Files
SVSimServer/SVSim.BattleEngine/Engine/SkillPlayMomentTribeFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

38 lines
1.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle;
public class SkillPlayMomentTribeFilter : ISkillCardFilter
{
private readonly CardBasePrm.TribeType _type;
private readonly bool _isEqual;
public SkillPlayMomentTribeFilter(CardBasePrm.TribeType tribe, string op)
{
_type = tribe;
_isEqual = op == "=";
}
private bool judgePlayMomentTribe(IReadOnlyBattleCardInfo readOnlyBattleCard, CardBasePrm.TribeType tribe)
{
BattleCardBase card = readOnlyBattleCard as BattleCardBase;
List<List<CardBasePrm.TribeType>> list = (from c in card.SelfBattlePlayer.GamePlayMomentTribe
where c.Card == card
select c.Tribes).ToList();
for (int num = 0; num < list.Count; num++)
{
if (list[num].Contains(tribe))
{
return true;
}
}
return false;
}
public IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
{
return cards.Where((IReadOnlyBattleCardInfo c) => judgePlayMomentTribe(c, _type) == _isEqual);
}
}