValue(_skill.OptionValue, playerInfoPair, _skill.SkillPrm.ownerCard, _skill, option);
return _filter.VariableCompareFilter.All((SkillVariableComareFilter s) => s.Filtering(_skill.OptionValue));
}
return true;
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false, bool isRegidentStop = false)
{
if (!isRegidentStop)
{
return IsRight(playerInfoPair, option, PreexecutionCheck);
}
return !IsRight(playerInfoPair, option, PreexecutionCheck);
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
return NullVfx.GetInstance();
}
public ConditionSkillFilterCollection GetFilter()
{
return _filter;
}
}