Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPreprocessBurialRite.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

159 lines
7.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class SkillPreprocessBurialRite : SkillPreprocessBase
{
private readonly BattleCardBase _ownerCard;
private readonly SkillBase _skill;
private bool _isInvoked;
public SkillPreprocessBurialRite(SkillBase skill, BattleCardBase ownerCard)
{
_skill = skill;
_ownerCard = ownerCard;
}
public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
if (_isInvoked)
{
return true;
}
IBattlePlayerReadOnlyInfo readOnlySelf = playerInfoPair.ReadOnlySelf;
int num = readOnlySelf.SkillInfoInPlayCards.Count();
BattleCardBase originalCard = ((_ownerCard.TransformInfo.Type != BattleCardBase.TransformType.Metamorphose) ? _ownerCard.TransformInfo.OriginalCard : null);
int num2 = readOnlySelf.SkillInfoHandCards.Count((IReadOnlyBattleCardInfo s) => s != _ownerCard && s != originalCard && s.IsUnit);
int burialRiteCount = _ownerCard.GetBurialRiteCount(playerInfoPair, option, isPrePlay: false);
int num3 = 5 - burialRiteCount;
if (num <= num3)
{
return num2 >= burialRiteCount;
}
return false;
}
public override bool IsRightPrePlay(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
{
if (_isInvoked)
{
return true;
}
IBattlePlayerReadOnlyInfo readOnlySelf = playerInfoPair.ReadOnlySelf;
int num = readOnlySelf.SkillInfoInPlayCards.Count();
BattleCardBase originalCard = ((_ownerCard.TransformInfo.Type != BattleCardBase.TransformType.Metamorphose) ? _ownerCard.TransformInfo.OriginalCard : null);
int num2 = readOnlySelf.SkillInfoHandCards.Count((IReadOnlyBattleCardInfo s) => s != _ownerCard && s != originalCard && s.IsUnit);
int burialRiteCount = _ownerCard.GetBurialRiteCount(playerInfoPair, option, isPrePlay: true);
int num3 = ((_ownerCard.IsInplay || _ownerCard.IsSpell) ? (5 - burialRiteCount) : (5 - burialRiteCount - 1));
if (num <= num3 && num2 >= burialRiteCount)
{
if (!_ownerCard.IsSpell && _skill.OnWhenEvolveStart == 0)
{
return !_ownerCard.SelfBattlePlayer.Class.SkillApplyInformation.IsCantActivateFanfareUnit;
}
return true;
}
return false;
}
public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (skill != _ownerCard.Skills.LastOrDefault((SkillBase s) => s.CheckCondition(playerPair, checkerOption, isPrePlay: true) && s.PreprocessList.Any((SkillPreprocessBase p) => p is SkillPreprocessBurialRite)))
{
return sequentialVfxPlayer;
}
if (_isInvoked)
{
return sequentialVfxPlayer;
}
if (skill.OptionValue.HasInfoByName(SkillFilterCreator.ContentKeyword.save_burial_rite_target))
{
skill.SkillPrm.ownerCard.SkillApplyInformation.SaveBurialRiteTargetList(checkerOption.BurialRiteCards);
for (int num = 0; num < checkerOption.BurialRiteCards.Count; num++)
{
CardParameter baseParameter = checkerOption.BurialRiteCards.ElementAt(num).BaseParameter;
BuffInfo buffInfo = new BuffInfo(baseParameter.CardId, baseParameter.NormalCardId, skill);
buffInfo.IsSaveBurialRiteSkill = true;
buffInfo.TargetCard = checkerOption.BurialRiteCards.ElementAt(num);
_ownerCard.AddBuffInfo(buffInfo);
}
}
SkillBaseSummon.SummonedCardsList summonedCardsList = new SkillBaseSummon.SummonedCardsList();
foreach (BattleCardBase burialRiteCard in checkerOption.BurialRiteCards)
{
summonedCardsList.AddCardToSummonedCards(burialRiteCard, overrideSummonEffect: true);
sequentialVfxPlayer.Register(burialRiteCard.LoseSkill());
burialRiteCard.IsSelectedDuringSelectingBurialRiteTarget = false;
if (!BattleManagerBase.GetIns().IsRecovery)
{
burialRiteCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList.Add(burialRiteCard.SelfBattlePlayer.HandCardList.IndexOf(burialRiteCard));
}
}
BattlePlayerBase.SummonInfo summonInfo = new BattlePlayerBase.SummonInfo(summonedCardsList.Any((BattleCardBase c) => c.IsPlayer), summonedCardsList, SkillBaseSummon.SUMMON_TYPE.HAND);
BattlePlayerBase self = playerPair.Self;
BattlePlayerBase.SummonInfo summonInfo2 = summonInfo;
VfxWithLoadingSequential vfx = self.CardManagement(null, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.SUMMON, isRandom: false, null, null, skill, summonInfo2) as VfxWithLoadingSequential;
sequentialVfxPlayer.Register(vfx);
foreach (BattleCardBase item in summonedCardsList)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(Skill_summon_card.RemoveHandCardFromViewVfx(item, playerPair.Self, isBurialRite: true));
parallelVfxPlayer.Register(item.StopSpellCharge());
sequentialVfxPlayer.Register(parallelVfxPlayer);
}
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_ownerCard.SelfBattlePlayer.BurialRiteOrDiscardCardHandIndexList.Clear();
}));
StartPickMultiCardVfx vfx2 = new StartPickMultiCardVfx(summonedCardsList, _ownerCard.ResourceMgr, _ownerCard.IsPlayer, isToken: true);
sequentialVfxPlayer.Register(vfx2);
_ownerCard.SelfBattlePlayer.CallOnSummonCards(_ownerCard, checkerOption.BurialRiteCards, _ownerCard.IsPlayer, isDeckSelf: false, isIgnoreVoice: false, isBurialRite: true);
_ownerCard.SelfBattlePlayer.CallOnSkillDestroyOrBanish(_ownerCard, isBurialRite: true);
ParallelVfxPlayer parallelVfxPlayer2 = ParallelVfxPlayer.Create();
foreach (BattleCardBase item2 in summonedCardsList)
{
item2.SelfBattlePlayer.GameBurialRiteCards.Add(item2);
item2.SelfBattlePlayer.TurnBurialRiteCards.Add(item2);
item2.SelfBattlePlayer.StartSkillWhenBurialRiteOther(item2, skillProcessor);
SequentialVfxPlayer sequentialVfxPlayer2 = SequentialVfxPlayer.Create();
item2.FlagCardAsDestroyedBySkill();
item2.DeathTypeInfo.BurialRite = true;
sequentialVfxPlayer2.Register(item2.SkillApplyInformation.AllSkillEffectStop());
sequentialVfxPlayer2.Register(item2.SelfBattlePlayer.CardManagement(item2, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, isRandom: false, null, null, skill));
parallelVfxPlayer2.Register(sequentialVfxPlayer2);
}
if (!_ownerCard.SelfBattlePlayer.BattleMgr.IsVirtualBattle)
{
BattleLogManager.GetInstance().AddLogSkillDeath(summonedCardsList.ToList(), skill);
}
sequentialVfxPlayer.Register(parallelVfxPlayer2);
return sequentialVfxPlayer;
}
public static List<BattleCardBase> GetBurialRiteTarget(BattlePlayerBase self, BattleCardBase ownerCard)
{
List<BattleCardBase> list = new List<BattleCardBase>();
List<BattleCardBase> handCardList = self.HandCardList;
for (int i = 0; i < handCardList.Count; i++)
{
BattleCardBase battleCardBase = handCardList[i];
if (ownerCard.Index != battleCardBase.Index && battleCardBase.IsUnit)
{
list.Add(battleCardBase);
}
}
return list;
}
public void SetInvoked()
{
_isInvoked = true;
}
}