Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
159 lines
7.1 KiB
C#
159 lines
7.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class SkillPreprocessBurialRite : SkillPreprocessBase
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{
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private readonly BattleCardBase _ownerCard;
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private readonly SkillBase _skill;
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private bool _isInvoked;
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public SkillPreprocessBurialRite(SkillBase skill, BattleCardBase ownerCard)
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{
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_skill = skill;
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_ownerCard = ownerCard;
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}
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public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
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{
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if (_isInvoked)
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{
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return true;
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}
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IBattlePlayerReadOnlyInfo readOnlySelf = playerInfoPair.ReadOnlySelf;
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int num = readOnlySelf.SkillInfoInPlayCards.Count();
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BattleCardBase originalCard = ((_ownerCard.TransformInfo.Type != BattleCardBase.TransformType.Metamorphose) ? _ownerCard.TransformInfo.OriginalCard : null);
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int num2 = readOnlySelf.SkillInfoHandCards.Count((IReadOnlyBattleCardInfo s) => s != _ownerCard && s != originalCard && s.IsUnit);
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int burialRiteCount = _ownerCard.GetBurialRiteCount(playerInfoPair, option, isPrePlay: false);
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int num3 = 5 - burialRiteCount;
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if (num <= num3)
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{
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return num2 >= burialRiteCount;
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}
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return false;
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}
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public override bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
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{
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if (_isInvoked)
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{
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return true;
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}
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IBattlePlayerReadOnlyInfo readOnlySelf = playerInfoPair.ReadOnlySelf;
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int num = readOnlySelf.SkillInfoInPlayCards.Count();
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BattleCardBase originalCard = ((_ownerCard.TransformInfo.Type != BattleCardBase.TransformType.Metamorphose) ? _ownerCard.TransformInfo.OriginalCard : null);
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int num2 = readOnlySelf.SkillInfoHandCards.Count((IReadOnlyBattleCardInfo s) => s != _ownerCard && s != originalCard && s.IsUnit);
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int burialRiteCount = _ownerCard.GetBurialRiteCount(playerInfoPair, option, isPrePlay: true);
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int num3 = ((_ownerCard.IsInplay || _ownerCard.IsSpell) ? (5 - burialRiteCount) : (5 - burialRiteCount - 1));
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if (num <= num3 && num2 >= burialRiteCount)
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{
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if (!_ownerCard.IsSpell && _skill.OnWhenEvolveStart == 0)
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{
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return !_ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.IsCantActivateFanfareUnit;
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}
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return true;
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}
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return false;
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}
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public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (skill != _ownerCard.Skills.LastOrDefault((SkillBase s) => s.CheckCondition(playerPair, checkerOption, isPrePlay: true) && s.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessBurialRite)))
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{
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return sequentialVfxPlayer;
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}
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if (_isInvoked)
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{
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return sequentialVfxPlayer;
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}
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if (skill.OptionValue.HasInfoByName(SkillFilterCreator.ContentKeyword.save_burial_rite_target))
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{
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skill.SkillPrm.ownerCard.SkillApplyInformation.SaveBurialRiteTargetList(checkerOption.BurialRiteCards);
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for (int num = 0; num < checkerOption.BurialRiteCards.Count; num++)
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{
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CardParameter baseParameter = checkerOption.BurialRiteCards.ElementAt(num).BaseParameter;
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BuffInfo buffInfo = new BuffInfo(baseParameter.CardId, baseParameter.NormalCardId, skill);
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buffInfo.IsSaveBurialRiteSkill = true;
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buffInfo.TargetCard = checkerOption.BurialRiteCards.ElementAt(num);
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_ownerCard.AddBuffInfo(buffInfo);
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}
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}
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SkillBaseSummon.SummonedCardsList summonedCardsList = new SkillBaseSummon.SummonedCardsList();
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foreach (BattleCardBase burialRiteCard in checkerOption.BurialRiteCards)
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{
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summonedCardsList.AddCardToSummonedCards(burialRiteCard, overrideSummonEffect: true);
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sequentialVfxPlayer.Register(burialRiteCard.LoseSkill());
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burialRiteCard.IsSelectedDuringSelectingBurialRiteTarget = false;
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if (!BattleManagerBase.GetIns().IsRecovery)
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{
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burialRiteCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList.Add(burialRiteCard.SelfBattlePlayer.HandCardList.IndexOf(burialRiteCard));
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}
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}
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BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(summonedCardsList.Any((BattleCardBase c) => c.IsPlayer), summonedCardsList, SkillBaseSummon.SUMMON_TYPE.HAND);
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BattlePlayerBase self = playerPair.Self;
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BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
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VfxWithLoadingSequential vfx = self.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, skill, summonInfo2) as VfxWithLoadingSequential;
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sequentialVfxPlayer.Register(vfx);
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foreach (BattleCardBase item in summonedCardsList)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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parallelVfxPlayer.Register(Skill_summon_card.RemoveHandCardFromViewVfx(item, playerPair.Self, isBurialRite: true));
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parallelVfxPlayer.Register(item.StopSpellCharge());
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sequentialVfxPlayer.Register(parallelVfxPlayer);
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}
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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_ownerCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList.Clear();
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}));
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StartPickMultiCardVfx vfx2 = new StartPickMultiCardVfx(summonedCardsList, _ownerCard.ResourceMgr, _ownerCard.IsPlayer, isToken: true);
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sequentialVfxPlayer.Register(vfx2);
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_ownerCard.SelfBattlePlayer.CallOnSummonCards(_ownerCard, checkerOption.BurialRiteCards, _ownerCard.IsPlayer, isDeckSelf: false, isIgnoreVoice: false, isBurialRite: true);
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_ownerCard.SelfBattlePlayer.CallOnSkillDestroyOrBanish(_ownerCard, isBurialRite: true);
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ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
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foreach (BattleCardBase item2 in summonedCardsList)
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{
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item2.SelfBattlePlayer.GameBurialRiteCards.Add(item2);
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item2.SelfBattlePlayer.TurnBurialRiteCards.Add(item2);
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item2.SelfBattlePlayer.StartSkillWhenBurialRiteOther(item2, skillProcessor);
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SequentialVfxPlayer sequentialVfxPlayer2 = SequentialVfxPlayer.Create();
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item2.FlagCardAsDestroyedBySkill();
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item2.DeathTypeInfo.BurialRite = true;
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sequentialVfxPlayer2.Register(item2.SkillApplyInformation.AllSkillEffectStop());
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sequentialVfxPlayer2.Register(item2.SelfBattlePlayer.CardManagement(item2, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, isRandom: false, null, null, skill));
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parallelVfxPlayer2.Register(sequentialVfxPlayer2);
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}
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if (!_ownerCard.SelfBattlePlayer.BattleMgr.IsVirtualBattle)
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{
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BattleLogManager.GetInstance().AddLogSkillDeath(summonedCardsList.ToList(), skill);
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}
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sequentialVfxPlayer.Register(parallelVfxPlayer2);
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return sequentialVfxPlayer;
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}
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public static List<BattleCardBase> GetBurialRiteTarget(BattlePlayerBase self, BattleCardBase ownerCard)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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List<BattleCardBase> handCardList = self.HandCardList;
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for (int i = 0; i < handCardList.Count; i++)
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{
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BattleCardBase battleCardBase = handCardList[i];
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if (ownerCard.Index != battleCardBase.Index && battleCardBase.IsUnit)
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{
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list.Add(battleCardBase);
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}
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}
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return list;
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}
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public void SetInvoked()
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{
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_isInvoked = true;
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}
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}
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