Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
25 lines
608 B
C#
25 lines
608 B
C#
using System;
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using UnityEngine;
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using Wizard;
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using Wizard.Battle.Resource;
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public class SkillParameter
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{
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public BattlePlayerBase selfBattlePlayer { get; set; }
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public BattlePlayerBase opponentBattlePlayer { get; set; }
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public BattleCardBase ownerCard { get; set; }
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public SkillCreator.SkillBuildInfo buildInfo { get; set; }
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public IBattleResourceMgr resourceMgr { get; set; }
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public Func<Vector3> afterFallPos { get; set; }
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public BattlePlayerReadOnlyInfoPair CreateInfoPair()
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{
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return new BattlePlayerReadOnlyInfoPair(selfBattlePlayer, opponentBattlePlayer);
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}
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}
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