Files
SVSimServer/SVSim.BattleEngine/Engine/SkillParameterBaseCardIdFilter.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

36 lines
1.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard.Battle;
public class SkillParameterBaseCardIdFilter : SkillParameterIdFilter
{
public SkillParameterBaseCardIdFilter(string parameterText, string op)
: base(parameterText, op)
{
}
public override IEnumerable<IReadOnlyBattleCardInfo> Filtering(IEnumerable<IReadOnlyBattleCardInfo> cards, SkillOptionValue option)
{
List<IReadOnlyBattleCardInfo> list = new List<IReadOnlyBattleCardInfo>();
if (_isIntersection)
{
foreach (IReadOnlyBattleCardInfo card in cards)
{
if (!_parameterTexts.Any((string p) => !_compareFunc(card.BaseParameter.BaseCardId, option.ParseInt(p), card, cards)))
{
list.Add(card);
}
}
}
else
{
for (int num = 0; num < _parameterTexts.Length; num++)
{
int value = option.ParseInt(_parameterTexts[num]);
list.AddRange(cards.Where((IReadOnlyBattleCardInfo c) => _compareFunc(c.BaseParameter.BaseCardId, value, c, cards)));
}
}
return list;
}
}