Files
SVSimServer/SVSim.BattleEngine/Engine/SkillParameterSelectRandomGenericValueFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

19 lines
503 B
C#

public class SkillParameterSelectRandomGenericValueFilter : SkillParameterSelectGenericValueFilter
{
public SkillParameterSelectRandomGenericValueFilter(string index, SkillBase skill)
: base(index, skill)
{
}
protected override int GetGenericValue(BattleCardBase card)
{
int num = int.Parse(_key);
int num2 = card.SkillApplyInformation.SkillGenericValueArray[num];
if (num2 <= 0)
{
return 0;
}
return card.SelfBattlePlayer.BattleMgr.StableRandom(num2 + 1);
}
}