Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
30 lines
772 B
C#
30 lines
772 B
C#
using System.Collections.Generic;
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using Wizard.Battle;
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public abstract class SkillParameterSelectGenericValueFilter : ISkillParameterSelectFilter
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{
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protected string _key = string.Empty;
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protected SkillParameterSelectGenericValueFilter(string key, SkillBase skill)
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{
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_key = key;
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if (_key == string.Empty)
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{
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_key = "0";
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}
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}
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public IEnumerable<int> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cardInfos, SkillConditionCheckerOption checkerOption)
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{
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List<int> list = new List<int>();
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foreach (IReadOnlyBattleCardInfo cardInfo in cardInfos)
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{
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BattleCardBase card = cardInfo as BattleCardBase;
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list.Add(GetGenericValue(card));
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}
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return list;
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}
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protected abstract int GetGenericValue(BattleCardBase card);
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}
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